Soldier (second specialization)
The Soldier is a mainstay offensive unit, capable of engaging enemies at close to medium-range with melee, grenades, heavy blaster fire, and a powerful rocket launcher.
Fire a powerful rocket that explodes on impact, damaging all targets in the blast.
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Focus ladder
Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.
Starting abilities
Builds that run Soldier
Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

Trick, the wall
Heavy is the only specialization that taunts. Bulwark taunts everything in an area for 4 Advantage and raises Defense for the turn, and Intimidating Posture, which every Heavy starts with, turns each blaster hit into a taunt on that target. Trick takes the role because For My Brothers stands him back up once a mission, and its third rank makes that first knockdown cost no injury. On Hard and Expert the bacta tank is disabled, so that rank is the cheapest medbay visit there is.
Unstoppable at rank three hands back two counter shots at +2 damage, so the enemies he taunts pay for shooting him. Conditioning is +12 health at rank three. Soldier as the second specialization is there for Brutal Strike, a 1 AP rush that Dazes the target, and a Dazed unit cannot attack at all.
Bulwark if there is Advantage for it, otherwise shoot the most dangerous enemy so the hit taunts it. Unstoppable with the spare point. Brutal Strike whatever is left when one enemy needs shutting up. The repeater spends all three points in one burst; a blaster pistol trades that for three separate 1 AP shots, each of which taunts.
Assault as the second specialization gives Bull Rush and Sweeping Salvo instead, a 4 Advantage cone that damages and Disorients everything in it.
| Line | Rank | Focus | At this rank |
|---|---|---|---|
| BulwarkHeavy | 1 / 6 | 0 | Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +2 for the rest of this turn.4 Advantage, 1 per turn |
| UnstoppableHeavy | 3 / 6 | 5 | Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +2 Damage.1 AP, 1 per turn |
| ConditioningHeavy | 3 / 5 | 6 | Increases this Operator's Max Health by +12. |
| Rocket StrikeSoldier | 1 / 5 | 0 | Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat |
| Brutal StrikeSoldier | 1 / 5 | 0 | Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn |
| StrengthSoldier | 1 / 4 | 0 | Increases Melee Damage by +2 and increases the throw range of all Grenades by +2.0m. |
| For My BrothersFor My Brothers | 3 / 4 | 11 | Once per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. Trick does not receive an Injury the first time he is Downed. |

Kabb, the puncher
Uppercut is Kabb's talent, a 1 AP rush and punch that pushes the target backwards, and a push next to a drop is a kill regardless of health. Assault gives Fleet of Foot, +2.0m on the first move at rank three, and Sweeping Salvo, 4 Advantage for a cone that damages and Disorients everyone in it (a -20% chance-to-hit penalty on their ranged attacks). Strike The Flanks, the Assault starting passive, is +20% critical chance against Exposed enemies, and a pushed enemy is usually out of its cover.
Soldier second is Strength, +3 melee damage at rank two, which every punch uses, and Brutal Strike, a second 1 AP rush that Dazes. Armsmaster, the Soldier passive, adds +2 blaster and grenade damage on top.
Move with the first point, Uppercut, and use what is left on Brutal Strike or a rifle shot at close range. Sweeping Salvo when three or more are lined up.
| Line | Rank | Focus | At this rank |
|---|---|---|---|
| Sweeping SalvoAssault | 3 / 6 | 7 | Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.4 Advantage, 3 per combat |
| Bull RushAssault | 1 / 6 | 0 | Charge into an enemy, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn |
| Fleet of FootAssault | 3 / 5 | 6 | Increases this Operator's First Movement by 2.0m. |
| Rocket StrikeSoldier | 1 / 5 | 0 | Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat |
| Brutal StrikeSoldier | 1 / 5 | 0 | Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn |
| StrengthSoldier | 2 / 4 | 4 | Increases Melee Damage by +3 and increases the throw range of all Grenades by +3.0m. |
| UppercutUppercut | 3 / 6 | 7 | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn |