Zero CompanyDatabank
Status effects
Combat

Status effects

Each status effect with the attribute it changes and by how much. The numbers are the game's own, not estimates.

{0} Per Turn{0} Per TurnAbout To DevourAbout To DevourIf not stopped, this Seer will Devour her Drained target on her next action, inflicting massive damage. This state can be broken by defeating this Seer or Pushing it away before it can complete this action.About To DieAbout To Die (base)On her next combat turn Fathom will execute this Operator, Killing them. This danger can be Broken by using Rally or by knocking Fathom out of position.About To DieAbout To Die (trilla)On her next combat turn the Second Sister will execute this Operator, Killing them. This danger can be Broken by using Rally or by knocking the Second Sister out of position.Adaptive ResponseAdaptive ResponseThe first time an Enforcer's Health falls below 50%, they gain +1 Resonance.Added DamageAdded DamageGained from Deadly Optimization.BonusDamage 1Added Damage: Firing SquadAdded Damage: Firing SquadEach B1 Battle Droid within 4.0m of this unit increases this units Ranged Damage by +1.Damage 1Added DefenseAdded DefenseGained from Reactive Plating. Removed at the start of the turn.CurrentArmor 1Advanced ExplosivesAdvanced ExplosivesB2 Battle Droids' Rocket Damage is greatly increased.BonusDamage 4Aggressive ResponseAggressive ResponseBrutes become Enraged when damaged, increasing their Damage by +1.AmbushAmbushBonusDamage 1AmplifierAmplifierExtra damage at close range provided by the AmplifierBonusDamage 0ArmsmasterArmsmasterThis Operator gains a +2 Damage bonus on All Attacks.Damage 2Backup AvailableBackup AvailableThis Operator can Call For Backup on this turn from any chosen teammate. The chosen Operator will Assist this Operator on the next attack, usually by joining the attack.Base DamageBase Damage (tinkerer)Damage 4BlindedBlindedReduces Accuracy and prevent Melee ActionsAccuracyReduction 8Born AnewBorn AnewCaptains gain a new ability to Fully Heal an ally.Bracing StabilizerBracing StabilizerBonusDamage 0Brimming With RageBrimming With RageThe combination of rage and the Plague's infection provides unnatural resilience. This unit can shrug off pain and physical damage with surprising ease.BurningBurningBurning units suffer 1 Damage for each stack at the end of their turn. This damage Ignores Defense. The number of Burning stacks is reduced by half when Burning Damage is taken. Overwatch is disabled when units are burning.CapacitorCapacitorA dense energy capacitor that overcharges blaster bolts adding extra Damage for the first turn of combat.BonusDamage 2ChargedChargedConsuming a willing sacrifice has empowered Fathom, allowing her to use the Plague Shockwave ability.MovementPerAP 2Chromatic CamouflageChromatic CamouflageThe Plague within this unit can warp light and color, making it nearly impossible to detect.Cleansing HealCleansing HealThe Captain's Heal now removes negative status effects.Coil VendettaCoil VendettaHatred of the Coil adds +2 DamageBonusDamage 2Conduit SufferingConduit SufferingEmpowered by the Surged Plague, this unit can Share Suffering with multiple infected allies.CoverCover (base)The target is behind cover.Strikes 0CoverCover (low)The target is behind cover.Strikes 7Damage ReducedDamage ReducedDecreases Damage for the remainder of the turn.BonusDamage -1DartDartAn embedded Dart links this target to the ElectroWeb. When the ElectroWeb Surge is triggered, this dart emits a powerful electrical explosion.DazedDazedA Dazed unit cannot Attack, but can still Move and use other Non-Offensive actions. A Dazed unit gains Stun Resistance when this effect expires, and cannot be Dazed or Stunned again for the rest of