Zero CompanyDatabank
Ability index / ability
Medic · Simple

Combat Stim

Grants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage.

Tiers

Each tier replaces the one before it. Focus is the running total the line has cost by the time you take it, not what that tier alone adds.

Combat StimCombat StimGrants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage.+8 healLv 0 · 0 focus
Combat Stim IICombat Stim IIGrants Stimulant to an ally for 3 Turns, increasing Max Health, Melee Damage, and Ranged Damage.+8 healLv 1 · 2 focus
Combat Stim IIICombat Stim IIIGrants Stimulant to an ally for 4 Turns, increasing Max Health, Melee Damage, and Ranged Damage.+8 healLv 3 · 5 focus
Combat Stim IVCombat Stim IVGrants Stimulant to an ally for 5 Turns, increasing Max Health, Melee Damage, and Ranged Damage.+8 healLv 5 · 9 focus
Combat Stim VCombat Stim VGrants Stimulant to an ally for 6 Turns, increasing Max Health, Melee Damage, and Ranged Damage.+8 healLv 7 · 15 focus
Combat Stim VICombat Stim VIGrants Strong Stimulant to an ally for the rest of this combat, greatly increasing Max Health, Melee Damage, and Ranged Damage.+12 healLv 8 · 23 focus

Effects applied

StimulantStimulantIncreases Ranged Damage and Melee Damage by +2 and increases Max Health by +8.Target ×6
StimulantStimulantIncreased Damage from Stimulant effect.Target
Strong StimulantStrong StimulantIncreases Ranged Damage and Melee Damage by +3 and increases Max Health by +12.Target