Zero CompanyDatabank
Quartermaster
Inventory

Items

Utility items are the gadgets an operator carries into a mission. Modifications fit into a weapon's barrel, scope, stock and cell slots.

Kind
Rarity
Type

Utility items

Attuned to All ThingsUtility · 1,500 crPush and Pull now grant +1 additional Harmony when used.Auto-RangefinderUtility · 1,800 crSpots the chosen enemy with a handheld scope making it easy to hit them from long range.Bacta StimUtility · 800 crFully Heals this Operator.Bonded to the BladeUtility · 1,500 crLightsaber Strike can now be used 2 times per turn.Concussion GrenadeUtility · 4 tiers · 800 crThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.Control PainUtility · 1,500 crIf Tel-Rea's Health is below 50%, she gains +2 extra Harmony at the beginning of the turn.Custom RSKF-44Utility · 5,000 crFire a very powerful, but short range armor-piercing pistol shot.Deluxe Bacta StimUtility · 2,350 crFully Heals this Operator.Double-dose Bacta StimUtility · 1,500 crFully Heals this Operator.Droid DismantlerUtility · 1,500 crWhen an enemy Droid is defeated, Tel-Rea gains +1 Harmony.Droid PopperUtility · 3 tiers · 2,000 crThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.Experimental Repulsor UnitsUtility · 5,000 crIncreases Movement by +2.0m. This bonus affects all of the Operator's moves.Fast HealingUtility · 1,500 crTel-Rea recovers 8 Health at the beginning of each turn.FirebombUtility · 3 tiers · 900 crThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.FlamethrowerUtility · 4 tiers · 1,800 crSprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.Fortified WillUtility · 1,500 crGrants Tel-Rea immunity to Dazed, Disoriented, and Stunned.Gas DispenserUtility · 4 tiers · 1,600 crSprays a stream of gas that Dazes all units in the targeted area.Hunter's RangefinderUtility · 2,500 crSpots the chosen enemy with a handheld scope making it easy to hit them from long range. This effect never expires.Hyper-Bacta StimUtility · 2,300 crFully Heals this Operator and grants 5 Stacks of Stimulant.Hyperinsulated UnderlayUtility · 1,500 crGrants Burning Immunity and Shock Immunity while worn.Impact BombUtility · 2,000 crThrow a powerful explosive Grenade that deals excellent damage.Impact UnderlayUtility · 1,200 crReduces Melee Damage dealt to this Operator by 50%.Ion BlasterUtility · 4 tiers · 1,900 crFire an ion blaster at the target that severely weakens Ray Shields. Very effective against Droids but far less effective on Organic targets.Listen Through ChaosUtility · 1,500 crEach time an enemy attacks Tel-Rea, her Deflection Chance increases by +4% for the rest of the enemy turn.MedpacUtility · 5 tiers · 1,800 crHeals 30% of the target ally's Health. Cannot be used on Droids.Presence in the ForceUtility · 1,500 crDealing Force Damage to an enemy Taunts that enemy.Prototype ImploderUtility · 5,000 crThrow a powerful explosive Grenade that deals excellent damage.RangefinderUtility · 1,050 crSpots the chosen enemy with a handheld scope making it easy to hit them from long range.Reinforced UnderlayUtility · 3 tiers · 1,500 crIncreases Defense by +1.Remachined RSKF-44Utility · 2,800 crFire a very powerful, but short range armor-piercing pistol shot.Repulsor UnitsUtility · 3 tiers · 1,000 crIncreases Movement by +0.5m. This bonus affects all of the Operator's moves.Restored RSKF-44Utility · 3,900 crFire a very powerful, but short range armor-piercing pistol shot.ScattergunUtility · 4 tiers · 1,100 crFire a short range, wide-angled blast that damages everything in the target area.SerenityUtility · 1,500 crTel-Rea's Defense is increased by +4.Smoke BombUtility · 3 tiers · 1,000 crThrow a Grenade that creates a lasting Smoke Cloud. Units standing inside the cloud receive 2 Stacks of Smoke.Stabilizing UnderlayUtility · 1,900 crGrants Daze Immunity and Stun Immunity while worn.Surging HarmonyUtility · 1,500 crWhen an enemy Surges, Tel-Rea gains 2 stacks of Harmony.Targeting VisorUtility · 3 tiers · 1,100 crIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.Thermal DetonatorUtility · 2,100 crThrow a powerful explosive Grenade that deals excellent damage.Thermal ImploderUtility · 2,900 crThrow a powerful explosive Grenade that deals excellent damage.TranquilityUtility · 1,500 crReflected blaster bolts deal an additional +4 Damage.Trauma KitUtility · 4 tiers · 1,500 crWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed.Visions of the FutureUtility · 1,500 crIncreases Tel-Rea's Deflection Chance by +10%.Visions of the PastUtility · 1,500 crTel-Rea gains +1 additional stack of Harmony each turn.Worn RSKF-44Utility · 3,000 crFire a very powerful, but short range armor-piercing pistol shot.

Weapon modifications

Advanced Balancing StabilizerModification · 1,600 crIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Advanced Bracing StabilizerModification · 1,850 crIncreases Blaster Damage when attacking with this blaster if this Operator has not moved during this turn.Advanced Incendiary ModulatorModification · 1,700 crInflicts Stacks of Burning when this blaster hits.Advanced Range ScopeModification · 1,900 crReduces Chance-To-Hit penalties from RangeAdvanced Tracking ScopeModification · 1,750 crIncreases this Operator's Assist DamageAmplifierModification · 1,000 crIncreases Blaster Damage when firing this blaster Close Range.Assassin's ScopeModification · 2,500 crIncreases Critical Chance when attacking with this blaster.Auto-calibrating BalancerModification · 1,850 crIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Auto-ScopeModification · 3,250 crCompletely negates an enemy's Cover bonus.Balancing StabilizerModification · 1,200 crIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Basic AdjusterModification · 1,050 crReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Bracing StabilizerModification · 1,150 crIncreases Blaster Damage when attacking with this blaster if this Operator has not moved during this turn.Crystalline AmplifierModification · 3,250 crIncreases Blaster Damage when firing this blaster Close Range.Custom ErgonomicModification · 1,600 crIncreases Blaster Damage after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.D-X22R Elite BraceModification · 3,250 crIncreases Blaster Damage when attacking with this blaster if this Operator has not moved during this turn.D-X9 Bracing StabilizerModification · 2,200 crIncreases Blaster Damage when attacking with this blaster if this Operator has not moved during this turn.Dual AmplifierModification · 1,800 crIncreases Blaster Damage when firing this blaster Close Range.Dual Coil CondenserModification · 2,000 crIncreases Critical Hit Damage when firing this blaster.Dual Spiral CondenserModification · 3,250 crIncreases Critical Hit Damage when firing this blaster.Elite Targeting ScopeModification · 2,200 crReduces the Chance-To-Hit penalty provided by an enemy's CoverEnhanced Targeting ScopeModification · 1,800 crReduces the Chance-To-Hit penalty provided by an enemy's CoverEnigma AdjusterModification · 3,250 crReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Ergonomic StabilizerModification · 1,100 crIncreases Blaster Damage after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Executioner's ScopeModification · 3,250 crIncreases Critical Chance when attacking with this blaster.Experimental Model-8 BalancerModification · 3,250 crIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Grade II Ion ModulatorModification · 2,000 crIncreases Blaster Damage against Droids and Ray ShieldsHigh-Energy CapacitorModification · 1,000 crIncreases Blaster Damage when attacking with this blaster during the first turn of each combat.Horizon ScopeModification · 2,350 crReduces Chance-To-Hit penalties from RangeHunter's Tracking ScopeModification · 2,450 crIncreases this Operator's Assist DamageHypercharge CapacitorModification · 1,600 crIncreases Blaster Damage when attacking with this blaster during the first turn of each combat.Hypervolt ModulatorModification · 1,900 crProvides a chance Shock the targeted enemy when this blaster scores a Hit.Incendiary ModulatorModification · 1,200 crInflicts Stack of Burning when this blaster hits.Inferno ModulatorModification · 1,900 crInflicts Stacks of Burning when this blaster hits.Ion ModulatorModification · 1,100 crIncreases Blaster Damage against Droids and Ray ShieldsIQ ErgonomicModification · 3,250 crIncreases Blaster Damage after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Lightning CyclerModification · 2,000 crProvides a chance to restore an AP after attacking with this blaster.Lightning ModulatorModification · 3,250 crProvides a chance Shock the targeted enemy when this blaster scores a Hit.Lightweight StabilizerModification · 1,150 crProvides a chance to gain Evasion when firing this blaster if this Operator does not already have this effect.Limitless ScopeModification · 3,250 crCompletely removes Chance-To-Hit penalties from Range.Long Range ScopeModification · 1,400 crReduces Chance-To-Hit penalties from RangePhase AdjusterModification · 1,800 crReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Pirate AdjusterModification · 2,200 crReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Precision ScopeModification · 1,500 crIncreases Critical Chance when attacking with this blaster.Pulsed Ion ModulatorModification · 3,250 crIncreases Blaster Damage against Droids and Ray ShieldsQuicksilver CyclerModification · 3,250 crProvides a chance to restore an AP after attacking with this blaster.Rapid CyclerModification · 1,200 crProvides a chance to restore an AP after attacking with this blaster.Second Generation AmplifierModification · 1,650 crIncreases Blaster Damage when firing this blaster Close Range.Shock ModulatorModification · 1,200 crProvides a chance Shock the targeted enemy when this blaster scores a Hit.Single Coil CondenserModification · 1,500 crIncreases Critical Hit Damage when firing this blaster.Sniper's ScopeModification · 2,000 crIncreases Critical Chance when attacking with this blaster.Spiral CondenserModification · 2,500 crIncreases Critical Hit Damage when firing this blaster.Stalker ScopeModification · 3,250 crIncreases this Operator's Assist DamageSuperior Ion ModulatorModification · 2,200 crIncreases Blaster Damage against Droids and Ray ShieldsSuperlight StabilizerModification · 1,500 crProvides a chance to gain Evasion when firing this blaster if this Operator does not already have this effect.Supernova CapacitorModification · 3,250 crIncreases Blaster Damage when attacking with this blaster during the first turn of each combat.Targeting ScopeModification · 1,350 crReduces the Chance-To-Hit penalty provided by an enemy's CoverTracking ScopeModification · 1,100 crIncreases this Operator's Assist DamageTurbo CyclerModification · 1,750 crProvides a chance to restore an AP after attacking with this blaster.Type-K ErgonomicModification · 2,100 crIncreases Blaster Damage after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Ultradense CapacitorModification · 1,900 crIncreases Blaster Damage when attacking with this blaster during the first turn of each combat.Ultralight StabilizerModification · 1,900 crProvides a chance to gain Evasion when firing this blaster if this Operator does not already have this effect.Voltage ModulatorModification · 1,700 crProvides a chance Shock the targeted enemy when this blaster scores a Hit.Weightless StabilizerModification · 3,250 crProvides a chance to gain Evasion when firing this blaster if this Operator does not already have this effect.Wildfire ModulatorModification · 3,250 crInflicts Stacks of Burning when this blaster hits.

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