Medic · Simple
Combat Stim
Grants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Tiers
Each tier replaces the one before it. Focus is the running total the line has cost by the time you take it, not what that tier alone adds.
Combat StimGrants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Combat Stim IIGrants Stimulant to an ally for 3 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Combat Stim IIIGrants Stimulant to an ally for 4 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Combat Stim IVGrants Stimulant to an ally for 5 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Combat Stim VGrants Stimulant to an ally for 6 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Combat Stim VIGrants Strong Stimulant to an ally for the rest of this combat, greatly increasing Max Health, Melee Damage, and Ranged Damage.
Effects applied
StimulantIncreases Ranged Damage and Melee Damage by +2 and increases Max Health by +8.
StimulantIncreased Damage from Stimulant effect.
Strong StimulantIncreases Ranged Damage and Melee Damage by +3 and increases Max Health by +12.