Combat
Status effects
Each status effect with the attribute it changes and by how much. The numbers are the game's own, not estimates.
{0} Per TurnAbout To DevourIf not stopped, this Seer will Devour her Drained target on her next action, inflicting massive damage. This state can be broken by defeating this Seer or Pushing it away before it can complete this action.About To Die (base)On her next combat turn Fathom will execute this Operator, Killing them. This danger can be Broken by using Rally or by knocking Fathom out of position.About To Die (trilla)On her next combat turn the Second Sister will execute this Operator, Killing them. This danger can be Broken by using Rally or by knocking the Second Sister out of position.Adaptive ResponseThe first time an Enforcer's Health falls below 50%, they gain +1 Resonance.Added DamageGained from Deadly Optimization.Added Damage: Firing SquadEach B1 Battle Droid within 4.0m of this unit increases this units Ranged Damage by +1.Added DefenseGained from Reactive Plating.
Removed at the start of the turn.Advanced ExplosivesB2 Battle Droids' Rocket Damage is greatly increased.Aggressive ResponseBrutes become Enraged when damaged, increasing their Damage by +1.AmbushAmplifierExtra damage at close range provided by the AmplifierArmsmasterThis Operator gains a +2 Damage bonus on All Attacks.Backup AvailableThis Operator can Call For Backup on this turn from any chosen teammate. The chosen Operator will Assist this Operator on the next attack, usually by joining the attack.Base Damage (tinkerer)BlindedReduces Accuracy and prevent Melee ActionsBorn AnewCaptains gain a new ability to Fully Heal an ally.Bracing StabilizerBrimming With RageThe combination of rage and the Plague's infection provides unnatural resilience. This unit can shrug off pain and physical damage with surprising ease.BurningBurning units suffer 1 Damage for each stack at the end of their turn. This damage Ignores Defense. The number of Burning stacks is reduced by half when Burning Damage is taken.
Overwatch is disabled when units are burning.CapacitorA dense energy capacitor that overcharges blaster bolts adding extra Damage for the first turn of combat.ChargedConsuming a willing sacrifice has empowered Fathom, allowing her to use the Plague Shockwave ability.Chromatic CamouflageThe Plague within this unit can warp light and color, making it nearly impossible to detect.Cleansing HealThe Captain's Heal now removes negative status effects.Coil VendettaHatred of the Coil adds +2 DamageConduit SufferingEmpowered by the Surged Plague, this unit can Share Suffering with multiple infected allies.Cover (base)The target is behind cover.Cover (low)The target is behind cover.Damage ReducedDecreases Damage for the remainder of the turn.DartAn embedded Dart links this target to the ElectroWeb. When the ElectroWeb Surge is triggered, this dart emits a powerful electrical explosion.DazedA Dazed unit cannot Attack, but can still Move and use other Non-Offensive actions. A Dazed unit gains Stun Resistance when this effect expires, and cannot be Dazed or Stunned again for the rest of the battle.Deadly OptimizationBX Snipers' Damage is increased by +3 at the start of their turn.Deadly ReflexesEnforcers' Damage increased by +4.Deep CoverThis unit has the Deep Cover passive.DefenseDefense Penetration (rskf defensepenetrration tier 1)Deflection (studentoftheforce deflection)Deflection provides an independent chance to block incoming enemy Ranged Attacks before standard Chance-to-Hit is checked. Each stack of Harmony increases this chance by an additional +4%.Deflection (deflectionbasemod)Deflection provides an independent chance to block incoming enemy Ranged Attacks before standard Chance-to-Hit is checked. Each stack of Harmony increases this chance by an additional +4%.DevourThe Surging Plague allows this unit to Devour the Operator they are actively Draining.Difficulty ModifierDisorientedDisoriented units suffer a -20% Chance-To-Hit penalty on Ranged Attacks.Disruptive ShotsEnforcers' Overwatch shots interrupt movement.Divine PainOnce per turn, Brutes gain Resonance when damaged.DrainedA Drained unit cannot take any actions. Drained units recover on the next turn, but suffer from Lethargy until the Seer that drained them is defeated.Droid (droid)Droids are weak against Ion effects and cannot be Healed.Droid (droid player)Droids are weak against Ion effects and cannot be Healed.Droid VendettaHatred of Droids adds +2 DamageDull SensesBrutes are immune to Daze, Vulnerable and Shock.Durable FrameB1 Battle Droids' Health is increased by +6.ElectrostaffArmed with a high-energy Electrostaff. Melee Attacks from this unit Shock targets on impact.Enhanced OverwatchBX Snipers take 2 shots during OverwatchEnrageIncreases this units Melee Damage and Ranged Damage by +1 for each stack of this effect.Entropic DrainTwisted by the Shadow Plague, these prophets of Fathom Drain nearby Operators, leaving even the most seasoned veteran Lethargic. The Seer gains Retaliation: Drain at the beginning of each turn.Ergonomic Stabilizer (tier 1)Evasion (evasion)The next incoming attack on this unit is automatically Evaded and misses. One stack of Evasion is lost after the attack.Evasive ActionThis unit is exceptionally agile, and begins each turn of combat with 1 stack of Evasion.Explosive EquipmentEnforcers can use Impact BombsFearless Leader (bonus damage)Fearless Leader (base armor)When Hawks is present, increases Assist Damage by +1 for all OperatorsFearless Leader IIWhen Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.Fearless Leader IIIWhen Hawks is present, increases Assist Damage by +2 and Defense by +1 for all Operators.Fearless Leader IVWhen Hawks is present, increases Assist Damage by +2 and Defense by +2 for all Operators.Fearless Leader VWhen Hawks is present, increases Assist Damage by +3 and Defense by +2 for all Operators.Fearless Leader VIWhen Hawks is present, increases Assist Damage by +4 and Defense by +3 for all Operators.Final ShotEach stack of Final Shot allows Jae to immediately fire her blaster and eliminate any enemy in her range that has low Health after an allied Operator's attack.Firing SquadB1 Damage is increased by 1 if near other B1 Battle Droids. Stackable.Flanking BonusDamage done by attacks made against an Exposed target.Fleet FootedThe Striker's Movement Range is greatly increased.Focus Within ChaosAssume a defensive stance, increasing Deflection Chance to 99%. All Deflected incoming Blaster Attacks are Reflected back to the attacker.Full CoverThe target is behind full cover.HarmonyHarmony with the Force affects the capabilities of the Jedi. Deflection Chance and Lightsaber Damage improve with each stack of Harmony.HatredEach stack increases the Second Sister's Lightsaber Damage by +4.High GroundA higher position allows more accurate attacksHigh ImpactBrute shots knock their target back 2m.ImmovableThis unit is temporarily Immune to Push and Pull effects.Impact DamageImperial VendettaEach stack increases Critical Damage by +1 when attacking Imperial enemies.ImperviousThis unit is temporarily Immune to all negative Status Effects.Incendiary MinesMines used by the BX Commando now inflict Burning on affected targets.Incendiary RocketsB2 Battle Droids' Rockets now Burn targets and leave hazards in the impact zone.InfectedThis unit is infected by Fathom's Plague and will Resonate when nearby Infected units are defeated.InjuredInjured Operators cannot fight effectively and suffer a -15% Chance-To-Hit penalty for each injury.
An Operator who suffers a 3rd injury is Killed-In-Action and lost forever.Inquisitor Defense (base)All incoming attacks against the Second Sister suffer a -50% Chance-To-Hit penalty for each stack of Attunement she possesses. All missed blaster shots are Deflected.Inquisitor's PreyThis Operator is the focus of the Second Sister. She will attack this Operator on her next turn.InvulnerablePrevents all Damage from the next incoming attack. One stack is lost after the attack's damage is blocked.Keen EyeLethalIncreases Chance-To-Hit and Critical Chance by +5% for each stack of this effect. All stacks are lost when this Operator moves, or is knocked out of position.Lethargy (base)Until the Seer that drained this Operator is defeated, this Operator loses an AP each turn.Life Beyond DeathAt 25% Health, Guardian's gain 1 stack of Invulnerable.Longarm Critical Chance (longarmcritpct)Low Profile (base)This unit is extremely effective at defending itself while in Cover. While in Cover, this unit's Cover Bonus is improved by an additional +25%.Low Profile (strike cover)This unit is extremely effective at defending itself while in Cover. While in Cover, this unit's Cover Bonus is improved by an additional +25%.Machine LearningEach stack increases Chance-To-Hit by +5% for all attacks. Does not expire.Marked (base)When an ally fires on a Marked target, the Operator who placed the mark will Assist and fire as well.MartyrOn death, Guardians apply 1 stack of invulnerable to the ally connected to Shared Suffering.Miasma (miasmasmoke)A strange haze reduces Chance-To-Hit of incoming Ranged Attacks by 75%. This does not affect Melee Attacks.
