Zero CompanyDatabank
Mission board
Mission board

Missions

Story beats, hero missions and optional contracts. Optional work appears on the galaxy map for a limited number of turns before it expires.

Kind
World
Main story
OP-001The Serolonis JobSerolonisAs the Separatists and the Republic clash over Serolonis, an anonymous client has hired us to break into a local Separatist informer's safe to steal a mysterious holopuck.1 turnOP-002Not Your TurfLothalGorga has more pressing problems than treacherous clerks. A group of pirates have been raiding some of his smuggling warehouses in the Outer Rim. The pirates are holed up in an abandoned town on Lothal, and Gorga wants us to take them out.1 turnOP-003EavesdroppingCourtsiliusRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.1 turnOP-004Dark WatersCourtsiliusFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.2 turnsOP-005Smugglers' DenCourtsiliusTel-Rea has a message for us.3 turnsOP-006Casualties of WarBespinOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.3 turnsOP-007Enemy IntelligenceOrindaRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.1 turnOP-008Behind Enemy LinesLuunataFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.2 turnsOP-009StillwatchVull QuistFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.1 turnOP-010Strike ActionSullustThe Empire has taken over a factory on Sullust and turned it into a forced-labor camp. An anonymous benefactor will pay generously if we can extract the workers from Imperial captivity.1 turnOP-011Deep CoverUmbaraCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.2 turnsOP-012Unfinished BusinessKallerGorga has a job for us.2 turnsOP-013The Infinite CoilBardanFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.3 turns
Hero missions
OP-014Best Served ColdBrentaal IVCly has located one of her mysterious marks, successful businessman Idra Farrar. Help her take him out.1 turnOP-015Without Honor or HumanitySerolonisCly has located another one of her mysterious marks, the Coil-aligned Mandalorian Kervis Akali. Help her take him out.1 turnOP-016Distress CallFlorrumJae has received a distress call from her castellan Kinro, who was undercover gathering information about the Coil. Help her investigate.4 turnsOP-017You Can't Go Home AgainLuunataLuunata is under Imperial occupation, and Jae wants out. Rescue her from her own citadel.2 turnsOP-018Buy Cheap, Never SleepAnaxesThe Separatists have fashioned an abandoned Republic outpost into a supply cache. Go get Kabb their tech.4 turnsOP-019Kith and KinMapuzoThe Pykes have discovered the location of Kabb's estranged family on Mapuzo. Help Kabb defend them.1 turnOP-020Lord of BetrayalSullustLuco has identified the Separatist super tactical droid Geryon as the one responsible for betraying Rhy to the Coil. Help him exact revenge.4 turnsOP-021Origin of InfectionVandorHadrix's holocron contains information about an early plague outbreak on Vandor that might shed light on the plague's origins. Help Tel investigate.3 turnsOP-022SistersDantooineTel has received a transmission from Trilla Suduri, an old Padawan friend who reports that other Jedi survivors are gathering on Dantooine. Help her investigate.1 turnOP-023No Kings, No MastersUmbaraRex and Baker have located a secret Imperial black site on Umbara and want us to help them destroy it.4 turnsOP-024No Clone Left BehindRylothTrick has intercepted a distress call from Sergeant Sawtooth, a former member of the 100th Clone Company. Rescue him from the Separatists.3 turns
Optional contracts
OP-025DemolitionAnaxesSeparatists have taken over an old Republic communications outpost on Anaxes. Better to blow it sky high than leave it in their hands.4 turnsOP-026Anaxes 030Anaxes4 turnsOP-027Anaxes 035Anaxes4 turnsOP-028No Honor Among ThievesAnaxesYou can't trust criminals these days. Two crooks stole intel, but one fled with it. The other is paying us to retrieve it, and to rough up anyone who gets in our way.4 turnsOP-029It's Just BusinessAnaxesSometimes a contract comes in to rub out a rival gang of outlaws, and there's no reason or cause listed. Doesn't mean it doesn't pay, though.4 turnsOP-030Ground FloorBrentaal IVThe Coil has taken over an old power station on the outskirts of Brentaal IV. They can't be allowed to have it: get in there and wipe it off the map.4 turnsOP-031Dead of NightBrentaal IVCoil forces are planning to hit trade depots on Brentaal IV, but we've got a fix on their hideout. Hit them first.4 turnsOP-032WetworkBrentaal IVWe've got solid evidence that Coil forces have infiltrated Brentaal IV, no doubt to undermine the Republic. We can't let the infection spread.4 turnsOP-033Early RetirementBrentaal IVAn Imperial officer's been outed as a Jedi sympathizer, and now there's a price on his head. He'll double it if we get him to safety.4 turnsOP-034Imperial RichesBrentaal IVFolks from the wrong side of the tracks will pay good money for information about Imperial supply shipments. And it just so happens we know where to get our hands on some.4 turnsOP-035Courtsilius 010Courtsilius4 turnsOP-036Courtsilius 015Courtsilius4 turnsOP-037Courtsilius 020Courtsilius4 turnsOP-038Courtsilius 025Courtsilius4 turnsOP-039Cantina TakedownDantooineThe Coil's seized a Republic official on Dantooine. We've tracked them to a cantina on the outskirts. If the official is still alive, bring them back home.4 turnsOP-040Bar BrawlDantooineThe Coil have set up shop in a Dantooine cantina. The surviving locals would appreciate it if we'd make it clear they're not welcome to stay.4 turnsOP-041Rescue OperationDantooinePirates hit a Republic shuttle and kidnapped a Republic Intelligence officer. They're posted up in a hollow on Dantooine. A reward is offered for his safe retrieval.3 turnsOP-042Buyer BewareDantooineGorga recently purchased some speculative tech from an outlaw band, decided he didn't like it, and returned it to them for a full refund. Now, he's decided he wants the tech after all - but this time he doesn't want to pay for it. Go get Gorga his goods.3 turnsOP-043Battlefield RetrievalFlorrumA shipment of armaments got hit on Florrum. The convoy got wiped out, but the armaments are still there. Get them before someone else does.4 turnsOP-044Protection ServicesFlorrumGangsters of all stripes use Florrum as a hideout, and they don't appreciate the Empire poking their nose around. They'll pay for anyone who helps the Empire get the message.4 turnsOP-045Need-to-Know BasisFlorrumThe Coil has stolen a chip with Republic Army codes on it. They cannot be allowed to use it. Attack their base on Florrum.4 turnsOP-046Hidden AgentFlorrumA Republic Intelligence agent who was observing a Coil base from a distance has been made and needs our help getting out alive. Head to Florrum to extract him.4 turnsOP-047Off the Face of the MapFlorrumSometimes, a pirate crew wears out their welcome. This particular band of cutthroats has a base on Florrum that a rival would like you to demolish.4 turnsOP-048Cold MetalKallerThe Separatists have a power station on Kaller that's fueling one of their main bases. If we can destroy it, we'll cut them off at the knees.4 turnsOP-049Imperial AmbitionKallerThe Empire is moving to secure territory. A certain unnamed criminal organization would prefer we interfere with their expansion on Kaller.4 turnsOP-050Stolen GoodsKallerGorga wants us to raid a droid-run outpost on Kaller and recover some equipment he claims the Separatists stole from him.3 turnsOP-051AbductionKallerWe've received a distress call from a spacer who was captured by outlaws during a scavenging trip to an old Separatist base. Travel to the derelict base to rescue them.4 turnsOP-052Kaller 040Kaller4 turnsOP-053Kaller 045Kaller4 turnsOP-054Hostage SituationLothalA vice-governor on Lothal's run afoul of the Coil. They're camped out in an abandoned village. Get in and rescue the vice-governor.4 turnsOP-055What's Yours is MineLothalReports tell us a pirate gang on Lothal hit a Separatist intelligence outfit and made off with a haul of datapads. Sure would be a shame if someone stole from them in turn.4 turnsOP-056Not