Zero CompanyDatabank
Primary specialization

Sharpshooter

The Sharpshooter is an expert marksman that excels at long-range engagements, focused on singling out and defeating chosen enemies in battle.

Focus tree calculator
Spec:Sharpshooter
Starting passiveSharpshooter Training
Starting passiveCan One Shot
Precision ShotUltimate / Sharpshooter, rank I of VI

Fires a calculated blaster shot that Always hits.

Cost
6 Advantage
Cooldown
1 per turn
Focus
Base rank, no cost
Roster level
1
24Focus points
remaining
Spent0

Focus ladder

Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.

LineIIIIIIIVVVI
Precision ShotultimateIfree / Lv 1II3 focus / Lv 2III4 focus / Lv 4IV6 focus / Lv 6V8 focus / Lv 8VI10 focus / Lv 9
Zero InstandardIfreeII2 focus / Lv 1III3 focus / Lv 3IV4 focus / Lv 5V6 focus / Lv 7VI8 focus / Lv 8
Pick Them OffpassiveIfreeII2 focus / Lv 1III4 focus / Lv 3IV6 focus / Lv 5V8 focus / Lv 8

Starting abilities

Sharpshooter TrainingSharpshooter TrainingThis Operator has a +10% Chance-To-Hit bonus on all Blaster Attacks.Passive
Comments

    Builds that run Sharpshooter

    Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

    Damage

    Jae, the finisher

    Final Shot is her talent: once a turn, when an ally's attack leaves an enemy at 8 health or less (rank three), Jae fires and kills it, no AP spent. Rank four raises that to 10 health and twice a turn, but it costs 21 of the 24 focus on its own, so three is the stop. Zero In at rank three is 1 AP for five stacks of Lethal, +25% to hit and +15% critical chance until she moves; Pick Them Off adds to Overwatch hit chance and damage; Sharpshooter Training is +10% to hit on everything.

    Scout second so each Final Shot kill has a chance to return Advantage through Tactical Timing. A longarm is a Slow weapon, 2 AP a shot, but its critical damage is double a rifle's and Overwatch fires one shot per AP invested, so she sets up, zeroes in, and covers the lane. The RSKF-44 in a utility slot is the sidearm for when two points is too many.

    A turn

    Zero In, Overwatch the approach with what is left, and let Final Shot clean up after the others.

    Luco runs the same tree with Combat Gas in place of Final Shot: 3 Advantage for stacks that each add +5% to hit and +1 damage to his next attack.

    The focus, in order
    LineRankFocusAt this rank
    Precision ShotSharpshooter1 / 60Fires a calculated blaster shot that Always hits.6 Advantage, 1 per turn
    Zero InSharpshooter3 / 65Set up a position for accurate shooting and gain 5 Stacks of Lethal, increasing Chance-To-Hit by +25% and Critical Chance by +15%.1 AP
    Pick Them OffSharpshooter2 / 52Increases Overwatch Chance-To-Hit by +10% and Overwatch Damage by +3.
    AmbushScout1 / 50Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn
    Combat ReconScout1 / 50Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn
    Tactical TimingScout2 / 44Provides a 40% chance to gain +1 Advantage when this Operator defeats an enemy with a Ranged or Melee Attack.
    Final ShotFinal Shot3 / 411Once per turn, Jae immediately fires her blaster and eliminates any enemy left with 8 Health or less after an allied Operator's attack.
    Armory
    Dual Coil Condenser BarrelIncreases Critical Hit Damage by +3 when firing this blaster.
    High-Energy Capacitor CellIncreases Blaster Damage by +2 when attacking with this blaster during the first turn of each combat.
    Elite Targeting Scope ScopeReduces the Chance-To-Hit penalty provided by an enemy's Cover by 20%.
    Lightweight Stabilizer StockProvides a 15% chance to gain Evasion when firing this blaster if this Operator does not already have this effect.
    Custom RSKF-44 utility, 1 APFire a very powerful, but short range armor-piercing pistol shot.
    Stabilizing Underlay utilityGrants Daze Immunity and Stun Immunity while worn.
    Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.
    Damage

    Luco, the marksman

    Combat Gas is Luco's talent and the reason he is built differently to Jae on the same tree. At rank three it is eight stacks of Sharpened Senses, each +5% chance-to-hit and +1 damage, and since 1.2 all of them land on his next ranged or melee attack that turn: +40% and +8 on one longarm shot, for 3 Advantage, with the old once-per-combat limit gone. Rank three is 7 focus of the 24 and rank four is 16, two thirds of the budget for two more stacks, so three is the stop.

    Zero In at rank three is +25% chance-to-hit and +15% critical chance until he moves, and it stacks with the gas. Pick Them Off at rank three puts +15% and +4 damage on every Overwatch shot, which is where a longarm's spare point goes on the turns it does not reposition. Precision Shot stays at rank one: it fires once a turn for six Advantage, so the focus does more on the two lines that improve every shot.

    Scout second because the squad shares one Advantage pool and Precision Shot costs six of it. Tactical Timing at rank two returns a point on 40% of kills, which is the difference between one ultimate a fight and two. Ambush and Combat Recon stay at rank one; they are there to feed the pool, not to do damage a sniper is already doing better.

    A turn

    Gas and Zero In before the shot that has to land, then fire and hold. On the turns he does not move, one shot and Overwatch with the point left over.

    Jae runs the same three lines with Final Shot in place of Combat Gas: hers kills off other people's damage, his makes his own shots land.

    The focus, in order
    LineRankFocusAt this rank
    Precision ShotSharpshooter1 / 60Fires a calculated blaster shot that Always hits.6 Advantage, 1 per turn
    Zero InSharpshooter3 / 65Set up a position for accurate shooting and gain 5 Stacks of Lethal, increasing Chance-To-Hit by +25% and Critical Chance by +15%.1 AP
    Pick Them OffSharpshooter3 / 56Increases Overwatch Chance-To-Hit by +15% and Overwatch Damage by +4.
    AmbushScout1 / 50Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn
    Combat ReconScout1 / 50Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn
    Tactical TimingScout2 / 44Provides a 40% chance to gain +1 Advantage when this Operator defeats an enemy with a Ranged or Melee Attack.
    Combat GasCombat Gas3 / 47Gain 8 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by +5% and Attack Damage by +1 on the next Ranged Attack or Melee Attack this turn.3 Advantage
    Armory
    Dual Coil Condenser BarrelIncreases Critical Hit Damage by +3 when firing this blaster.
    High-Energy Capacitor CellIncreases Blaster Damage by +2 when attacking with this blaster during the first turn of each combat.
    Sniper's Scope ScopeIncreases Critical Chance by +9% when attacking with this blaster.
    Advanced Balancing Stabilizer StockIncreases Defense by +2 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.
    Stabilizing Underlay utilityGrants Daze Immunity and Stun Immunity while worn.
    Custom RSKF-44 utility, 1 APFire a very powerful, but short range armor-piercing pistol shot.