the battle.Deadly OptimizationDeadly OptimizationBX Snipers' Damage is increased by +3 at the start of their turn.Deadly ReflexesDeadly ReflexesEnforcers' Damage increased by +4.Damage 4Deep CoverDeep CoverThis unit has the Deep Cover passive.Strikes 3DefenseDefenseFlatDamageReduction 0Defense PenetrationDefense Penetration (rskf defensepenetrration tier 1)DefensePenetration 4DeflectionDeflection (studentoftheforce deflection)Deflection provides an independent chance to block incoming enemy Ranged Attacks before standard Chance-to-Hit is checked. Each stack of Harmony increases this chance by an additional +4%.DeflectionDeflection (deflectionbasemod)Deflection provides an independent chance to block incoming enemy Ranged Attacks before standard Chance-to-Hit is checked. Each stack of Harmony increases this chance by an additional +4%.Strikes 5DevourDevourThe Surging Plague allows this unit to Devour the Operator they are actively Draining.Difficulty ModifierDifficulty ModifierBonusDamage 4DisorientedDisorientedDisoriented units suffer a -20% Chance-To-Hit penalty on Ranged Attacks.AccuracyReduction 4Disruptive ShotsDisruptive ShotsEnforcers' Overwatch shots interrupt movement.Divine PainDivine PainOnce per turn, Brutes gain Resonance when damaged.DrainedDrainedA Drained unit cannot take any actions. Drained units recover on the next turn, but suffer from Lethargy until the Seer that drained them is defeated.DroidDroid (droid)Droids are weak against Ion effects and cannot be Healed.DroidDroid (droid player)Droids are weak against Ion effects and cannot be Healed.Droid VendettaDroid VendettaHatred of Droids adds +2 DamageBonusDamage 2Dull SensesDull SensesBrutes are immune to Daze, Vulnerable and Shock.Durable FrameDurable FrameB1 Battle Droids' Health is increased by +6.MaxHealth 6ElectrostaffElectrostaffArmed with a high-energy Electrostaff. Melee Attacks from this unit Shock targets on impact.Enhanced OverwatchEnhanced OverwatchBX Snipers take 2 shots during OverwatchEnrageEnrageIncreases this units Melee Damage and Ranged Damage by +1 for each stack of this effect.BonusDamage 1Entropic DrainEntropic DrainTwisted by the Shadow Plague, these prophets of Fathom Drain nearby Operators, leaving even the most seasoned veteran Lethargic. The Seer gains Retaliation: Drain at the beginning of each turn.Ergonomic StabilizerErgonomic Stabilizer (tier 1)BonusDamage 1EvasionEvasion (evasion)The next incoming attack on this unit is automatically Evaded and misses. One stack of Evasion is lost after the attack.Strikes 20Evasive ActionEvasive ActionThis unit is exceptionally agile, and begins each turn of combat with 1 stack of Evasion.Explosive EquipmentExplosive EquipmentEnforcers can use Impact BombsFearless LeaderFearless Leader (bonus damage)BonusDamage 1Fearless LeaderFearless Leader (base armor)When Hawks is present, increases Assist Damage by +1 for all OperatorsBaseArmor 0Fearless Leader IIFearless Leader IIWhen Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.BaseArmor 1Fearless Leader IIIFearless Leader IIIWhen Hawks is present, increases Assist Damage by +2 and Defense by +1 for all Operators.BaseArmor 1Fearless Leader IVFearless Leader IVWhen Hawks is present, increases Assist Damage by +2 and Defense by +2 for all Operators.BaseArmor 2Fearless Leader VFearless Leader VWhen Hawks is present, increases Assist Damage by +3 and Defense by +2 for all Operators.BaseArmor 2Fearless Leader VIFearless Leader VIWhen Hawks is present, increases Assist Damage by +4 and Defense by +3 for all Operators.BaseArmor 3Final ShotFinal ShotEach stack of Final Shot allows Jae to immediately fire her blaster and eliminate any enemy in her range that has low Health after an allied Operator's