Zero CompanyDatabank
Secondary specialization

Scoundrel (second specialization)

The Scoundrel is a wildcard, adept at taking advantage of situations without much preparation and taking advantage of every opportunity in combat.

Focus tree calculator
Spec:Scoundrel
Starting passiveScoundrel's Instinct
Easy MarkUltimate / Scoundrel, rank I of V

Marks the chosen enemy allowing this Operator to Assist the next ally that attacks that target.

Cost
7 Advantage
Cooldown
1 per turn
Focus
Base rank, no cost
Roster level
5
24Focus points
remaining
Spent0

Focus ladder

Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.

LineIIIIIIIVV
Easy MarkultimateIfree / Lv 5II4 focus / Lv 6III5 focus / Lv 7IV7 focus / Lv 8V10 focus / Lv 9
Identify WeaknessstandardIfree / Lv 4II3 focus / Lv 5III4 focus / Lv 6IV6 focus / Lv 7V8 focus / Lv 9
Never Play FairpassiveIfree / Lv 4II4 focus / Lv 6III6 focus / Lv 8IV8 focus / Lv 9

Starting abilities

Scoundrel's InstinctScoundrel's InstinctAll of this Operator's attacks Penetrate the target's defenses, ignoring up to 4 points of Defense.Passive
Comments

    Builds that run Scoundrel

    Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

    Support

    Hawks, the enabler

    Medic first, because the sixth rank of Combat Stim is the best single line in the game: Strong Stimulant on an ally for the rest of the combat, +3 damage and +12 max health, for 1 AP. Medic has to be the first specialization to reach it, since the second-slot ladder stops at rank five. The 23 focus it costs is almost the whole ceiling, and that is the point: stim the squad on turn one, every fight.

    Scoundrel second for Identify Weakness, 1 AP to make an enemy Vulnerable so the next attack on it is a critical hit. First Responder means Hawks carries a Medpac in no slot at all, and Fearless Leader adds Assist damage to every operator just by Hawks being present.

    A turn

    Combat Stim the two operators who will take fire, Identify Weakness on the elite, then Call for Backup for the operator with the biggest gun.

    The recon Hawks below is the other way to run him, and Scout as the second specialization is a middle road: The Spotter on his own shots and Combat Recon for the squad.

    The focus, in order
    LineRankFocusAt this rank
    Morale BoostMedic1 / 60This Operator and all nearby allies increase to 4 stacks of Morale.7 Advantage, 1 per combat
    Combat StimMedic6 / 623Grants Strong Stimulant to an ally for the rest of this combat, greatly increasing Max Health, Melee Damage, and Ranged Damage.1 AP
    Lifesaving MeasuresMedic1 / 50Medpacs used by this Operator restore an additional +5% Health.
    Easy MarkScoundrel1 / 50Marks the chosen enemy allowing this Operator to Assist the next ally that attacks that target.7 Advantage, 1 per turn
    Identify WeaknessScoundrel1 / 50Makes a chosen enemy Vulnerable, allowing the next attack to Critically Hit.1 AP
    Never Play FairScoundrel1 / 40Increases this Operator's Assist Damage by +1.
    Fearless LeaderFearless Leader1 / 60When Hawks is present, increases Assist Damage by +1 for all Operators
    Armory
    Turbo Cycler BarrelProvides a 9% chance to restore an AP after attacking with this blaster.
    Ion Modulator CellIncreases Blaster Damage against Droids by +1 and against Ray Shields.
    Long Range Scope ScopeReduces Chance-To-Hit penalties from Range by 5%.
    Lightweight Stabilizer StockProvides a 15% chance to gain Evasion when firing this blaster if this Operator does not already have this effect.
    Droid Popper utility, 1 APThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.
    Thermal Detonator utility, 1 APThrow a powerful explosive Grenade that deals excellent damage.
    Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.