When the enemy that generated the Miasma is damaged by any effect, the miasma is lost for the rest of the turn.Miasma (traitverbiage miasma enemy coil captain surge)The Surging Plague surrounds this unit with a palpable aura of dread and darkness, Reducing Accuracy of incoming ranged attacks. Hitting this unit temporarily drops the Miasma.Modulator (adddamageondroids 1)MoraleEach turn, Morale restores 1 Health per Stack and then 1 Stack is lost.No One Is SafeIncreases Chance-To-Hit by +10% against targets in Cover.Noble StanceIn this defensive stance, Tel-Rea can Reflect Blaster Attacks from the selected direction and her Deflection Chance is increased.One, Two, ThreeOnslaughtIncreases Blaster Damage by +1 for the rest of the turn. This Operator gains Onslaught each time they attack.Open Fire BonusIncreases Chance-To-Hit for attacks from Open Fire.Overwatch (overwatchactivestackcount)A unit in Overwatch is covering a selected area with blaster fire. When a hostile unit moves or takes action inside the coverage area, this unit automatically fires. Each stack of Overwatch allows one reaction shot. Units in Overwatch cannot gain AP.Pack TacticsAdditional damage to Taunted targets.Penalty From Operation (max health)Penetrating RoundsBX Sniper shots ignore Defense.Pistol Critical Chance (pistolcritpct)Plague ArmorThis unit reduces incoming damage by 50%.Plague Surge BasePlated ArmorB2 Battle Droids' Defense is increased by +2.Precision ScopePredictive AnalyticsEach stack of this effect increases this Operator's Defense by +1.PremeditationPriority TargetThis Operator has been designated as a Priority Target. All Taunted Droid enemies will attack this Operator on their next turn.Quick Draw VI (tier 2)RangeDecreases Chance-To-Hit based on Range.Rapid FireRepeaters add additional damage when investing extra AP in an attack.Ray ShieldThis unit is protected by an active Ray Shield. Attacks cannot damage this unit until they first deplete and disable this energy shield. This shield recharges 50% of lost shield strength each turn.Ray Shield Destroyed (destroyed)This unit's Ray Shield has been destroyed, and can no longer recharge.Reactive PlatingB2 Battle Droids Gain 1 Defense whenever they are damaged. This bonus Defense is reset at the start of their turn.Ready To Kill (base)At the end of the turn, this unit will Kill a targeted Operator. This danger can be Broken by Rallying the target or by knocking this enemy out of position.Receiving Backup: AnalyticsDetailed analytics readings from an Astromech companion increase Critical Chance by +50% on this Operator's next Ranged Attack or Melee Attack.Receiving Backup: Assist FireThe Operator providing Backup will Assist this Operator on the next attack, firing an additional Blaster Attack at the same target.RecoveringThis unit is fighting through its pain, and will regain lost Health on its next action.RelentlessThis unit does not take Cover but cannot be ExposedResonanceWhen this unit's Resonance reaches 3 stacks, the Plague within it will Surge and grow much stronger. When defeated, this unit's Resonance is transferred to the nearest Infected unit.Resonant HealingThe Captain's Healing also grants a stack of Resonance to their target.Resonating StrikeThe Striker's Melee Attacks now grant them 1 Stack of Resonance.RetaliationAfter this unit is attacked, Retaliation triggers and allows a Reaction Shot against the attacker. One stack is lost after this attack.Retaliation ProtocolsB1 Battle Droids start each combat with 1 Stack of Retaliation.Retaliation: DrainWhen attacked, this unit responds by Rushing into close proximity and Draining the unit that attacked. This reaction can occur once per turn.Risk of Death (20)The next time this Operator is Downed, there is a 20% chance that they will DIE instead of going down.Risk of Death (40)The next time this Operator is Downed, there is a 40% chance that they will DIE instead of going down.Risk of Death (80)The next time this Operator is Downed, there is an 80% chance that they will DIE instead of going down.Rocket PrimedPreparing a destructive attack!ScannedWhile Scanned, this unit's Defense is reduced by 4 and attackers gain a +20% Chance-To-Hit.Shared Suffering (ally)Damage against this unit is reduced by 75%. The Guardian protecting this unit takes 25% of any damage they receive. Defeating the connected Guardian removes this protection.Shared Suffering (self)The Guardian reduces damage dealt to a protected ally by 75%. The Guardian takes 25% of any damage they receive. The ally loses this protection if the Guardian is defeated.Shared Suffering (traitverbiage enemy coil guardian)Bound together by the shadow plague, these zealots inspire their allies to shrug off pain through a rite of Shared Suffering.Sharpened SensesGases harvested from Umbara temporarily enhance the senses, increasing Chance-To-Hit by +5% and Ranged Attack Damage by +1 per stack. One stack expires after each Ranged Attack.SharpshooterThis Operator has a +20% Chance-To-Hit bonus on all Blaster Attacks.ShockedDecreases this unit's Movement by 50%.Shocking StrikeThe Striker's Melee Attacks now inflict Shocked.Shredder RoundsThe BX Marauder's attacks now reduce the target's Defense by 2.Siphoning BindSeers Heal 50% of their Max Health when they use Drain.SmokeUnits inside Smoke are much more difficult to hit. Each stack reduces Chance-To-Hit of Ranged Attacks by 10%. This bonus is lost when a unit moves out of the Smoke.SpottedChance-To-Hit penalties from Range and Smoke are ignored when attacking Spotted units.Stationary TargetThis unit makes no effort to avoid incoming fire. While standing still, incoming attacks have a +100% Chance To Hit this unit.Status Effect (addactionpoints comlink)Stimulant (durationstacks)Increases Ranged Damage and Melee Damage by +2 and increases Max Health by +8.Stimulant (statboosts tier 1)Increased Damage from Stimulant effect.Streamlined FormBX Commandos start with 1 Stack of EvasionStreamlined ProfileBX Snipers' Cover Bonus is greatly increased.Strike The FlanksStrong StimulantIncreases Ranged Damage and Melee Damage by +3 and increases Max Health by +12.Stun ResistanceThis unit cannot be Stunned or Dazed again for the remainder of this combat.StunnedStunned units cannot take any actions. A Stunned unit gains Stun Resistance when this effect expires, and cannot be Dazed or Stunned again for the rest of the battle.Superior Position (superiorposition)Damage is increased when this unit has High Ground against a target.Surge (brute)Fueled by the Surging of the Plague, this unit has now become more powerful.Surge (captain)Fueled by the Surging of the Plague, this unit envelopes nearby infected in a dreadful Miasma.Surge (enforcer v2)Fueled by the Surging of the Plague, this unit is now Retaliatory, has Terrifying Reflexes, and physical fortitude.Surge (guardian v2)Fueled by the Surging of the Plague, this unit has now become more powerful.Surge (scourge)Fueled by the Surging of the Plague, this unit seems highly Volatile.Surge (seer)Awakened by the Surging Plague, this unit now Devours its Drained victims.Surge (striker)Fueled by the Surging of the Plague, this unit now has significantly increased strength and can warp light and color around its body.Surge (trait)The Plague within this unit has Surged and imbued it with terrifying power. This connection to Fathom provides newfound vigor, strength, and powers. Beware.Surge (hawks)Energized by the Surging of the Plague, Hawks gains +50% Health, +2 Ranged Damage, +2 Melee Damage, and +2.0m Movement.Surge AuraThe Captain's Resonate ability now causes the target to immediately surge.Targeting ModulesB1 Battle Droids' Chance-To-Hit is increased.Targeting VisorTauntA Taunted unit must target the source of the Taunt.TelemetryTerrifying ReflexesAmped reflexes bolstered by the Plague permit this unit to Fire Multiple Times during its turn.The Bigger They AreBounty Hunting experience adds +2 DamageTrained (crosstraining coverbonus1)TranceEach stack increases Chance-To-Hit by +5% for all attacks. Does not expireUncontrolled RageThe Plague fills this unit's mind with uncontrolled rage. At close range, they release their fury, damaging all nearby units.
Each time this unit is attacked it reacts with Retaliation: Rush, charging the attacker and striking in Melee if possible.Under SentryThe unit that placed this Sentry will automatically fire on this unit if it Moves.Unnatural ResilienceThe Plague transforms rage into a phenomenal resistance to pain and injury, increasing Defense substantially while recovering.Unshakeable AdvanceThe Striker cannot be interrupted by Overwatch.Unstable Baradium-coreThe BX Commando's Mine has a larger Blast Radius.UntouchableWhen the Seer Drains a target they gain 1 Stack of Invulnerable.ViciousEach stack of Vicious guarantees that this Operator's next Ranged Attack or Melee Attack is a Critical Hit. One stack is lost when a critical hit is scored.Volatile (buffverbiage)When defeated, this unit unleashes a dreadful burst of energy, damaging all units in a 5m radius.Volatile (traitverbiage)The Surging Plague overwhelms this unit, leaving them Volatile and ready to explode.VulnerableThe next incoming Attack on this unit will automatically become a Critical Hit.