Heavy
The Heavy is a frontline combatant, heavily armored and tough as nails. These Operators specialize in survivability and soaking up enemy attacks while out in the open.
Focus ladder
Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.
| Line | I | II | III | IV | V | VI |
|---|---|---|---|---|---|---|
| Ifree / Lv 1 | II3 focus / Lv 2 | III5 focus / Lv 4 | IV7 focus / Lv 6 | V9 focus / Lv 8 | VI10 focus / Lv 9 | |
| Ifree | II2 focus / Lv 1 | III3 focus / Lv 3 | IV4 focus / Lv 5 | V6 focus / Lv 7 | VI8 focus / Lv 8 | |
| Ifree | II2 focus / Lv 1 | III4 focus / Lv 3 | IV6 focus / Lv 5 | V8 focus / Lv 8 |
Starting abilities
Builds that run Heavy
Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

Trick, the wall
Heavy is the only specialization that taunts. Bulwark taunts everything in an area for 4 Advantage and raises Defense for the turn, and Intimidating Posture, which every Heavy starts with, turns each blaster hit into a taunt on that target. Trick takes the role because For My Brothers stands him back up once a mission, and its third rank makes that first knockdown cost no injury. On Hard and Expert the bacta tank is disabled, so that rank is the cheapest medbay visit there is.
Unstoppable at rank three hands back two counter shots at +2 damage, so the enemies he taunts pay for shooting him. Conditioning is +12 health at rank three. Soldier as the second specialization is there for Brutal Strike, a 1 AP rush that Dazes the target, and a Dazed unit cannot attack at all.
Bulwark if there is Advantage for it, otherwise shoot the most dangerous enemy so the hit taunts it. Unstoppable with the spare point. Brutal Strike whatever is left when one enemy needs shutting up. The repeater spends all three points in one burst; a blaster pistol trades that for three separate 1 AP shots, each of which taunts.
Assault as the second specialization gives Bull Rush and Sweeping Salvo instead, a 4 Advantage cone that damages and Disorients everything in it.
| Line | Rank | Focus | At this rank |
|---|---|---|---|
| BulwarkHeavy | 1 / 6 | 0 | Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +2 for the rest of this turn.4 Advantage, 1 per turn |
| UnstoppableHeavy | 3 / 6 | 5 | Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +2 Damage.1 AP, 1 per turn |
| ConditioningHeavy | 3 / 5 | 6 | Increases this Operator's Max Health by +12. |
| Rocket StrikeSoldier | 1 / 5 | 0 | Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat |
| Brutal StrikeSoldier | 1 / 5 | 0 | Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn |
| StrengthSoldier | 1 / 4 | 0 | Increases Melee Damage by +2 and increases the throw range of all Grenades by +2.0m. |
| For My BrothersFor My Brothers | 3 / 4 | 11 | Once per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. Trick does not receive an Injury the first time he is Downed. |