Luco Bronc
Best build for Luco Bronc

Luco, the marksman
Combat Gas is Luco's talent and the reason he is built differently to Jae on the same tree. At rank three it is eight stacks of Sharpened Senses, each +5% chance-to-hit and +1 damage, and since 1.2 all of them land on his next ranged or melee attack that turn: +40% and +8 on one longarm shot, for 3 Advantage, with the old once-per-combat limit gone. Rank three is 7 focus of the 24 and rank four is 16, two thirds of the budget for two more stacks, so three is the stop.
Zero In at rank three is +25% chance-to-hit and +15% critical chance until he moves, and it stacks with the gas. Pick Them Off at rank three puts +15% and +4 damage on every Overwatch shot, which is where a longarm's spare point goes on the turns it does not reposition. Precision Shot stays at rank one: it fires once a turn for six Advantage, so the focus does more on the two lines that improve every shot.
Scout second because the squad shares one Advantage pool and Precision Shot costs six of it. Tactical Timing at rank two returns a point on 40% of kills, which is the difference between one ultimate a fight and two. Ambush and Combat Recon stay at rank one; they are there to feed the pool, not to do damage a sniper is already doing better.
Gas and Zero In before the shot that has to land, then fire and hold. On the turns he does not move, one shot and Overwatch with the point left over.
Jae runs the same three lines with Final Shot in place of Combat Gas: hers kills off other people's damage, his makes his own shots land.
| Line | Rank | Focus | At this rank |
|---|---|---|---|
| Precision ShotSharpshooter | 1 / 6 | 0 | Fires a calculated blaster shot that Always hits.6 Advantage, 1 per turn |
| Zero InSharpshooter | 3 / 6 | 5 | Set up a position for accurate shooting and gain 5 Stacks of Lethal, increasing Chance-To-Hit by +25% and Critical Chance by +15%.1 AP |
| Pick Them OffSharpshooter | 3 / 5 | 6 | Increases Overwatch Chance-To-Hit by +15% and Overwatch Damage by +4. |
| AmbushScout | 1 / 5 | 0 | Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn |
| Combat ReconScout | 1 / 5 | 0 | Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn |
| Tactical TimingScout | 2 / 4 | 4 | Provides a 40% chance to gain +1 Advantage when this Operator defeats an enemy with a Ranged or Melee Attack. |
| Combat GasCombat Gas | 3 / 4 | 7 | Gain 8 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by +5% and Attack Damage by +1 on the next Ranged Attack or Melee Attack this turn.3 Advantage |
Longarm Blaster
Background
Note from Runa
Left on the Den's datapad while Luco Bronc is away.
Missions
Missions that require Luco in the squad. The operator missions are Luco's own story; losing Luco on one of them ends it.
Starting bonds
Where Luco's bond with each named operator stands when the campaign opens, before anything is earned or lost. Hard starts every pair a tier lower and Expert two; the ladder itself is on the campaign page.
Dilemmas
Every dilemma splits the roster. Taking an option Luco backs earns bond between everyone who wanted it and Hawks, and costs bond between them and whoever argued the other way.
Appearances
The looks the game ships for this operator, in the creator's own renders, plus the story states it keeps. They are the same person with the same record, so they are listed rather than linked.



