Zero CompanyDatabank
Secondary specialization

Assault (second specialization)

The Assault is a frontline fighter that excels at maneuvering in battle to score medium to close-range kills against targets hiding in cover. Operators trained in this way are lethal opponents.

Focus tree calculator
Spec:Assault
Starting passiveStrike The Flanks
Sweeping SalvoUltimate / Assault, rank I of V

Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.

Cost
4 Advantage
Cooldown
1 per combat
Focus
Base rank, no cost
Roster level
5
24Focus points
remaining
Spent0

Focus ladder

Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.

LineIIIIIIIVV
Sweeping SalvoultimateIfree / Lv 5II4 focus / Lv 6III5 focus / Lv 7IV7 focus / Lv 8V10 focus / Lv 9
Bull RushstandardIfree / Lv 4II3 focus / Lv 5III4 focus / Lv 6IV6 focus / Lv 7V8 focus / Lv 9
Fleet of FootpassiveIfree / Lv 4II4 focus / Lv 6III6 focus / Lv 8IV8 focus / Lv 9

Starting abilities

Strike The FlanksStrike The FlanksThis Operator gains a +20% Critical Chance bonus against Exposed enemies.Passive
Comments

    Builds that run Assault

    Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

    Front line

    Kabb, the puncher

    Uppercut is Kabb's talent, a 1 AP rush and punch that pushes the target backwards, and a push next to a drop is a kill regardless of health. Assault gives Fleet of Foot, +2.0m on the first move at rank three, and Sweeping Salvo, 4 Advantage for a cone that damages and Disorients everyone in it (a -20% chance-to-hit penalty on their ranged attacks). Strike The Flanks, the Assault starting passive, is +20% critical chance against Exposed enemies, and a pushed enemy is usually out of its cover.

    Soldier second is Strength, +3 melee damage at rank two, which every punch uses, and Brutal Strike, a second 1 AP rush that Dazes. Armsmaster, the Soldier passive, adds +2 blaster and grenade damage on top.

    A turn

    Move with the first point, Uppercut, and use what is left on Brutal Strike or a rifle shot at close range. Sweeping Salvo when three or more are lined up.

    The focus, in order
    LineRankFocusAt this rank
    Sweeping SalvoAssault3 / 67Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.4 Advantage, 1 per combat
    Bull RushAssault1 / 60Charge into an enemy, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn
    Fleet of FootAssault3 / 56Increases this Operator's First Movement by 2.0m.
    Rocket StrikeSoldier1 / 50Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat
    Brutal StrikeSoldier1 / 50Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn
    StrengthSoldier2 / 44Increases Melee Damage by +3 and increases the throw range of all Grenades by +3.0m.
    UppercutUppercut3 / 67Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn
    Armory
    Amplifier BarrelIncreases Blaster Damage by +1 when firing this blaster at Close Range.
    High-Energy Capacitor CellIncreases Blaster Damage by +2 when attacking with this blaster during the first turn of each combat.
    Targeting Scope ScopeReduces the Chance-To-Hit penalty provided by an enemy's Cover by 10%.
    Ergonomic Stabilizer StockIncreases Blaster Damage by +1 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Concussion Grenade Mk. II utility, 1 APThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.
    Medpac utility, 1 APHeals 30% of the target ally's Health. Cannot be used on Droids.
    Repulsor Units Mk. II utilityIncreases Movement by +1.0m. This bonus affects all of the Operator's moves.