Keywords
Defense
Abilities that use it
Personal Defense ShieldFathom's Defense is boosted.Enhanced ScannersAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.Enhanced Scanners IIAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.Enhanced Scanners IIIAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.Enhanced Scanners IVAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.Enhanced Scanners VAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.Enhanced Scanners VIAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit. Each target has a chance to be made Vulnerable.Hardened FrameIncreases the Astromech's Defense by +2.Perfect IntegrationWhen the Astromech is attacked, its data increases a random teammate's Defense by +1 for the rest of the combat.Predictive AnalyticsAll allies gain +2 Defense for the rest of the turn. Nothing beats these odds.Predictive Analytics IIAll allies gain +3 Defense for the rest of the turn. Nothing beats these odds.Predictive Analytics IIIAll allies gain +4 Defense for the rest of the turn. Nothing beats these odds.Predictive Analytics IVAll allies gain +5 Defense for the rest of the turn. Nothing beats these odds.Predictive Analytics VAll allies gain +6 Defense for the rest of the turn. Nothing beats these odds.Fire DC-17m Anti-ArmorFire an explosive Grenade that deals damage to all targets within its blast radius. Affected targets lose 3 Defense.Inquisitor's DefenseTrained by the Inquisitorius, the Second Sister's Defense increases more and more as she loses Health.A Life of LaborThis Operator gains a bonus +5 Health and +1 Defense.A Life of Labor IIThis Operator gains a bonus +5 Health, +1 Defense, and +2 Melee Damage.A Life of Labor IIIThis Operator gains a bonus +5 Health, +1 Defense, +2 Melee Damage, and +2 Critical Hit Damage.A Life of Labor IVThis Operator gains a bonus +7 Health, +2 Defense, +4 Melee Damage, and +4 Critical Hit Damage.Clone Armor TrainingTrick has a base Defense of 2.Advanced Armor TrainingProvides base Defense of 4.Double DownWhen this Operator defeats an enemy, they gain +1 Defense for the remainder of the encounter.Fearless Leader IIWhen Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.Fearless Leader IIIWhen Hawks is present, increases Assist Damage by +2 and Defense by +1 for all Operators.Fearless Leader IVWhen Hawks is present, increases Assist Damage by +2 and Defense by +2 for all Operators.Fearless Leader VWhen Hawks is present, increases Assist Damage by +3 and Defense by +2 for all Operators.Fearless Leader VIWhen Hawks is present, increases Assist Damage by +4 and Defense by +3 for all Operators.FlamethrowerSprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.Flamethrower Mk. IISprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 6 Stacks of Burning. Affected targets lose Defense.Flamethrower Mk. IIISprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 8 Stacks of Burning. Affected targets lose Defense.Flamethrower Mk. IVSprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 12 Stacks of Burning. Affected targets lose Defense.FortitudeIncreases Defense by +2 while this Operator is Injured.Fortitude IIIncreases Defense by +3 while this Operator is Injured.Fortitude IIIIncreases Defense by +4 while this Operator is Injured.Fortitude IVIncreases Defense by +6 while this Operator is Injured. Additionally, this Operator ignores the Chance-To-Hit penalty from injury.BulwarkTaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +2 for the rest of this turn.Bulwark IITaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +3 for the rest of this turn.Bulwark IIITaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +4 for the rest of this turn.Bulwark IVTaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +5 for the rest of this turn.Bulwark VTaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +6 for the rest of this turn.Bulwark VITaunts all enemies in the target area, increases Defense by +6, and grants Impervious and Immovable.Heavy Armor TrainingIncreases this Operator's Defense by +2.Impenetrable DefenseAnakin's base Deflection Chance is 50% plus 4% for each Harmony. Anakin's base Defense is 8.Mysterious ConnectionIncreases this Operator's Defense by +1 and by an additional +1 for each Operator in battle with a Very High Bond.SerenityTel-Rea's Defense is increased by +4.Scoundrel's InstinctAll of this Operator's attacks Penetrate the target's defenses, ignoring up to 4 points of Defense.Wear Them DownThis Operator's damaging attacks now reduce the target's Defense by 1.Basic AdjusterReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Phase AdjusterReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Pirate AdjusterReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Enigma AdjusterReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Balancing StabilizerIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Advanced Balancing StabilizerIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Auto-calibrating BalancerIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Experimental Model-8 BalancerIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.FirebombThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.Firebomb Mk. IIThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 6 Stacks of Burning. Affected targets lose Defense.Firebomb Mk. IIIThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 8 Stacks of Burning. Affected targets lose Defense.Reinforced UnderlayIncreases Defense by +1.