Zero CompanyDatabank
Primary specialization

Soldier

The Soldier is a mainstay offensive unit, capable of engaging enemies at close to medium-range with melee, grenades, heavy blaster fire, and a powerful rocket launcher.

Focus tree calculator
Spec:Soldier
Starting passiveArmsmaster
Rocket StrikeUltimate / Soldier, rank I of VI

Fire a powerful rocket that explodes on impact, damaging all targets in the blast.

Damage
16
Cost
10 Advantage
Cooldown
1 per combat
Focus
Base rank, no cost
Roster level
1
24Focus points
remaining
Spent0

Focus ladder

Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.

LineIIIIIIIVVVI
Rocket StrikeultimateIfree / Lv 1II3 focus / Lv 2III4 focus / Lv 4IV6 focus / Lv 6V8 focus / Lv 8VI10 focus / Lv 9
Brutal StrikestandardIfreeII2 focus / Lv 1III3 focus / Lv 3IV4 focus / Lv 5V6 focus / Lv 7VI8 focus / Lv 8
StrengthpassiveIfreeII2 focus / Lv 1III4 focus / Lv 3IV6 focus / Lv 5V8 focus / Lv 8

Starting abilities

ArmsmasterArmsmasterIncreases Blaster Damage and Grenade Damage by +2.Passive
Comments

    Builds that run Soldier

    Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

    Tank

    Trick, the wall

    Heavy is the only specialization that taunts. Bulwark taunts everything in an area for 4 Advantage and raises Defense for the turn, and Intimidating Posture, which every Heavy starts with, turns each blaster hit into a taunt on that target. Trick takes the role because For My Brothers stands him back up once a mission, and its third rank makes that first knockdown cost no injury. On Hard and Expert the bacta tank is disabled, so that rank is the cheapest medbay visit there is.

    Unstoppable at rank three hands back two counter shots at +2 damage, so the enemies he taunts pay for shooting him. Conditioning is +12 health at rank three. Soldier as the second specialization is there for Brutal Strike, a 1 AP rush that Dazes the target, and a Dazed unit cannot attack at all.

    A turn

    Bulwark if there is Advantage for it, otherwise shoot the most dangerous enemy so the hit taunts it. Unstoppable with the spare point. Brutal Strike whatever is left when one enemy needs shutting up. The repeater spends all three points in one burst; a blaster pistol trades that for three separate 1 AP shots, each of which taunts.

    Assault as the second specialization gives Bull Rush and Sweeping Salvo instead, a 4 Advantage cone that damages and Disorients everything in it.

    The focus, in order
    LineRankFocusAt this rank
    BulwarkHeavy1 / 60Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +2 for the rest of this turn.4 Advantage, 1 per turn
    UnstoppableHeavy3 / 65Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +2 Damage.1 AP, 1 per turn
    ConditioningHeavy3 / 56Increases this Operator's Max Health by +12.
    Rocket StrikeSoldier1 / 50Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat
    Brutal StrikeSoldier1 / 50Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn
    StrengthSoldier1 / 40Increases Melee Damage by +2 and increases the throw range of all Grenades by +2.0m.
    For My BrothersFor My Brothers3 / 411Once per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. Trick does not receive an Injury the first time he is Downed.
    Armory
    Amplifier BarrelIncreases Blaster Damage by +1 when firing this blaster at Close Range.
    Incendiary Modulator CellInflicts 1 stack Stack of Burning when this blaster hits.
    Targeting Scope ScopeReduces the Chance-To-Hit penalty provided by an enemy's Cover by 10%.
    Balancing Stabilizer StockIncreases Defense by +1 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Medpac utility, 1 APHeals 30% of the target ally's Health. Cannot be used on Droids.
    Thermal Imploder utility, 1 APThrow a powerful explosive Grenade that deals excellent damage.
    Repulsor Units Mk. II utilityIncreases Movement by +1.0m. This bonus affects all of the Operator's moves.
    Front line

    Kabb, the puncher

    Uppercut is Kabb's talent, a 1 AP rush and punch that pushes the target backwards, and a push next to a drop is a kill regardless of health. Assault gives Fleet of Foot, +2.0m on the first move at rank three, and Sweeping Salvo, 4 Advantage for a cone that damages and Disorients everyone in it (a -20% chance-to-hit penalty on their ranged attacks). Strike The Flanks, the Assault starting passive, is +20% critical chance against Exposed enemies, and a pushed enemy is usually out of its cover.

    Soldier second is Strength, +3 melee damage at rank two, which every punch uses, and Brutal Strike, a second 1 AP rush that Dazes. Armsmaster, the Soldier passive, adds +2 blaster and grenade damage on top.

    A turn

    Move with the first point, Uppercut, and use what is left on Brutal Strike or a rifle shot at close range. Sweeping Salvo when three or more are lined up.

    The focus, in order
    LineRankFocusAt this rank
    Sweeping SalvoAssault3 / 67Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.4 Advantage, 1 per combat
    Bull RushAssault1 / 60Charge into an enemy, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn
    Fleet of FootAssault3 / 56Increases this Operator's First Movement by 2.0m.
    Rocket StrikeSoldier1 / 50Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat
    Brutal StrikeSoldier1 / 50Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn
    StrengthSoldier2 / 44Increases Melee Damage by +3 and increases the throw range of all Grenades by +3.0m.
    UppercutUppercut3 / 67Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn
    Armory
    Amplifier BarrelIncreases Blaster Damage by +1 when firing this blaster at Close Range.
    High-Energy Capacitor CellIncreases Blaster Damage by +2 when attacking with this blaster during the first turn of each combat.
    Targeting Scope ScopeReduces the Chance-To-Hit penalty provided by an enemy's Cover by 10%.
    Ergonomic Stabilizer StockIncreases Blaster Damage by +1 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Concussion Grenade Mk. II utility, 1 APThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.
    Medpac utility, 1 APHeals 30% of the target ally's Health. Cannot be used on Droids.
    Repulsor Units Mk. II utilityIncreases Movement by +1.0m. This bonus affects all of the Operator's moves.