Zero CompanyDatabank
Secondary specialization

Medic (second specialization)

The Medic excels at healing and preserving their teammates. Medics can also boost their teammates, both physically and psychologically.

Focus tree calculator
Spec:Medic
Starting passiveFirst Responder
Morale BoostUltimate / Medic, rank I of V

This Operator and all nearby allies increase to 4 stacks of Morale.

Cost
7 Advantage
Cooldown
1 per combat
Focus
Base rank, no cost
Roster level
5
24Focus points
remaining
Spent0

Focus ladder

Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.

LineIIIIIIIVV
Morale BoostultimateIfree / Lv 5II4 focus / Lv 6III5 focus / Lv 7IV7 focus / Lv 8V10 focus / Lv 9
Combat StimstandardIfree / Lv 4II3 focus / Lv 5III4 focus / Lv 6IV6 focus / Lv 7V8 focus / Lv 9
Lifesaving MeasurespassiveIfree / Lv 4II4 focus / Lv 6III6 focus / Lv 8IV8 focus / Lv 9

Starting abilities

First ResponderFirst ResponderThis Operator is permanently equipped with a Medpac that does not use a utility slot. When this Operator rescues an ally with Rally, that ally is Fully Healed.Passive
Comments

    Builds that run Medic

    Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

    Support

    Hawks, the enabler

    Medic first, because the sixth rank of Combat Stim is the best single line in the game: Strong Stimulant on an ally for the rest of the combat, +3 damage and +12 max health, for 1 AP. Medic has to be the first specialization to reach it, since the second-slot ladder stops at rank five. The 23 focus it costs is almost the whole ceiling, and that is the point: stim the squad on turn one, every fight.

    Scoundrel second for Identify Weakness, 1 AP to make an enemy Vulnerable so the next attack on it is a critical hit. First Responder means Hawks carries a Medpac in no slot at all, and Fearless Leader adds Assist damage to every operator just by Hawks being present.

    A turn

    Combat Stim the two operators who will take fire, Identify Weakness on the elite, then Call for Backup for the operator with the biggest gun.

    The recon Hawks below is the other way to run him, and Scout as the second specialization is a middle road: The Spotter on his own shots and Combat Recon for the squad.

    The focus, in order
    LineRankFocusAt this rank
    Morale BoostMedic1 / 60This Operator and all nearby allies increase to 4 stacks of Morale.7 Advantage, 1 per combat
    Combat StimMedic6 / 623Grants Strong Stimulant to an ally for the rest of this combat, greatly increasing Max Health, Melee Damage, and Ranged Damage.1 AP
    Lifesaving MeasuresMedic1 / 50Medpacs used by this Operator restore an additional +5% Health.
    Easy MarkScoundrel1 / 50Marks the chosen enemy allowing this Operator to Assist the next ally that attacks that target.7 Advantage, 1 per turn
    Identify WeaknessScoundrel1 / 50Makes a chosen enemy Vulnerable, allowing the next attack to Critically Hit.1 AP
    Never Play FairScoundrel1 / 40Increases this Operator's Assist Damage by +1.
    Fearless LeaderFearless Leader1 / 60When Hawks is present, increases Assist Damage by +1 for all Operators
    Armory
    Turbo Cycler BarrelProvides a 9% chance to restore an AP after attacking with this blaster.
    Ion Modulator CellIncreases Blaster Damage against Droids by +1 and against Ray Shields.
    Long Range Scope ScopeReduces Chance-To-Hit penalties from Range by 5%.
    Lightweight Stabilizer StockProvides a 15% chance to gain Evasion when firing this blaster if this Operator does not already have this effect.
    Droid Popper utility, 1 APThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.
    Thermal Detonator utility, 1 APThrow a powerful explosive Grenade that deals excellent damage.
    Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.
    Advantage

    Hawks, the recon

    Combat Recon is 1 AP for one Advantage per enemy in the area, once a turn, and the area grows with rank. That is a squad's worth of Special Actions paid for without firing a shot: Trick's Bulwark, Cly's darts and Surge, an astromech's Coordinated Support. Tactical Timing at rank three is a 60% chance of another point on each of his own kills, and Ambush spends the whole pool on one shot when nobody else needs it.

    Medic second keeps a Combat Stim rank in the kit, three turns of Stimulant at rank two, so the opening still has a buff in it. The Spotter marks whatever his blaster damages, which removes range and smoke penalties for everyone who shoots it next.

    A turn

    Recon the biggest cluster, spend one shot on whatever the squad is about to focus so it is Spotted, and hold the rest of the AP for Overwatch.

    The focus, in order
    LineRankFocusAt this rank
    AmbushScout2 / 63Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn
    Combat ReconScout4 / 69Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn
    Tactical TimingScout3 / 56Provides a 60% chance to gain +1 Advantage when this Operator defeats an enemy.
    Morale BoostMedic1 / 50This Operator and all nearby allies increase to 4 stacks of Morale.7 Advantage, 1 per combat
    Combat StimMedic2 / 53Grants Stimulant to an ally for 3 Turns, increasing Max Health, Melee Damage, and Ranged Damage.1 AP
    Lifesaving MeasuresMedic1 / 40Medpacs used by this Operator restore an additional +5% Health.
    Fearless LeaderFearless Leader2 / 63When Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.
    Armory
    Rapid Cycler BarrelProvides a 6% chance to restore an AP after attacking with this blaster.
    Ion Modulator CellIncreases Blaster Damage against Droids by +1 and against Ray Shields.
    Long Range Scope ScopeReduces Chance-To-Hit penalties from Range by 5%.
    Ergonomic Stabilizer StockIncreases Blaster Damage by +1 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Droid Popper utility, 1 APThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.
    Smoke Bomb utility, 1 APThrow a Grenade that creates a lasting Smoke Cloud. Units standing inside the cloud receive 2 Stacks of Smoke.
    Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.