Assault (second specialization)
The Assault is a frontline fighter that excels at maneuvering in battle to score medium to close-range kills against targets hiding in cover. Operators trained in this way are lethal opponents.
Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.
remaining
Focus ladder
Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.
Starting abilities
Builds that run Assault
Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

Kabb, the puncher
Uppercut is Kabb's talent, a 1 AP rush and punch that pushes the target backwards, and a push next to a drop is a kill regardless of health. Assault gives Fleet of Foot, +2.0m on the first move at rank three, and Sweeping Salvo, 4 Advantage for a cone that damages and Disorients everyone in it (a -20% chance-to-hit penalty on their ranged attacks). Strike The Flanks, the Assault starting passive, is +20% critical chance against Exposed enemies, and a pushed enemy is usually out of its cover.
Soldier second is Strength, +3 melee damage at rank two, which every punch uses, and Brutal Strike, a second 1 AP rush that Dazes. Armsmaster, the Soldier passive, adds +2 blaster and grenade damage on top.
Move with the first point, Uppercut, and use what is left on Brutal Strike or a rifle shot at close range. Sweeping Salvo when three or more are lined up.
| Line | Rank | Focus | At this rank |
|---|---|---|---|
| Sweeping SalvoAssault | 3 / 6 | 7 | Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.4 Advantage, 1 per combat |
| Bull RushAssault | 1 / 6 | 0 | Charge into an enemy, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn |
| Fleet of FootAssault | 3 / 5 | 6 | Increases this Operator's First Movement by 2.0m. |
| Rocket StrikeSoldier | 1 / 5 | 0 | Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat |
| Brutal StrikeSoldier | 1 / 5 | 0 | Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn |
| StrengthSoldier | 2 / 4 | 4 | Increases Melee Damage by +3 and increases the throw range of all Grenades by +3.0m. |
| UppercutUppercut | 3 / 6 | 7 | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn |