Keywords
Melee Attack
Abilities that use it
Brutal StrikeRush and strike a target, dealing Melee Damage and Dazing.Brutal Strike IIRush and strike a target, dealing Melee Damage and Dazing.Brutal Strike IIIRush and strike a target, dealing Melee Damage and Dazing.Brutal Strike IVRush and strike a target, dealing Melee Damage and Dazing.Brutal Strike VRush and strike a target, dealing Melee Damage and Dazing.Brutal Strike VIRush and strike a target, dealing Melee Damage and Stunning.A Life of Labor IIThis Operator gains a bonus +5 Health, +1 Defense, and +2 Melee Damage.A Life of Labor IIIThis Operator gains a bonus +5 Health, +1 Defense, +2 Melee Damage, and +2 Critical Hit Damage.A Life of Labor IVThis Operator gains a bonus +7 Health, +2 Defense, +4 Melee Damage, and +4 Critical Hit Damage.The Bigger They Are...This Operator's Ranged and Melee Attacks deal +2 Damage against Elite and Boss enemies.The Bigger They Are... IIThis Operator's Ranged and Melee Attacks deal +3 Damage against Elite and Boss enemies.The Bigger They Are... IIIThis Operator's Ranged and Melee Attacks deal +4 Damage against Elite and Boss enemies.The Bigger They Are... IVThis Operator's Ranged and Melee Attacks deal +6 Damage against Elite and Boss enemies.UppercutRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.Uppercut IIRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.Uppercut IIIRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.Uppercut IVRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.Uppercut VRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.Uppercut VIRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.Flow Of The DuelistThis Operator's Melee Attacks now remove 1 stack of Resonance when damaging an enemy.Combat StimGrants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage.Combat Stim IIGrants Stimulant to an ally for 3 Turns, increasing Max Health, Melee Damage, and Ranged Damage.Combat Stim IIIGrants Stimulant to an ally for 4 Turns, increasing Max Health, Melee Damage, and Ranged Damage.Combat Stim IVGrants Stimulant to an ally for 5 Turns, increasing Max Health, Melee Damage, and Ranged Damage.Combat Stim VGrants Stimulant to an ally for 6 Turns, increasing Max Health, Melee Damage, and Ranged Damage.Combat Stim VIGrants Strong Stimulant to an ally for the rest of this combat, greatly increasing Max Health, Melee Damage, and Ranged Damage.Bull RushCharge into an enemy, dealing Melee Damage and Pushing it backwards.Bull Rush IICharge into an enemy, dealing Melee Damage and Pushing it backwards.Bull Rush IIICharge into an enemy, dealing Melee Damage and Pushing it backwards.Bull Rush IVCharge into an enemy, dealing Melee Damage and Pushing it backwards.Bull Rush VCharge into an enemy, dealing Melee Damage and Pushing it backwards.Bull Rush VICharge into an enemy, dealing Melee Damage and Pushing it backwards.StrengthIncreases Melee Damage by +2 and increases the throw range of all Grenades by +2.0m.Strength IIIncreases Melee Damage by +3 and increases the throw range of all Grenades by +3.0m.Strength IIIIncreases Melee Damage by +4 and increases the throw range of all Grenades by +4.0m.Strength IVIncreases Melee Damage by +5 and increases the throw range of all Grenades by +5.0m.Strength VIncreases Melee Damage by +6 and increases the throw range of all Grenades by +6.0m.Impact UnderlayReduces Melee Damage dealt to this Operator by 50%.