attack.Firing SquadFiring SquadB1 Damage is increased by 1 if near other B1 Battle Droids. Stackable.Flanking BonusFlanking BonusDamage done by attacks made against an Exposed target.BonusDamage 0Fleet FootedFleet FootedThe Striker's Movement Range is greatly increased.MovementPerAP 500Focus Within ChaosFocus Within ChaosAssume a defensive stance, increasing Deflection Chance to 99%. All Deflected incoming Blaster Attacks are Reflected back to the attacker.DeflectionChance 0.99Full CoverFull CoverThe target is behind full cover.Strikes 10HarmonyHarmonyHarmony with the Force affects the capabilities of the Jedi. Deflection Chance and Lightsaber Damage improve with each stack of Harmony.DeflectionChance 0.04HatredHatredEach stack increases the Second Sister's Lightsaber Damage by +4.Damage 4High GroundHigh GroundA higher position allows more accurate attacksStrikes -3High ImpactHigh ImpactBrute shots knock their target back 2m.ImmovableImmovableThis unit is temporarily Immune to Push and Pull effects.Impact DamageImpact DamageImperial VendettaImperial VendettaEach stack increases Critical Damage by +1 when attacking Imperial enemies.CriticalHitDamage 1ImperviousImperviousThis unit is temporarily Immune to all negative Status Effects.Incendiary MinesIncendiary MinesMines used by the BX Commando now inflict Burning on affected targets.Incendiary RocketsIncendiary RocketsB2 Battle Droids' Rockets now Burn targets and leave hazards in the impact zone.InfectedInfectedThis unit is infected by Fathom's Plague and will Resonate when nearby Infected units are defeated.InjuredInjuredInjured Operators cannot fight effectively and suffer a -15% Chance-To-Hit penalty for each injury. An Operator who suffers a 3rd injury is Killed-In-Action and lost forever.AccuracyReduction 3Inquisitor DefenseInquisitor Defense (base)All incoming attacks against the Second Sister suffer a -50% Chance-To-Hit penalty for each stack of Attunement she possesses. All missed blaster shots are Deflected.CurrentArmor 0Inquisitor's PreyInquisitor's PreyThis Operator is the focus of the Second Sister. She will attack this Operator on her next turn.InvulnerableInvulnerablePrevents all Damage from the next incoming attack. One stack is lost after the attack's damage is blocked.IncomingDamageMultiplier 0Keen EyeKeen EyeCriticalHitChance 0.06LethalLethalIncreases Chance-To-Hit and Critical Chance by +5% for each stack of this effect. All stacks are lost when this Operator moves, or is knocked out of position.CriticalHitChance 0.03LethargyLethargy (base)Until the Seer that drained this Operator is defeated, this Operator loses an AP each turn.ActionPoints -1Life Beyond DeathLife Beyond DeathAt 25% Health, Guardian's gain 1 stack of Invulnerable.Longarm Critical ChanceLongarm Critical Chance (longarmcritpct)CriticalHitChance 0.03Low ProfileLow Profile (base)This unit is extremely effective at defending itself while in Cover. While in Cover, this unit's Cover Bonus is improved by an additional +25%.Low ProfileLow Profile (strike cover)This unit is extremely effective at defending itself while in Cover. While in Cover, this unit's Cover Bonus is improved by an additional +25%.Strikes 5Machine LearningMachine LearningEach stack increases Chance-To-Hit by +5% for all attacks. Does not expire.AccuracyReduction -1MarkedMarked (base)When an ally fires on a Marked target, the Operator who placed the mark will Assist and fire as well.MartyrMartyrOn death, Guardians apply 1 stack of invulnerable to the ally connected to Shared Suffering.MiasmaMiasma (miasmasmoke)A strange haze reduces Chance-To-Hit of incoming Ranged Attacks by 75%. This does not affect Melee Attacks. When the enemy that generated the Miasma is damaged by any