Zero CompanyDatabank
Glossary / term
Keywords

Healing

Healing effects restore Health lost during enemy attacks.

Abilities that use it

DroidDroidDroids are weak against Ion effects and cannot be Healed.AstromechFirst ResponderFirst ResponderThis Operator is permanently equipped with a Medpac that does not use a utility slot. When this Operator rescues an ally with Rally, that ally is Fully Healed.MedicBacta StimBacta StimFully Heals this Operator.Utility ItemDouble-dose Bacta StimDouble-dose Bacta StimFully Heals this Operator.Utility ItemDeluxe Bacta StimDeluxe Bacta StimFully Heals this Operator.Utility ItemHyper-Bacta StimHyper-Bacta StimFully Heals this Operator and grants 5 Stacks of Stimulant.Utility ItemMedpacMedpacHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemMedpac Mk. IIMedpac Mk. IIHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemSurgeon's ToolsSurgeon's ToolsHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemMedpac Mk. IIIMedpac Mk. IIIHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemMedpac Mk. IVMedpac Mk. IVHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemTrauma KitTrauma KitWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed.Utility ItemTrauma Kit Mk. IITrauma Kit Mk. IIWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 20% chance the healed ally is not Injured.Utility ItemTrauma Kit Mk. IIITrauma Kit Mk. IIIWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 25% chance the healed ally is not Injured.Utility ItemTrauma Kit Mk. IVTrauma Kit Mk. IVWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 33% chance the healed ally is not Injured.Utility Item