Zero CompanyDatabank
Glossary / term
Keywords

Health

Abilities that use it

Self RepairSelf RepairConduct a self-repair routine that Repairs 50% of the Astromech's Max Health.AstromechInquisitor's DefenseInquisitor's DefenseTrained by the Inquisitorius, the Second Sister's Defense increases more and more as she loses Health.PassiveA Life of LaborA Life of LaborThis Operator gains a bonus +5 Health and +1 Defense.PassiveA Life of Labor IIA Life of Labor IIThis Operator gains a bonus +5 Health, +1 Defense, and +2 Melee Damage.Upgradeable Four TierA Life of Labor IIIA Life of Labor IIIThis Operator gains a bonus +5 Health, +1 Defense, +2 Melee Damage, and +2 Critical Hit Damage.Upgradeable Four TierA Life of Labor IVA Life of Labor IVThis Operator gains a bonus +7 Health, +2 Defense, +4 Melee Damage, and +4 Critical Hit Damage.Upgradeable Four TierFor My BrothersFor My BrothersOnce per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Half Health.PassiveFor My Brothers IIFor My Brothers IIOnce per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health.PassiveFor My Brothers IIIFor My Brothers IIIOnce per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. Trick does not receive an Injury the first time he is Downed.PassiveFor My Brothers IVFor My Brothers IVOnce per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. If Downed on your turn, Trick will revive immediately and recover 1 Action Point. Trick does not receive an Injury the first time he is Downed.PassiveResilienceResilienceThis Operator automatically recovers 10% of their Max Health each turn.PassiveConditioningConditioningIncreases this Operator's Max Health by +4.HeavyConditioning IIConditioning IIIncreases this Operator's Max Health by +8.HeavyConditioning IIIConditioning IIIIncreases this Operator's Max Health by +12.HeavyConditioning IVConditioning IVIncreases this Operator's Max Health by +16.HeavyConditioning VConditioning VIncreases this Operator's Max Health by +20.HeavyControl PainControl PainIf Tel-Rea's Health is below 50%, she gains +2 extra Harmony at the beginning of the turn.JediFast HealingFast HealingTel-Rea recovers 8 Health at the beginning of each turn.JediCombat StimCombat StimGrants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage.MedicCombat Stim IICombat Stim IIGrants Stimulant to an ally for 3 Turns, increasing Max Health, Melee Damage, and Ranged Damage.MedicCombat Stim IIICombat Stim IIIGrants Stimulant to an ally for 4 Turns, increasing Max Health, Melee Damage, and Ranged Damage.MedicCombat Stim IVCombat Stim IVGrants Stimulant to an ally for 5 Turns, increasing Max Health, Melee Damage, and Ranged Damage.MedicCombat Stim VCombat Stim VGrants Stimulant to an ally for 6 Turns, increasing Max Health, Melee Damage, and Ranged Damage.MedicCombat Stim VICombat Stim VIGrants Strong Stimulant to an ally for the rest of this combat, greatly increasing Max Health, Melee Damage, and Ranged Damage.MedicLifesaving MeasuresLifesaving MeasuresMedpacs used by this Operator restore an additional +5% Health.MedicLifesaving Measures IILifesaving Measures IIMedpacs used by this Operator restore an additional +10% Health.MedicLifesaving Measures IIILifesaving Measures IIIMedpacs used by this Operator restore an additional +15% Health.MedicLifesaving Measures IVLifesaving Measures IVMedpacs used by this Operator restore an additional +20% Health.MedicLifesaving Measures VLifesaving Measures VMedpacs used by this Operator restore an additional +30% Health.MedicTactical OffenseTactical OffenseWhen this Operator defeats a target at Full Health in a single attack, the squad gains an additional +1 Advantage.SniperMedpacMedpacHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemMedpac Mk. IIMedpac Mk. IIHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemSurgeon's ToolsSurgeon's ToolsHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemMedpac Mk. IIIMedpac Mk. IIIHeals 30% of the target ally's Health. Cannot be used on Droids.Utility ItemMedpac Mk. IVMedpac Mk. IVHeals 30% of the target ally's Health. Cannot be used on Droids.Utility Item