effect, the miasma is lost for the rest of the turn.Strikes 15MiasmaMiasma (traitverbiage miasma enemy coil captain surge)The Surging Plague surrounds this unit with a palpable aura of dread and darkness, Reducing Accuracy of incoming ranged attacks. Hitting this unit temporarily drops the Miasma.ModulatorModulator (adddamageondroids 1)BonusDamage 1MoraleMoraleEach turn, Morale restores 1 Health per Stack and then 1 Stack is lost.No One Is SafeNo One Is SafeIncreases Chance-To-Hit by +10% against targets in Cover.AccuracyReduction -2Noble StanceNoble StanceIn this defensive stance, Tel-Rea can Reflect Blaster Attacks from the selected direction and her Deflection Chance is increased.DeflectionChance 0One, Two, ThreeOne, Two, ThreeCriticalHitDamage 20OnslaughtOnslaughtIncreases Blaster Damage by +1 for the rest of the turn. This Operator gains Onslaught each time they attack.BonusDamage 1Open Fire BonusOpen Fire BonusIncreases Chance-To-Hit for attacks from Open Fire.AccuracyReduction 0OverwatchOverwatch (overwatchactivestackcount)A unit in Overwatch is covering a selected area with blaster fire. When a hostile unit moves or takes action inside the coverage area, this unit automatically fires. Each stack of Overwatch allows one reaction shot. Units in Overwatch cannot gain AP.Pack TacticsPack TacticsAdditional damage to Taunted targets.BonusDamage 4Penalty From OperationPenalty From Operation (max health)MaxHealth -2Penetrating RoundsPenetrating RoundsBX Sniper shots ignore Defense.Pistol Critical ChancePistol Critical Chance (pistolcritpct)CriticalHitChance 0.03Plague ArmorThis unit reduces incoming damage by 50%.Plague Surge BasePlague Surge BaseMaxHealth 0Plated ArmorPlated ArmorB2 Battle Droids' Defense is increased by +2.BaseArmor 2Precision ScopePrecision ScopeCriticalHitChance 0Predictive AnalyticsPredictive AnalyticsEach stack of this effect increases this Operator's Defense by +1.CurrentArmor 1PremeditationPremeditationCriticalHitChance 0.2Priority TargetPriority TargetThis Operator has been designated as a Priority Target. All Taunted Droid enemies will attack this Operator on their next turn.Quick Draw VI (tier 2)RangeOptimalMax 0RangeRangeDecreases Chance-To-Hit based on Range.Strikes 0Rapid FireRapid FireRepeaters add additional damage when investing extra AP in an attack.BonusDamage 0Ray ShieldRay ShieldThis unit is protected by an active Ray Shield. Attacks cannot damage this unit until they first deplete and disable this energy shield. This shield recharges 50% of lost shield strength each turn.CriticalHitResistance 1Ray Shield DestroyedRay Shield Destroyed (destroyed)This unit's Ray Shield has been destroyed, and can no longer recharge.CurrentShields 0Reactive PlatingReactive PlatingB2 Battle Droids Gain 1 Defense whenever they are damaged. This bonus Defense is reset at the start of their turn.Ready To KillReady To Kill (base)At the end of the turn, this unit will Kill a targeted Operator. This danger can be Broken by Rallying the target or by knocking this enemy out of position.Receiving Backup: AnalyticsReceiving Backup: AnalyticsDetailed analytics readings from an Astromech companion increase Critical Chance by +50% on this Operator's next Ranged Attack or Melee Attack.CriticalHitChance 0.5Receiving Backup: Assist FireReceiving Backup: Assist FireThe Operator providing Backup will Assist this Operator on the next attack, firing an additional Blaster Attack at the same target.RecoveringRecoveringThis unit is fighting through its pain, and will regain lost Health on its next action.RelentlessRelentlessThis unit does not take Cover but cannot be ExposedResonanceResonanceWhen this unit's Resonance reaches 3 stacks, the Plague within it will Surge and grow much