Zero CompanyDatabank
Glossary / term
Keywords

Defense

Abilities that use it

Personal Defense ShieldPersonal Defense ShieldFathom's Defense is boosted.PassiveEnhanced ScannersEnhanced ScannersAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.AstromechEnhanced Scanners IIEnhanced Scanners IIAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.AstromechEnhanced Scanners IIIEnhanced Scanners IIIAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.AstromechEnhanced Scanners IVEnhanced Scanners IVAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.AstromechEnhanced Scanners VEnhanced Scanners VAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit.AstromechEnhanced Scanners VIEnhanced Scanners VIAll affected enemies are Scanned, negating all Defense and making those enemies easier to hit. Each target has a chance to be made Vulnerable.AstromechHardened FrameHardened FrameIncreases the Astromech's Defense by +2.AstromechPerfect IntegrationPerfect IntegrationWhen the Astromech is attacked, its data increases a random teammate's Defense by +1 for the rest of the combat.AstromechPredictive AnalyticsPredictive AnalyticsAll allies gain +2 Defense for the rest of the turn. Nothing beats these odds.AstromechPredictive Analytics IIPredictive Analytics IIAll allies gain +3 Defense for the rest of the turn. Nothing beats these odds.AstromechPredictive Analytics IIIPredictive Analytics IIIAll allies gain +4 Defense for the rest of the turn. Nothing beats these odds.AstromechPredictive Analytics IVPredictive Analytics IVAll allies gain +5 Defense for the rest of the turn. Nothing beats these odds.AstromechPredictive Analytics VPredictive Analytics VAll allies gain +6 Defense for the rest of the turn. Nothing beats these odds.AstromechFire DC-17m Anti-ArmorFire DC-17m Anti-ArmorFire an explosive Grenade that deals damage to all targets within its blast radius. Affected targets lose 3 Defense.CommandoInquisitor's DefenseInquisitor's DefenseTrained by the Inquisitorius, the Second Sister's Defense increases more and more as she loses Health.PassiveA Life of LaborA Life of LaborThis Operator gains a bonus +5 Health and +1 Defense.PassiveA Life of Labor IIA Life of Labor IIThis Operator gains a bonus +5 Health, +1 Defense, and +2 Melee Damage.Upgradeable Four TierA Life of Labor IIIA Life of Labor IIIThis Operator gains a bonus +5 Health, +1 Defense, +2 Melee Damage, and +2 Critical Hit Damage.Upgradeable Four TierA Life of Labor IVA Life of Labor IVThis Operator gains a bonus +7 Health, +2 Defense, +4 Melee Damage, and +4 Critical Hit Damage.Upgradeable Four TierClone Armor TrainingClone Armor TrainingTrick has a base Defense of 2.PassiveAdvanced Armor TrainingAdvanced Armor TrainingProvides base Defense of 4.PassiveDouble DownDouble DownWhen this Operator defeats an enemy, they gain +1 Defense for the remainder of the encounter.PassiveFearless Leader IIFearless Leader IIWhen Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.PassiveFearless Leader IIIFearless Leader IIIWhen Hawks is present, increases Assist Damage by +2 and Defense by +1 for all Operators.PassiveFearless Leader IVFearless Leader IVWhen Hawks is present, increases Assist Damage by +2 and Defense by +2 for all Operators.PassiveFearless Leader VFearless Leader VWhen Hawks is present, increases Assist Damage by +3 and Defense by +2 for all Operators.PassiveFearless Leader VIFearless Leader VIWhen Hawks is present, increases Assist Damage by +4 and Defense by +3 for all Operators.PassiveFlamethrowerFlamethrowerSprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.Utility ItemFlamethrower Mk. IIFlamethrower Mk. IISprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 6 Stacks of Burning. Affected targets lose Defense.Utility ItemFlamethrower Mk. IIIFlamethrower Mk. IIISprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 8 Stacks of Burning. Affected targets lose Defense.Utility ItemFlamethrower Mk. IVFlamethrower Mk. IVSprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 12 Stacks of Burning. Affected targets lose Defense.Utility ItemFortitudeFortitudeIncreases Defense by +2 while this Operator is Injured.PassiveFortitude IIFortitude IIIncreases Defense by +3 while this Operator is Injured.PassiveFortitude IIIFortitude IIIIncreases Defense by +4 while this Operator is Injured.PassiveFortitude IVFortitude IVIncreases Defense by +6 while this Operator is Injured. Additionally, this Operator ignores the Chance-To-Hit penalty from injury.PassiveBulwarkBulwarkTaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +2 for the rest of this turn.HeavyBulwark IIBulwark IITaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +3 for the rest of this turn.HeavyBulwark IIIBulwark IIITaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +4 for the rest of this turn.HeavyBulwark IVBulwark IVTaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +5 for the rest of this turn.HeavyBulwark VBulwark VTaunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +6 for the rest of this turn.HeavyBulwark VIBulwark VITaunts all enemies in the target area, increases Defense by +6, and grants Impervious and Immovable.HeavyHeavy Armor TrainingHeavy Armor TrainingIncreases this Operator's Defense by +2.HeavyImpenetrable DefenseImpenetrable DefenseAnakin's base Deflection Chance is 50% plus 4% for each Harmony. Anakin's base Defense is 8.JediMysterious ConnectionMysterious ConnectionIncreases this Operator's Defense by +1 and by an additional +1 for each Operator in battle with a Very High Bond.JediSerenitySerenityTel-Rea's Defense is increased by +4.JediScoundrel's InstinctScoundrel's InstinctAll of this Operator's attacks Penetrate the target's defenses, ignoring up to 4 points of Defense.ScoundrelWear Them DownWear Them DownThis Operator's damaging attacks now reduce the target's Defense by 1.SoldierBasic AdjusterBasic AdjusterReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Phase AdjusterPhase AdjusterReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Pirate AdjusterPirate AdjusterReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Enigma AdjusterEnigma AdjusterReduces an enemy's Defense when this blaster hits. This reduction expires at the end of the turn.Balancing StabilizerBalancing StabilizerIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Advanced Balancing StabilizerAdvanced Balancing StabilizerIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Auto-calibrating BalancerAuto-calibrating BalancerIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.Experimental Model-8 BalancerExperimental Model-8 BalancerIncreases Defense after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.FirebombFirebombThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.Utility ItemFirebomb Mk. IIFirebomb Mk. IIThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 6 Stacks of Burning. Affected targets lose Defense.Utility ItemFirebomb Mk. IIIFirebomb Mk. IIIThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 8 Stacks of Burning. Affected targets lose Defense.Utility ItemReinforced UnderlayReinforced UnderlayIncreases Defense by +1.Utility Item