Zero CompanyDatabank
Unit roster / operator
Player character

Tesh Hawks

Best build for Tesh Hawks

Support

Hawks, the enabler

Medic first, because the sixth rank of Combat Stim is the best single line in the game: Strong Stimulant on an ally for the rest of the combat, +3 damage and +12 max health, for 1 AP. Medic has to be the first specialization to reach it, since the second-slot ladder stops at rank five. The 23 focus it costs is almost the whole ceiling, and that is the point: stim the squad on turn one, every fight.

Scoundrel second for Identify Weakness, 1 AP to make an enemy Vulnerable so the next attack on it is a critical hit. First Responder means Hawks carries a Medpac in no slot at all, and Fearless Leader adds Assist damage to every operator just by Hawks being present.

A turn

Combat Stim the two operators who will take fire, Identify Weakness on the elite, then Call for Backup for the operator with the biggest gun.

The recon Hawks below is the other way to run him, and Scout as the second specialization is a middle road: The Spotter on his own shots and Combat Recon for the squad.

The focus, in order
LineRankFocusAt this rank
Morale BoostMedic1 / 60This Operator and all nearby allies increase to 4 stacks of Morale.7 Advantage, 1 per combat
Combat StimMedic6 / 623Grants Strong Stimulant to an ally for the rest of this combat, greatly increasing Max Health, Melee Damage, and Ranged Damage.1 AP
Lifesaving MeasuresMedic1 / 50Medpacs used by this Operator restore an additional +5% Health.
Easy MarkScoundrel1 / 50Marks the chosen enemy allowing this Operator to Assist the next ally that attacks that target.7 Advantage, 1 per turn
Identify WeaknessScoundrel1 / 50Makes a chosen enemy Vulnerable, allowing the next attack to Critically Hit.1 AP
Never Play FairScoundrel1 / 40Increases this Operator's Assist Damage by +1.
Fearless LeaderFearless Leader1 / 60When Hawks is present, increases Assist Damage by +1 for all Operators
Armory
Turbo Cycler BarrelProvides a 9% chance to restore an AP after attacking with this blaster.
Ion Modulator CellIncreases Blaster Damage against Droids by +1 and against Ray Shields.
Long Range Scope ScopeReduces Chance-To-Hit penalties from Range by 5%.
Lightweight Stabilizer StockProvides a 15% chance to gain Evasion when firing this blaster if this Operator does not already have this effect.
Droid Popper utility, 1 APThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.
Thermal Detonator utility, 1 APThrow a powerful explosive Grenade that deals excellent damage.
Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.

Best build for Tesh Hawks

Advantage

Hawks, the recon

Combat Recon is 1 AP for one Advantage per enemy in the area, once a turn, and the area grows with rank. That is a squad's worth of Special Actions paid for without firing a shot: Trick's Bulwark, Cly's darts and Surge, an astromech's Coordinated Support. Tactical Timing at rank three is a 50% chance of another point on each of his own ranged or melee kills, and Ambush spends the whole pool on one shot when nobody else needs it.

Medic second keeps a Combat Stim rank in the kit, three turns of Stimulant at rank two, so the opening still has a buff in it. The Spotter marks whatever his blaster damages, which removes range and smoke penalties for everyone who shoots it next.

A turn

Recon the biggest cluster, spend one shot on whatever the squad is about to focus so it is Spotted, and hold the rest of the AP for Overwatch.

The focus, in order
LineRankFocusAt this rank
AmbushScout2 / 63Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn
Combat ReconScout4 / 69Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn
Tactical TimingScout3 / 56Provides a 50% chance to gain +1 Advantage when this Operator defeats an enemy with a Ranged or Melee Attack.
Morale BoostMedic1 / 50This Operator and all nearby allies increase to 4 stacks of Morale.7 Advantage, 1 per combat
Combat StimMedic2 / 53Grants Stimulant to an ally for 3 Turns, increasing Max Health, Melee Damage, and Ranged Damage.1 AP
Lifesaving MeasuresMedic1 / 40Medpacs used by this Operator restore an additional +5% Health.
Fearless LeaderFearless Leader2 / 63When Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.
Armory
Rapid Cycler BarrelProvides a 6% chance to restore an AP after attacking with this blaster.
Ion Modulator CellIncreases Blaster Damage against Droids by +1 and against Ray Shields.
Long Range Scope ScopeReduces Chance-To-Hit penalties from Range by 5%.
Ergonomic Stabilizer StockIncreases Blaster Damage by +1 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
Droid Popper utility, 1 APThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.
Smoke Bomb utility, 1 APThrow a Grenade that creates a lasting Smoke Cloud. Units standing inside the cloud receive 2 Stacks of Smoke.
Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.