stronger. When defeated, this unit's Resonance is transferred to the nearest Infected unit.Resonant HealingResonant HealingThe Captain's Healing also grants a stack of Resonance to their target.Resonating StrikeResonating StrikeThe Striker's Melee Attacks now grant them 1 Stack of Resonance.RetaliationRetaliationAfter this unit is attacked, Retaliation triggers and allows a Reaction Shot against the attacker. One stack is lost after this attack.Retaliation ProtocolsRetaliation ProtocolsB1 Battle Droids start each combat with 1 Stack of Retaliation.Retaliation: DrainRetaliation: DrainWhen attacked, this unit responds by Rushing into close proximity and Draining the unit that attacked. This reaction can occur once per turn.Risk of DeathRisk of Death (20)The next time this Operator is Downed, there is a 20% chance that they will DIE instead of going down.ShockApplyChanceBonus 0.2Risk of DeathRisk of Death (40)The next time this Operator is Downed, there is a 40% chance that they will DIE instead of going down.ShockApplyChanceBonus 0.4Risk of DeathRisk of Death (80)The next time this Operator is Downed, there is an 80% chance that they will DIE instead of going down.ShockApplyChanceBonus 0.8Rocket PrimedRocket PrimedPreparing a destructive attack!ScannedScannedWhile Scanned, this unit's Defense is reduced by 4 and attackers gain a +20% Chance-To-Hit.CurrentArmor 0Shared SufferingShared Suffering (ally)Damage against this unit is reduced by 75%. The Guardian protecting this unit takes 25% of any damage they receive. Defeating the connected Guardian removes this protection.IncomingDamageMultiplier 0.5Shared SufferingShared Suffering (self)The Guardian reduces damage dealt to a protected ally by 75%. The Guardian takes 25% of any damage they receive. The ally loses this protection if the Guardian is defeated.IncomingDamageMultiplier 0.5Shared SufferingShared Suffering (traitverbiage enemy coil guardian)Bound together by the shadow plague, these zealots inspire their allies to shrug off pain through a rite of Shared Suffering.Sharpened SensesSharpened SensesGases harvested from Umbara temporarily enhance the senses, increasing Chance-To-Hit by +5% and Ranged Attack Damage by +1 per stack. One stack expires after each Ranged Attack.AccuracyReduction -1SharpshooterSharpshooterThis Operator has a +20% Chance-To-Hit bonus on all Blaster Attacks.AccuracyReduction -2ShockedShockedDecreases this unit's Movement by 50%.MovementPerAP 0.5Shocking StrikeShocking StrikeThe Striker's Melee Attacks now inflict Shocked.Shredder RoundsShredder RoundsThe BX Marauder's attacks now reduce the target's Defense by 2.Siphoning BindSiphoning BindSeers Heal 50% of their Max Health when they use Drain.SmokeSmokeUnits inside Smoke are much more difficult to hit. Each stack reduces Chance-To-Hit of Ranged Attacks by 10%. This bonus is lost when a unit moves out of the Smoke.Strikes 2SpottedSpottedChance-To-Hit penalties from Range and Smoke are ignored when attacking Spotted units.Stationary TargetStationary TargetThis unit makes no effort to avoid incoming fire. While standing still, incoming attacks have a +100% Chance To Hit this unit.Strikes -20Status Effect (addactionpoints comlink)ActionPoints 1StimulantStimulant (durationstacks)Increases Ranged Damage and Melee Damage by +2 and increases Max Health by +8.StimulantStimulant (statboosts tier 1)Increased Damage from Stimulant effect.MaxHealth 8Streamlined FormStreamlined FormBX Commandos start with 1 Stack of EvasionStreamlined ProfileStreamlined ProfileBX Snipers' Cover Bonus is greatly increased.Strikes 4Strike The FlanksStrike The FlanksCriticalHitChance 0.2Strong StimulantStrong StimulantIncreases Ranged Damage and Melee Damage by +3 and increases Max