Zero CompanyDatabank
Secondary specialization

Heavy (second specialization)

The Heavy is a frontline combatant, heavily armored and tough as nails. These Operators specialize in survivability and soaking up enemy attacks while out in the open.

Focus tree calculator
Spec:Heavy
Starting passiveBulwark Active
Starting passiveHeavy Armor Training
Starting passiveIntimidating Posture
BulwarkUltimate / Heavy, rank I of V

Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +2 for the rest of this turn.

Cost
4 Advantage
Cooldown
1 per turn
Focus
Base rank, no cost
Roster level
5
24Focus points
remaining
Spent0

Focus ladder

Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.

LineIIIIIIIVV
BulwarkultimateIfree / Lv 5II4 focus / Lv 6III5 focus / Lv 7IV7 focus / Lv 8V10 focus / Lv 9
UnstoppablestandardIfree / Lv 4II3 focus / Lv 5III4 focus / Lv 6IV6 focus / Lv 7V8 focus / Lv 9
ConditioningpassiveIfree / Lv 4II4 focus / Lv 6III6 focus / Lv 8IV8 focus / Lv 9

Starting abilities

Heavy Armor TrainingHeavy Armor TrainingIncreases this Operator's Defense by +2.Passive
Intimidating PostureIntimidating PostureThis Operator's primary Blaster Attacks now Taunt the target on a hit.Passive
Comments

    Builds that run Heavy

    Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

    Tank

    Trick, the wall

    Heavy is the only specialization that taunts. Bulwark taunts everything in an area for 4 Advantage and raises Defense for the turn, and Intimidating Posture, which every Heavy starts with, turns each blaster hit into a taunt on that target. Trick takes the role because For My Brothers stands him back up once a mission, and its third rank makes that first knockdown cost no injury. On Hard and Expert the bacta tank is disabled, so that rank is the cheapest medbay visit there is.

    Unstoppable at rank three hands back two counter shots at +2 damage, so the enemies he taunts pay for shooting him. Conditioning is +12 health at rank three. Soldier as the second specialization is there for Brutal Strike, a 1 AP rush that Dazes the target, and a Dazed unit cannot attack at all.

    A turn

    Bulwark if there is Advantage for it, otherwise shoot the most dangerous enemy so the hit taunts it. Unstoppable with the spare point. Brutal Strike whatever is left when one enemy needs shutting up. The repeater spends all three points in one burst; a blaster pistol trades that for three separate 1 AP shots, each of which taunts.

    Assault as the second specialization gives Bull Rush and Sweeping Salvo instead, a 4 Advantage cone that damages and Disorients everything in it.

    The focus, in order
    LineRankFocusAt this rank
    BulwarkHeavy1 / 60Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +2 for the rest of this turn.4 Advantage, 1 per turn
    UnstoppableHeavy3 / 65Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +2 Damage.1 AP, 1 per turn
    ConditioningHeavy3 / 56Increases this Operator's Max Health by +12.
    Rocket StrikeSoldier1 / 50Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat
    Brutal StrikeSoldier1 / 50Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn
    StrengthSoldier1 / 40Increases Melee Damage by +2 and increases the throw range of all Grenades by +2.0m.
    For My BrothersFor My Brothers3 / 411Once per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. Trick does not receive an Injury the first time he is Downed.
    Armory
    Amplifier BarrelIncreases Blaster Damage by +1 when firing this blaster at Close Range.
    Incendiary Modulator CellInflicts 1 stack Stack of Burning when this blaster hits.
    Targeting Scope ScopeReduces the Chance-To-Hit penalty provided by an enemy's Cover by 10%.
    Balancing Stabilizer StockIncreases Defense by +1 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Medpac utility, 1 APHeals 30% of the target ally's Health. Cannot be used on Droids.
    Thermal Imploder utility, 1 APThrow a powerful explosive Grenade that deals excellent damage.
    Repulsor Units Mk. II utilityIncreases Movement by +1.0m. This bonus affects all of the Operator's moves.