Kabb Uppercut
Best build for Kabb Uppercut

Kabb, the puncher
Uppercut is Kabb's talent, a 1 AP rush and punch that pushes the target backwards, and a push next to a drop is a kill regardless of health. Assault gives Fleet of Foot, +2.0m on the first move at rank three, and Sweeping Salvo, 4 Advantage for a cone that damages and Disorients everyone in it (a -20% chance-to-hit penalty on their ranged attacks). Strike The Flanks, the Assault starting passive, is +20% critical chance against Exposed enemies, and a pushed enemy is usually out of its cover.
Soldier second is Strength, +3 melee damage at rank two, which every punch uses, and Brutal Strike, a second 1 AP rush that Dazes. Armsmaster, the Soldier passive, adds +2 blaster and grenade damage on top.
Move with the first point, Uppercut, and use what is left on Brutal Strike or a rifle shot at close range. Sweeping Salvo when three or more are lined up.
| Line | Rank | Focus | At this rank |
|---|---|---|---|
| Sweeping SalvoAssault | 3 / 6 | 7 | Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.4 Advantage, 3 per combat |
| Bull RushAssault | 1 / 6 | 0 | Charge into an enemy, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn |
| Fleet of FootAssault | 3 / 5 | 6 | Increases this Operator's First Movement by 2.0m. |
| Rocket StrikeSoldier | 1 / 5 | 0 | Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat |
| Brutal StrikeSoldier | 1 / 5 | 0 | Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn |
| StrengthSoldier | 2 / 4 | 4 | Increases Melee Damage by +3 and increases the throw range of all Grenades by +3.0m. |
| UppercutUppercut | 3 / 6 | 7 | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn |
Blaster Rifle
Background
Note from Kabb
Left on the Den's datapad while Kabb Uppercut is away.
Missions
Missions that require Kabb in the squad. The operator missions are Kabb's own story; losing Kabb on one of them ends it.
Starting bonds
Where Kabb's bond with each named operator stands when the campaign opens, before anything is earned or lost. Hard starts every pair a tier lower and Expert two; the ladder itself is on the campaign page.
Dilemmas
Every dilemma splits the roster. Taking an option Kabb backs earns bond between everyone who wanted it and Hawks, and costs bond between them and whoever argued the other way.
Appearances
The looks the game ships for this operator, in the creator's own renders, plus the story states it keeps. They are the same person with the same record, so they are listed rather than linked.



