Zero CompanyDatabank
Glossary / term
Keywords

Chance-To-Hit

Abilities that use it

Open Fire IIOpen Fire IIFire 2 Times at any combination of enemies. Each attack gains a +5% bonus to Chance-To-Hit.AssaultOpen Fire IIOpen Fire IIFire 2 Times at any combination of enemies. Each attack gains a +5% bonus to Chance-To-Hit.AssaultOpen Fire IIIOpen Fire IIIFire 2 Times at any combination of enemies. Each attack gains a +10% bonus to Chance-To-Hit.AssaultOpen Fire IIIOpen Fire IIIFire 2 Times at any combination of enemies. Each attack gains a +10% bonus to Chance-To-Hit.AssaultOpen Fire IVOpen Fire IVFire 2 Times at any combination of enemies. Each attack gains a +15% bonus to Chance-To-Hit.AssaultOpen Fire IVOpen Fire IVFire 2 Times at any combination of enemies. Each attack gains a +15% bonus to Chance-To-Hit.AssaultOpen Fire VOpen Fire VFire 2 Times at any combination of enemies. Each attack gains a +20% bonus to Chance-To-Hit.AssaultOpen Fire VOpen Fire VFire 2 Times at any combination of enemies. Each attack gains a +20% bonus to Chance-To-Hit.AssaultOpen Fire VIOpen Fire VIFire 3 Times at any combination of enemies. Each attack gains a +20% bonus to Chance-To-Hit.AssaultOpen Fire VIOpen Fire VIFire 3 Times at any combination of enemies. Each attack gains a +20% bonus to Chance-To-Hit.AssaultTelemetryTelemetryIncreases Chance-To-Hit by +5% for all Operators on the team.AstromechFortitude IVFortitude IVIncreases Defense by +6 while this Operator is Injured. Additionally, this Operator ignores the Chance-To-Hit penalty from injury.PassiveCombat GasCombat GasGain 3 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack.SniperCombat Gas IICombat Gas IIGain 4 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack.SniperCombat Gas IIICombat Gas IIIGain 5 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack.SniperCombat Gas IVCombat Gas IVGain 6 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack.SniperSharpshooter TrainingSharpshooter TrainingThis Operator has a +10% Chance-To-Hit bonus on all Blaster Attacks.SniperZero InZero InSet up a position for accurate shooting and gain 3 Stacks of Lethal, increasing Chance-To-Hit by +15% and Critical Chance by +9%.SniperZero In IIZero In IISet up a position for accurate shooting and gain 4 Stacks of Lethal, increasing Chance-To-Hit by +20% and Critical Chance by +12%.SniperZero In IIIZero In IIISet up a position for accurate shooting and gain 5 Stacks of Lethal, increasing Chance-To-Hit by +25% and Critical Chance by +15%.SniperZero In IVZero In IVSet up a position for accurate shooting and gain 6 Stacks of Lethal, increasing Chance-To-Hit by +30% and Critical Chance by +18%.SniperZero In VZero In VSet up a position for accurate shooting and gain 7 Stacks of Lethal, increasing Chance-To-Hit by +35% and Critical Chance by +21%.SniperZero In VIZero In VISet up a position for accurate shooting and gain 8 Stacks of Lethal, increasing Chance-To-Hit by +40% and Critical Chance by +24%.SniperLong Range ScopeLong Range ScopeReduces Chance-To-Hit penalties from RangeAdvanced Range ScopeAdvanced Range ScopeReduces Chance-To-Hit penalties from RangeHorizon ScopeHorizon ScopeReduces Chance-To-Hit penalties from RangeLimitless ScopeLimitless ScopeReduces Chance-To-Hit penalties from RangeTargeting ScopeTargeting ScopeReduces the Chance-To-Hit penalty provided by an enemy's CoverEnhanced Targeting ScopeEnhanced Targeting ScopeReduces the Chance-To-Hit penalty provided by an enemy's CoverElite Targeting ScopeElite Targeting ScopeReduces the Chance-To-Hit penalty provided by an enemy's CoverAuto-ScopeAuto-ScopeReduces the Chance-To-Hit penalty provided by an enemy's CoverTargeting VisorTargeting VisorIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.Utility ItemTargeting Visor Mk. IITargeting Visor Mk. IIIncreases this Operator's Chance to Hit by +10% and Critical Chance by +9%.Utility ItemTargeting Visor Mk. IIITargeting Visor Mk. IIIIncreases this Operator's Chance to Hit by +15% and Critical Chance by +12%.Utility Item