Medic (second specialization)
The Medic excels at healing and preserving their teammates. Medics can also boost their teammates, both physically and psychologically.
Focus tree
Each line upgrades one ability. Level is the operator level that unlocks the tier; focus is the running total the line has cost by then.
Morale Boost
UltimateSecondaryMorale BoostThis Operator and all nearby allies increase to 4 stacks of Morale.
Morale Boost IIThis Operator and all nearby allies increase to 5 stacks of Morale.
Morale Boost IIIThis Operator and all nearby allies increase to 6 stacks of Morale.
Morale Boost IVThis Operator and all nearby allies increase to 7 stacks of Morale.
Morale Boost VThis Operator and all nearby allies increase to 8 stacks of Morale.
Combat Stim
StandardSecondaryCombat StimGrants Stimulant to an ally for 2 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Combat Stim IIGrants Stimulant to an ally for 3 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Combat Stim IIIGrants Stimulant to an ally for 4 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Combat Stim IVGrants Stimulant to an ally for 5 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Combat Stim VGrants Stimulant to an ally for 6 Turns, increasing Max Health, Melee Damage, and Ranged Damage.
Lifesaving Measures
ClassPassiveSecondaryLifesaving MeasuresMedpacs used by this Operator restore an additional +5% Health.
Lifesaving Measures IIMedpacs used by this Operator restore an additional +10% Health.
Lifesaving Measures IIIMedpacs used by this Operator restore an additional +15% Health.
Lifesaving Measures IVMedpacs used by this Operator restore an additional +20% Health.
Starting abilities
First ResponderThis Operator is permanently equipped with a Medpac that does not use a utility slot. When this Operator rescues an ally with Rally, that ally is Fully Healed.
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