Zero CompanyDatabank
Glossary / term
Keywords

Healing

Abilities that use it

DroidDroidDroids are weak against Ion effects and cannot be Healed.AstromechFirst ResponderFirst ResponderThis Operator is permanently equipped with a Medpac that does not use a utility slot. When this Operator rescues an ally with Rally, that ally is Fully Healed.MedicBacta StimBacta StimFully Heals this Operator.Utility ItemDouble-dose Bacta StimDouble-dose Bacta StimFully Heals this Operator.Utility ItemDeluxe Bacta StimDeluxe Bacta StimFully Heals this Operator.Utility ItemHyper-Bacta StimHyper-Bacta StimFully Heals this Operator and grants 5 Stacks of Stimulant.Utility ItemMedpacMedpacHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemMedpac Mk. IIMedpac Mk. IIHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemSurgeon's ToolsSurgeon's ToolsHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemMedpac Mk. IIIMedpac Mk. IIIHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemMedpac Mk. IVMedpac Mk. IVHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemTrauma KitTrauma KitWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed.Utility ItemTrauma Kit Mk. IITrauma Kit Mk. IIWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 20% chance the healed ally is not Injured.Utility ItemTrauma Kit Mk. IIITrauma Kit Mk. IIIWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 25% chance the healed ally is not Injured.Utility ItemTrauma Kit Mk. IVTrauma Kit Mk. IVWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 33% chance the healed ally is not Injured.Utility Item