Zero CompanyDatabank
◀ Armory manifest
VT-51 model
RiflePrimary weapon

Armory record

VT-51

Type
Rifle
Slot
Primary weapon

Tiers

The same weapon at each upgrade step. Every tier shares this model and this wording; only the numbers move.

VT-5110 damage · 5% crit · 6 crit damage · 1,000 optimal range
VT-51 (enemy issue)no attribute table

Stats

Bars are scaled against the highest value any weapon in the game reaches for that stat, so a full bar means best in class.

Firepower
Damage10
Critical chance5%
Critical damage6
Range
Optimal range, max1,000
Absolute range, max3,500
Long falloff step120
Range5
Line-of-sight radius5
Overwatch and reactions
Overwatch arc20
Overwatch range800
Optimal range by difficulty
Normal
1,000
Hard
750
Expert
500

Fixed on every weapon: reaction damage 1, reaction chance to hit 100%, assist damage 1, melee damage 10, melee critical chance 5%, melee critical damage 6.

Carried by hostiles

An enemy kit has no attribute table of its own. The numbers sit on each unit's weapon spec and move with the mission's threat level, so this is what each carrier does with it on Normal; the unit's page has the other settings.

Damage12 to 34 to 67 to 89 and up

Rate of fire

The volley profile behind the animation: how fast rounds leave the barrel, how many volleys a shot can run to, and the share of rounds the game deliberately throws wide on a hit so a burst still looks like a burst.

Standard
Rounds per minute
500
Max volleys
-1
Cosmetic miss rate
2500%
Burst patterns
3 rounds, 4 rounds, 5 rounds
PFA
Rounds per minute
500
Max volleys
4
Cosmetic miss rate
33%
Burst patterns
2 rounds, 2 rounds
Firestorm
Rounds per minute
700
Max volleys
-1
Cosmetic miss rate
33%
Burst patterns
19 rounds
Bulwark
Rounds per minute
500
Max volleys
-1
Cosmetic miss rate
2500%
Burst patterns
4 rounds
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