Gunslinger
The Gunslinger specializes in multi-target blaster attacks and fast strikes that allow them to spread offense across numerous targets.
remaining
Focus ladder
Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.
| Line | I | II | III | IV | V | VI |
|---|---|---|---|---|---|---|
| Ifree / Lv 1 | II3 focus / Lv 2 | III4 focus / Lv 4 | IV6 focus / Lv 6 | V8 focus / Lv 8 | VI10 focus / Lv 9 | |
| Ifree | II2 focus / Lv 1 | III3 focus / Lv 3 | IV4 focus / Lv 5 | V6 focus / Lv 7 | VI8 focus / Lv 8 | |
| Ifree | II2 focus / Lv 1 | III4 focus / Lv 3 | IV6 focus / Lv 5 | V8 focus / Lv 8 |
Starting abilities
Builds that run Gunslinger
Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.
The chain
A blaster pistol fires for 1 AP without limit, and every Gunslinger starts with Onslaught, +1 blaster damage for each attack made in the turn. Quick Draw is a 1 AP sidearm shot on top of that, and Keen Eye at rank three is +12% critical chance on every ranged attack. So the loop is: shoot the weakest enemy first, let the damage climb, and put the last shot into the one that matters.
Scout second for the fuel and the accuracy. The Spotter marks anything the pistol damages, which strips range and smoke penalties from the follow-ups; Tactical Timing turns kills into Advantage; Open Fire spends that Advantage on two more shots without touching AP, and Ambush on one big one. A recruit can be built for this at Recruitment on day one.
Quick Draw the enemy with the least health, again if it fell, then Open Fire or the pistol into the elite once Onslaught has stacked.
The mods are the action economy: a Cycler is a chance to refund the AP after each shot, the Ergonomic adds damage after the first attack, the Capacitor adds damage on the opening turn, and the Auto-Scope negates cover.
| Line | Rank | Focus | At this rank |
|---|---|---|---|
| Open FireGunslinger | 1 / 6 | 0 | Fire 2 Times at any combination of enemies.9 Advantage |
| Quick DrawGunslinger | 4 / 6 | 9 | Fire a lightning fast sidearm pistol shot.1 AP |
| Keen EyeGunslinger | 3 / 5 | 6 | Increases this Operator's Critical Chance for all Ranged Attacks by +12%. |
| AmbushScout | 1 / 5 | 0 | Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn |
| Combat ReconScout | 2 / 5 | 3 | Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn |
| Tactical TimingScout | 2 / 4 | 4 | Provides a 40% chance to gain +1 Advantage when this Operator defeats an enemy. |
| GritGrit | 1 / 4 | 0 | Applies 1 stack of Invulnerable to this Operator.1 AP, 1 per turn |