Trick
Best build for Trick

Trick, the wall
Heavy is the only specialization that taunts. Bulwark taunts everything in an area for 4 Advantage and raises Defense for the turn, and Intimidating Posture, which every Heavy starts with, turns each blaster hit into a taunt on that target. Trick takes the role because For My Brothers stands him back up once a mission, and its third rank makes that first knockdown cost no injury. On Hard and Expert the bacta tank is disabled, so that rank is the cheapest medbay visit there is.
Unstoppable at rank three hands back two counter shots at +2 damage, so the enemies he taunts pay for shooting him. Conditioning is +12 health at rank three. Soldier as the second specialization is there for Brutal Strike, a 1 AP rush that Dazes the target, and a Dazed unit cannot attack at all.
Bulwark if there is Advantage for it, otherwise shoot the most dangerous enemy so the hit taunts it. Unstoppable with the spare point. Brutal Strike whatever is left when one enemy needs shutting up. The repeater spends all three points in one burst; a blaster pistol trades that for three separate 1 AP shots, each of which taunts.
Assault as the second specialization gives Bull Rush and Sweeping Salvo instead, a 4 Advantage cone that damages and Disorients everything in it.
| Line | Rank | Focus | At this rank |
|---|---|---|---|
| BulwarkHeavy | 1 / 6 | 0 | Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +2 for the rest of this turn.4 Advantage, 1 per turn |
| UnstoppableHeavy | 3 / 6 | 5 | Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +2 Damage.1 AP, 1 per turn |
| ConditioningHeavy | 3 / 5 | 6 | Increases this Operator's Max Health by +12. |
| Rocket StrikeSoldier | 1 / 5 | 0 | Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat |
| Brutal StrikeSoldier | 1 / 5 | 0 | Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn |
| StrengthSoldier | 1 / 4 | 0 | Increases Melee Damage by +2 and increases the throw range of all Grenades by +2.0m. |
| For My BrothersFor My Brothers | 3 / 4 | 11 | Once per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. Trick does not receive an Injury the first time he is Downed. |
Repeater
Background
Note from M-3VO
Left on the Den's datapad while Trick is away.
Missions
Missions that require Trick in the squad. The operator missions are Trick's own story; losing Trick on one of them ends it.
Starting bonds
Where Trick's bond with each named operator stands when the campaign opens, before anything is earned or lost. Hard starts every pair a tier lower and Expert two; the ladder itself is on the campaign page.
Dilemmas
Every dilemma splits the roster. Taking an option Trick backs earns bond between everyone who wanted it and Hawks, and costs bond between them and whoever argued the other way.
Appearances
The looks the game ships for this operator, in the creator's own renders, plus the story states it keeps. They are the same person with the same record, so they are listed rather than linked.



