Assault
The Assault is a frontline fighter that excels at maneuvering in battle to score medium to close-range kills against targets hiding in cover. Operators trained in this way are lethal opponents.
Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.
remaining
Focus ladder
Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.
| Line | I | II | III | IV | V | VI |
|---|---|---|---|---|---|---|
| Ifree / Lv 1 | II3 focus / Lv 2 | III4 focus / Lv 4 | IV6 focus / Lv 6 | V8 focus / Lv 8 | VI10 focus / Lv 9 | |
| Ifree | II2 focus / Lv 1 | III3 focus / Lv 3 | IV4 focus / Lv 5 | V6 focus / Lv 7 | VI8 focus / Lv 8 | |
| Ifree | II2 focus / Lv 1 | III4 focus / Lv 3 | IV6 focus / Lv 5 | V8 focus / Lv 8 |
Starting abilities
Builds that run Assault
Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

Kabb, the puncher
Uppercut is Kabb's talent, a 1 AP rush and punch that pushes the target backwards, and a push next to a drop is a kill regardless of health. Assault gives Fleet of Foot, +2.0m on the first move at rank three, and Sweeping Salvo, 4 Advantage for a cone that damages and Disorients everyone in it (a -20% chance-to-hit penalty on their ranged attacks). Strike The Flanks, the Assault starting passive, is +20% critical chance against Exposed enemies, and a pushed enemy is usually out of its cover.
Soldier second is Strength, +3 melee damage at rank two, which every punch uses, and Brutal Strike, a second 1 AP rush that Dazes. Armsmaster, the Soldier passive, adds +2 blaster and grenade damage on top.
Move with the first point, Uppercut, and use what is left on Brutal Strike or a rifle shot at close range. Sweeping Salvo when three or more are lined up.
| Line | Rank | Focus | At this rank |
|---|---|---|---|
| Sweeping SalvoAssault | 3 / 6 | 7 | Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.4 Advantage, 3 per combat |
| Bull RushAssault | 1 / 6 | 0 | Charge into an enemy, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn |
| Fleet of FootAssault | 3 / 5 | 6 | Increases this Operator's First Movement by 2.0m. |
| Rocket StrikeSoldier | 1 / 5 | 0 | Fire a powerful rocket that explodes on impact, damaging all targets in the blast.10 Advantage, 1 per combat |
| Brutal StrikeSoldier | 1 / 5 | 0 | Rush and strike a target, dealing Melee Damage and Dazing.1 AP, 1 per turn |
| StrengthSoldier | 2 / 4 | 4 | Increases Melee Damage by +3 and increases the throw range of all Grenades by +3.0m. |
| UppercutUppercut | 3 / 6 | 7 | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards.1 AP, 1 per turn |