Your TurfLothalGorga has more pressing problems than treacherous clerks. A group of pirates have been raiding some of his smuggling warehouses in the Outer Rim. The pirates are holed up in an abandoned town on Lothal, and Gorga wants us to take them out.4 turnsOP-057Pirate RadioLothalLocal outlaws have taken over a comms relay, and have used it to listen in on radio chatter about all the most tempting targets to hit. Show them how rude it is to listen on other people's conversations.4 turnsOP-058Communication BreakdownMapuzoThe Separatists have taken over an old Republic base on Mapuzo. Intelligence wants us to evict them. Destroy the base to keep it out of their hands.3 turnsOP-059Scrap MetalMapuzoNothing special about this one. Separatist clankers are encroaching, and someone needs to stop them.3 turnsOP-060Double TroubleMapuzoDoes it seem like pirates are getting greedy, these days? This gang kidnapped a pair of scientists. They want twice the pay out; they'll get trouble when you arrive.3 turnsOP-061Silent RunningRylothResistance forces on Ryloth have asked for aid extracting a pair of stranded freedom fighters.4 turnsOP-062Battle on the Big BridgeRylothThe Coil's infestation has spread to Ryloth, where they've been combing battlefields for old tech. Show them they're not welcome.4 turnsOP-063Separatist SecretsRylothSeparatist forces have seized a position on Ryloth, laying hands on an experimental weapon schematic. Get in and get it back.4 turnsOP-064OccupationRylothThe Twi'lek population of Ryloth chafes under their Imperial occupiers. A well-connected freedom fighter wants to hire Zero Company to send an Imperial outpost packing.2 turnsOP-065Spoils of WarRylothThe Coil got a hold of some experimental Republic weapons data during a raid on Ryloth. The Republic Army isn't willing to let it go just yet.4 turnsOP-066Cutting-Edge TechSerolonisSerolonis is home to some experimental reactor technology that the Separatists want. Republic Intelligence will pay well if we prevent them from getting it.4 turnsOP-067Dead MetalSerolonisRepublic Scouts report increasing Separatist presence on Serolonis. Let's see if we can reduce that presence by a few clankers, shall we?4 turnsOP-068Red DustSerolonisPirates on Serolonis got a hold of some weapons - weapons the Republic Army wishes they'd rather not have. They'll pay well for us to take it off their hands.4 turnsOP-069High NoonSerolonisThe Separatists have had their eyes on Serolonis for a while, but this planet ain't big enough for them and the Republic. Get those droids out of town.4 turnsOP-070Droid in DangerSerolonisRepublic Intelligence had to leave in a hurry, and an astromech got left behind. Unfortunately, it was carrying the data that Republic Intelligence had gathered. Get your hands on the droid and get back in one piece.4 turnsOP-071Trade SecretsSullustSeparatists have retaken an old refinery on Sullust, and with it, industrial tech that the Republic would rather they not keep to themselves. Get in, get the tech, and get out.4 turnsOP-072Strike ActionSullustThe Empire has taken over a factory on Sullust and turned it into a forced-labor camp. An anonymous benefactor will pay generously if we can extract the workers from Imperial captivity.4 turnsOP-073Detainment ProtocolSullustAn entrepreneur had their astromech detained by the Empire, and they don't want it spilling its guts to an Interrogation droid. Get it out of there before it's too late.4 turnsOP-074Ill-Gotten GainsVandorRaiders based on Vandor have been making a fortune taking what's not theirs. Our client wants us to secure some supplies they stole from him.4 turnsOP-075Cold as the GraveVandorPirates took out the wrong aristocrat on their last raid. Now a wealthy relative has put a price on their heads. Head to Vandor to do what needs doing.4 turnsOP-076WastelandVandorThe Separatists have a nasty habit of sticking around even when their base has been destroyed. Republic artillery wasn't enough for this base on Vandor - get in there and clear the place out.4 turnsOP-077Durable FrameDantooineWe've discovered the location of an Elite B1 Battle Droid. We'll need to take it out before the tech can be spread across the rest of the Coil's forces.1 turnOP-078Firing SquadMapuzoWe've discovered the location of an Elite B1 Battle Droid. We'll need to take it out before the tech can be spread across the rest of the Coil's forces.1 turnOP-079Reactive PlatingFlorrumWe've discovered the location of an Elite B2 Battle Droid. We'll need to take it out before the tech can be spread across the rest of the Coil's forces.1 turnOP-080Incendiary RocketsLothalWe've discovered the location of an Elite B2 Battle Droid. We'll need to take it out before the tech can be spread across the rest of the Coil's forces.1 turnOP-081Incendiary MinesRylothThe Coil is testing some prototype enhancements for their BX Commando Droids. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-082Streamlined FormKallerThe Coil is testing some prototype enhancements for their BX Commando Droid. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-083Penetrating RoundsDantooineWe've discovered the location of an Elite BX Sniper. We'll need to take it out before the tech can be spread across the rest of the Coil's forces.1 turnOP-084Enhanced OverwatchMapuzoWe've discovered the location of an Elite BX Sniper. We'll need to take it out before the tech can be spread across the rest of the Coil's forces.1 turnOP-085Divine PainBrentaal IVThe Coil is testing some prototype enhancements for their Brute. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-086High ImpactCourtsiliusThe Coil is testing some prototype enhancements for their Brute. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-087Born AnewRylothThe Coil is testing some prototype enhancements for their Captain. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-088Surge AuraCourtsiliusThe Coil is testing some prototype enhancements for their Captain. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-089Explosive EquipmentAnaxesA contact has discovered that the Coil is testing new equipment and will soon be deploying it throughout the galaxy. We can't be in two places at once, so what is our priority?1 turnOP-090Disruptive ShotsSerolonisA contact has discovered that the Coil is testing new equipment and will soon be deploying it throughout the galaxy. We can't be in two places at once, so what is our priority?1 turnOP-091Life Beyond DeathLothalThe Coil is testing some prototype enhancements for their Guardian. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-092MartyrMapuzoThe Coil is testing some prototype enhancements for their Guardian. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-093UntouchableDantooineThe Coil is testing some prototype enhancements for their Seer. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-094Siphoning BindKallerThe Coil is testing some prototype enhancements for their Seer. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-095Unshakeable AdvanceVandorThe Coil is testing some prototype enhancements for their Striker. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-096Resonating StrikeSullustThe Coil is testing some prototype enhancements for their Striker. This is our only chance to knock it out before the improvements are rolled out across their organization.1 turnOP-097Ground FloorBrentaal IVThe Coil's set up shop at a new outpost where they're developing new upgrades. Take out the upgraded unit and the base.1 turnOP-098Dead of NightBrentaal IVWe've got word of a Coil site where a new unit is being trained. Eliminate with extreme prejudice.1 turnOP-099WetworkBrentaal IVThe Coil have deployed a new prototype unit to Brentaal IV. Make sure that's the last place it ever causes problems.1 turnOP-100Imperial RichesBrentaal IVThe Coil's stolen some data they're using to upgrade one of their units. Take out the unit and get the data back.1 turnOP-101Bar BrawlDantooineAn upgraded Coil unit led an attack on a Dantooine outpost. Eliminate the marauding Coil.1 turnOP-102Battlefield RetrievalFlorrumThe Coil's raided a supply cache at a development site. Take out the unit they're developing and plunder their supplies.1 turnOP-103Protection ServicesFlorrumWe've got reports of a souped-up Coil unit at one of their Florrum outposts. Make sure it doesn't spread to the rest of the galaxy.1 turnOP-104Need-to-Know BasisFlorrumCoil development is taking advantage of Separatist intel. Take out the unit and retrieve the intel for study.1 turnOP-105Hidden AgentFlorrumWe got a distress call from someone stranded at a Coil base - and they've got eyes on a prototype unit. Take out the unit and rescue our agent.1 turnOP-106Off the Face of the MapFlorrumReports have identified a Coil stronghold with a new unit present. Take it out before the infection spreads.1 turnOP-107Imperial AmbitionKallerA Coil unit was sighted on Kaller with some new capabilities we haven't seen before. Take it out.1 turnOP-108What's Yours is MineLothalWe've got reports of an upgraded Coil unit. Take it down and retrieve whatever data you can find at the location.1 turnOP-109Pirate RadioLothalAn upgraded Coil unit has been spotted at a frontier base. Eliminate the base and the unit.1 turnOP-110Communication BreakdownMapuzoThe Coil has commandeered a comms station using a prototype unit. Leave neither the station nor the unit standing.1 turnOP-111Scrap MetalMapuzoWe've got reports of a Coil elite occupying a base on Mapuzo. Eliminate it and any hangers-on.1 turnOP-112Double TroubleMapuzoThe Coil's kidnapped a scientist - and their astromech - to work on a new prototype unit. Get them back and take the unit out.1 turnOP-113Battle on the Big BridgeRylothWar-torn Ryloth is the site of the Coil's latest prototype elite deployment. Put an end to their presence here.1 turnOP-114Coil SecretsRylothReports are in about a prototype Coil unit being developed. Swipe the intel on its development, and take down the prototype.1 turnOP-115Spoils of WarRylothAn experimental Coil unit's been detected. Eliminate the unit, and plunder their data so they can't make another.1 turnOP-116Cutting-Edge TechSerolonisA prototype Coil unit has been deployed to seize an experimental generator. Take both of them out.1 turnOP-117Red DustSerolonisTroubling reports about a new unit sighted at a Coil base. Take it out before it becomes a problem.1 turnOP-118Droid in DangerSerolonisWe've got a distress call from an astromech on-site at a Coil base known to house an experimental unit. Take the unit down and get our little friend back.1 turnOP-119Detainment ProtocolSullustAn undercover astromech's reported back on a Coil outpost with a prototype unit. Extract the droid, and take down the unit.1 turnOP-120Ill-Gotten GainsVandorThe Coil's been sighted working on a prototype unit. Take out the prototype unit and steal any data they've generated.1 turnOP-121Cold as the GraveVandorA new unit has been sighted at a Coil base - make sure this is the last we see of it.1 turnOP-122WastelandVandorA Coil prototype has been reported on Vandor. Destroy it, so that it's never reported again.1 turn
Objective types

Whatever the briefing says, a tactical mission sets one of a fixed set of goals. These are the lines the game itself puts on screen.

Compound ObjectiveComplete Objectives
Crisis Defeat Tagged UnitEliminate the Coil Elite
Critical InteractActivate the Console
Defeat All EnemiesEliminate All Hostiles
Defend VIPVIP Must Survive
DelayDelay Objective
Destroy TargetDestroy Target
EscapeGet to the Extraction Zone!
Escape ProgressOperator Waiting to Evac...
EvacEvacuate the Area
Evac InterruptEnemy in Evac Zone!
Gather SuppliesGather the Supplies
Long InteractFinish Planting Charges
Move To LocationMove To Location
Narrative InteractInvestigate the Location
Occupy RegionOccupy the Region
Occupy Region AnnouncementGet to the Region
Occupy Region EvacGet to the Evac Region
Rescue SoldierRescue Stranded Teammate
Sabotage Plant The ChargePlant the Charges
SweepEliminate Remaining Hostiles
Timing DelayWait Until Next Turn
Trigger Encounter LogicTrigger Encounter Logic
Watch CutsceneWatch the Cutscene