Health by +12.MaxHealth 12Stun ResistanceStun ResistanceThis unit cannot be Stunned or Dazed again for the remainder of this combat.StunnedStunnedStunned units cannot take any actions. A Stunned unit gains Stun Resistance when this effect expires, and cannot be Dazed or Stunned again for the rest of the battle.Superior PositionSuperior Position (superiorposition)Damage is increased when this unit has High Ground against a target.BonusDamage 4SurgeSurge (brute)Fueled by the Surging of the Plague, this unit has now become more powerful.MaxHealth 0SurgeSurge (captain)Fueled by the Surging of the Plague, this unit envelopes nearby infected in a dreadful Miasma.MaxHealth 0SurgeSurge (enforcer v2)Fueled by the Surging of the Plague, this unit is now Retaliatory, has Terrifying Reflexes, and physical fortitude.MaxHealth 0SurgeSurge (guardian v2)Fueled by the Surging of the Plague, this unit has now become more powerful.MaxHealth 0SurgeSurge (scourge)Fueled by the Surging of the Plague, this unit seems highly Volatile.MaxHealth 0SurgeSurge (seer)Awakened by the Surging Plague, this unit now Devours its Drained victims.MaxHealth 0SurgeSurge (striker)Fueled by the Surging of the Plague, this unit now has significantly increased strength and can warp light and color around its body.MaxHealth 0SurgeSurge (trait)The Plague within this unit has Surged and imbued it with terrifying power. This connection to Fathom provides newfound vigor, strength, and powers. Beware.SurgeSurge (hawks)Energized by the Surging of the Plague, Hawks gains +50% Health, +2 Ranged Damage, +2 Melee Damage, and +2.0m Movement.BonusDamage 2Surge AuraSurge AuraThe Captain's Resonate ability now causes the target to immediately surge.Targeting ModulesTargeting ModulesB1 Battle Droids' Chance-To-Hit is increased.AccuracyReduction -2Targeting VisorTargeting VisorCriticalHitChance 0.06TauntTauntA Taunted unit must target the source of the Taunt.TelemetryTelemetryAccuracyReduction -1Terrifying ReflexesTerrifying ReflexesAmped reflexes bolstered by the Plague permit this unit to Fire Multiple Times during its turn.The Bigger They AreThe Bigger They AreBounty Hunting experience adds +2 DamageBonusDamage 1TrainedTrained (crosstraining coverbonus1)Strikes 1TranceTranceEach stack increases Chance-To-Hit by +5% for all attacks. Does not expireAccuracyReduction -4Uncontrolled RageUncontrolled RageThe Plague fills this unit's mind with uncontrolled rage. At close range, they release their fury, damaging all nearby units. Each time this unit is attacked it reacts with Retaliation: Rush, charging the attacker and striking in Melee if possible.Under SentryUnder SentryThe unit that placed this Sentry will automatically fire on this unit if it Moves.Unnatural ResilienceUnnatural ResilienceThe Plague transforms rage into a phenomenal resistance to pain and injury, increasing Defense substantially while recovering.CurrentArmor 2Unshakeable AdvanceUnshakeable AdvanceThe Striker cannot be interrupted by Overwatch.Unstable Baradium-coreUnstable Baradium-coreThe BX Commando's Mine has a larger Blast Radius.UntouchableUntouchableWhen the Seer Drains a target they gain 1 Stack of Invulnerable.ViciousViciousEach stack of Vicious guarantees that this Operator's next Ranged Attack or Melee Attack is a Critical Hit. One stack is lost when a critical hit is scored.CriticalHitChance 1VolatileVolatile (buffverbiage)When defeated, this unit unleashes a dreadful burst of energy, damaging all units in a 5m radius.VolatileVolatile (traitverbiage)The Surging Plague overwhelms this unit, leaving them Volatile and ready to explode.VulnerableVulnerableThe next incoming Attack on this unit will automatically become a Critical Hit.CriticalHitResistance -1.1