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Operations log / operation
Bond

Shore Leave

The Den's been drifting for a while now, and everyone's feeling a little stir crazy. Some operators are requesting use of the Caisson for recreational trips to nearby spaceport towns. Others argue that shore leave is too dangerous to risk with an Imperial warrant on our heads. What should we do?

The choice

What the operation puts to you, what each answer pays, and how it turned out. An option with two outcomes is one that can go wrong.

This one is a dilemma, so the roster has opinions about it. Everyone who backs the option you pick gains bond with Hawks and with each other, everyone who opposes it loses bond with Hawks, and a backer and an opposer lose bond between themselves. The six written operators react by name; anyone you recruit or create reacts by their dilemma archetype.

AAllow shore leave. Our operators can take care of themselves.

Meevo dropped some of our operators off at a nearby spaceport town. There were a few close scrapes with the local Imperial garrison, but on the whole a good time was had by all.

Strongly forCly Kullervo, Kabb Uppercut, Rogue, Wildcard
AgainstTel-Rea Vokoss, Gunny, Specialist
Strongly againstTrick, Professional

BDon't allow shore leave. We can't take the risk.

Some operators grumbled, but at least we didn't draw any Imperial attention.

Strongly forTrick, Professional, Rake, Specialist
ForTel-Rea Vokoss, Mentor
AgainstKabb Uppercut, Bruiser, Maverick, Rogue
Strongly againstCly Kullervo, Wildcard

COnly allow shore leave to safe locations. We need to make sure there's no Imperial presence.

We identified a safe spaceport town for our operators to blow off steam. A good time was had by all, and the Empire is none the wiser.

Strongly forTel-Rea Vokoss
ForJae Mordant, Trick, Firebrand, Maverick, Professional
AgainstKabb Uppercut, Luco Bronc, Bruiser, Gunny, Wildcard
Strongly againstRake, Rogue

On completion

n/a

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