Blaster Rifle

A blaster weapon that is larger and more powerful than a pistol, typically used by military and military-adjacent operators. Blaster rifles are heavier than pistols. Blaster Rifles have excellent Base Damage and good Critical Damage. They can be fired as a Fast Weapon once per turn for 1 AP. Additional shots each turn require 2 AP.

Background

Hawks once served the Republic as Captain of the 100th Clone Company, nicknamed "Zero Company." After a failed assault on Antine decimated the 100th, Hawks was scapegoated and their military career ended. Out of the ashes, Hawks has rebuilt Zero Company as an independent outfit for hire specializing in strategic investigations and tactical combat missions.

Missions

Hawks has to be in the squad for every one of these, and the mission is lost the moment Hawks falls.

Operator missions
Best Served ColdBrentaal IV · Zone CreshCly
Without Honor or HumanitySerolonis · Zone HerfCly
Distress CallFlorrum · Zone KrillJae
You Can't Go Home AgainLuunata · Zone Grek
Buy Cheap, Never SleepAnaxes · Zone FornKabb
Kith and KinMapuzo · Zone GrekKabb
Lord of BetrayalSullust · Zone HerfLuco
Origin of InfectionVandor · Zone EskTel-Rea
SistersDantooine · Zone LethTel-Rea
No Kings, No MastersUmbara · Zone FornTrick, Luco
No Clone Left BehindRyloth · Zone IskTrick
Story missions
OccupationRyloth · Zone Isk
The Serolonis JobSerolonis · Zone Herf
Not Your TurfLothal · Zone Jenth
EavesdroppingCourtsilius · Zone Aurek
Dark WatersCourtsilius · Zone Aurek
Smugglers' DenCourtsilius · Zone Aurek
Casualties of WarBespin · Zone Herf
Enemy IntelligenceOrinda · Zone Grek
Behind Enemy LinesLuunata · Zone Grek
StillwatchVull Quist · Zone Leth
Strike ActionSullust · Zone Herf
Deep CoverUmbara · Zone Forn
Unfinished BusinessKaller · Zone Leth
The Infinite CoilBardan · Zone Esk

Starting bonds

Where Tesh's bond with each named operator stands when the campaign opens, before anything is earned or lost. Hard starts every pair a tier lower and Expert two; the ladder itself is on the campaign page.

AurelioStory and Normal: Neutral · Hard: Disliked · Expert and Absolute: Hated0
Jae MordantStory and Normal: Disliked · Hard: Hated · Expert and Absolute: Despised-1
Kabb UppercutStory and Normal: Disliked · Hard: Hated · Expert and Absolute: Despised-1
Tel-Rea VokossStory and Normal: Disliked · Hard: Hated · Expert and Absolute: Despised-1
TrickStory and Normal: Disliked · Hard: Hated · Expert and Absolute: Despised-1
Cly KullervoStory and Normal: Despised · Hard: Reviled · Expert and Absolute: Reviled-3
Luco BroncStory and Normal: Despised · Hard: Reviled · Expert and Absolute: Reviled-3

Appearances

The species and build presets the character creator opens on. They are the same person with the same record, so they are listed rather than linked; every species has its own page in the character creator.

Devaronian, masculineDevaronian, feminineHuman, feminineMirialan, masculineMirialan, feminineNeimoidian, masculineNeimoidian, feminineOvissian, masculineOvissian, feminineTogruta, masculineTogruta, feminineTwi'lek, masculineTwi'lek, feminineWeequay, masculineWeequay, feminineZabrak, masculineZabrak, feminine

Open the character creator catalogue