Zero CompanyDatabank
Secondary specialization

Scout (second specialization)

The Scout is a tactical Operator trained in ambush and reconnaissance tactics. Their planning and timing benefit their entire team, creating opportunities where none exist.

Focus tree calculator
Spec:Scout
Starting passiveThe Spotter
AmbushUltimate / Scout, rank I of V

Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.

Cost
All remaining Advantage
Cooldown
1 per turn
Focus
Base rank, no cost
Roster level
5
24Focus points
remaining
Spent0

Focus ladder

Each line upgrades one ability. Under each rank: what that rank costs on top of the one before, and the roster level it asks for. Click a rank in the tree above to read it.

LineIIIIIIIVV
AmbushultimateIfree / Lv 5II4 focus / Lv 6III5 focus / Lv 7IV7 focus / Lv 8V10 focus / Lv 9
Combat ReconstandardIfree / Lv 4II3 focus / Lv 5III4 focus / Lv 6IV6 focus / Lv 7V8 focus / Lv 9
Tactical TimingpassiveIfree / Lv 4II4 focus / Lv 6III6 focus / Lv 8IV8 focus / Lv 9

Starting abilities

The SpotterThe SpotterWhen this Operator damages an enemy with their blaster, that enemy is Spotted.Passive
Comments

    Builds that run Scout

    Each one is the focus in the order it is spent, within the 24 focus an operator earns in a campaign, and each opens in the build planner with its ranks, weapon, mods and utility items set.

    Advantage

    Hawks, the recon

    Combat Recon is 1 AP for one Advantage per enemy in the area, once a turn, and the area grows with rank. That is a squad's worth of Special Actions paid for without firing a shot: Trick's Bulwark, Cly's darts and Surge, an astromech's Coordinated Support. Tactical Timing at rank three is a 50% chance of another point on each of his own ranged or melee kills, and Ambush spends the whole pool on one shot when nobody else needs it.

    Medic second keeps a Combat Stim rank in the kit, three turns of Stimulant at rank two, so the opening still has a buff in it. The Spotter marks whatever his blaster damages, which removes range and smoke penalties for everyone who shoots it next.

    A turn

    Recon the biggest cluster, spend one shot on whatever the squad is about to focus so it is Spotted, and hold the rest of the AP for Overwatch.

    The focus, in order
    LineRankFocusAt this rank
    AmbushScout2 / 63Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn
    Combat ReconScout4 / 69Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn
    Tactical TimingScout3 / 56Provides a 50% chance to gain +1 Advantage when this Operator defeats an enemy with a Ranged or Melee Attack.
    Morale BoostMedic1 / 50This Operator and all nearby allies increase to 4 stacks of Morale.7 Advantage, 1 per combat
    Combat StimMedic2 / 53Grants Stimulant to an ally for 3 Turns, increasing Max Health, Melee Damage, and Ranged Damage.1 AP
    Lifesaving MeasuresMedic1 / 40Medpacs used by this Operator restore an additional +5% Health.
    Fearless LeaderFearless Leader2 / 63When Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.
    Armory
    Rapid Cycler BarrelProvides a 6% chance to restore an AP after attacking with this blaster.
    Ion Modulator CellIncreases Blaster Damage against Droids by +1 and against Ray Shields.
    Long Range Scope ScopeReduces Chance-To-Hit penalties from Range by 5%.
    Ergonomic Stabilizer StockIncreases Blaster Damage by +1 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Droid Popper utility, 1 APThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.
    Smoke Bomb utility, 1 APThrow a Grenade that creates a lasting Smoke Cloud. Units standing inside the cloud receive 2 Stacks of Smoke.
    Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.
    Damage

    The chain

    Human recruitGunslinger+ScoutGritDC-17, blaster pistol

    A blaster pistol fires for 1 AP without limit, and every Gunslinger starts with Onslaught, +1 blaster damage for each attack made in the turn. Quick Draw is a 1 AP sidearm shot on top of that, and Keen Eye at rank three is +12% critical chance on every ranged attack. So the loop is: shoot the weakest enemy first, let the damage climb, and put the last shot into the one that matters.

    Scout second for the fuel and the accuracy. The Spotter marks anything the pistol damages, which strips range and smoke penalties from the follow-ups; Tactical Timing turns kills into Advantage; Open Fire spends that Advantage on two more shots without touching AP, and Ambush on one big one. A recruit can be built for this at Recruitment on day one.

    A turn

    Quick Draw the enemy with the least health, again if it fell, then Open Fire or the pistol into the elite once Onslaught has stacked.

    The mods are the action economy: a Cycler is a chance to refund the AP after each shot, the Ergonomic adds damage after the first attack, the Capacitor adds damage on the opening turn, and the Auto-Scope negates cover.

    The focus, in order
    LineRankFocusAt this rank
    Open FireGunslinger1 / 60Fire 2 Times at any combination of enemies.9 Advantage
    Quick DrawGunslinger4 / 69Fire a lightning fast sidearm pistol shot.1 AP
    Keen EyeGunslinger3 / 56Increases this Operator's Critical Chance for all Ranged Attacks by +12%.
    AmbushScout1 / 50Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn
    Combat ReconScout2 / 53Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn
    Tactical TimingScout2 / 44Provides a 40% chance to gain +1 Advantage when this Operator defeats an enemy with a Ranged or Melee Attack.
    GritGrit1 / 40Applies 1 stack of Invulnerable to this Operator.1 AP, 1 per turn
    Armory
    Lightning Cycler BarrelProvides a 12% chance to restore an AP after attacking with this blaster.
    High-Energy Capacitor CellIncreases Blaster Damage by +2 when attacking with this blaster during the first turn of each combat.
    Auto-Scope ScopeCompletely negates an enemy's Cover bonus.
    Custom Ergonomic StockIncreases Blaster Damage by +2 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Scattergun Mk. II utility, 2 APFire a short range, wide-angled blast that damages everything in the target area.
    Medpac utility, 1 APHeals 30% of the target ally's Health. Cannot be used on Droids.
    Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.
    Damage

    Cly, the storm

    Her whole kit runs on Advantage, not AP. ElectroWeb Dart Shocks a target for 2 Advantage (1 at rank six) and halves its movement; ElectroWeb Surge is 4 Advantage for a blast around Cly and around every darted enemy, and those blasts ignore Defense. Combat Jump moves her for 2 Advantage and pushes enemies at the landing. None of it spends an action point, so the three AP are still there for the pistol or a Scattergun.

    Scout second is the fuel: Combat Recon returns one Advantage per enemy scanned for 1 AP, and Tactical Timing adds a chance of another on each kill. Ruthless is +4 critical damage at rank three, for the pistol shots that follow. Gunslinger instead gives Quick Draw and Keen Eye if the squad already has a Scout feeding her.

    A turn

    Dart two or three enemies, jump into the middle if they are spread, Surge, then spend the AP on a Scattergun into the cluster.

    The focus, in order
    LineRankFocusAt this rank
    ElectroWeb SurgeWarrior3 / 67Emit electrical blast around Cly and each enemy with a Dart. These blasts Ignore Defense.4 Advantage
    ElectroWeb DartWarrior3 / 65Fire an electrified dart that Shocks the target and can be detonated by ElectroWeb Surge.2 Advantage, 3 per turn
    RuthlessWarrior3 / 56Increases Cly's Critical Damage by +4.
    AmbushScout1 / 50Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn
    Combat ReconScout2 / 53Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn
    Tactical TimingScout1 / 40Provides a 30% chance to gain +1 Advantage when this Operator defeats an enemy with a Ranged or Melee Attack.
    Combat JumpCombat Jump1 / 40Jump to a target location, Pushing nearby enemies out of position.2 Advantage, 1 per turn
    Armory
    Spiral Condenser BarrelIncreases Critical Hit Damage by +4 when firing this blaster.
    Ion Modulator CellIncreases Blaster Damage against Droids by +1 and against Ray Shields.
    Assassin's Scope ScopeIncreases Critical Chance by +12% when attacking with this blaster.
    Ergonomic Stabilizer StockIncreases Blaster Damage by +1 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Scattergun Mk. II utility, 2 APFire a short range, wide-angled blast that damages everything in the target area.
    Medpac utility, 1 APHeals 30% of the target ally's Health. Cannot be used on Droids.
    Thermal Imploder utility, 1 APThrow a powerful explosive Grenade that deals excellent damage.
    Damage

    Jae, the finisher

    Final Shot is her talent: once a turn, when an ally's attack leaves an enemy at 8 health or less (rank three), Jae fires and kills it, no AP spent. Rank four raises that to 10 health and twice a turn, but it costs 21 of the 24 focus on its own, so three is the stop. Zero In at rank three is 1 AP for five stacks of Lethal, +25% to hit and +15% critical chance until she moves; Pick Them Off adds to Overwatch hit chance and damage; Sharpshooter Training is +10% to hit on everything.

    Scout second so each Final Shot kill has a chance to return Advantage through Tactical Timing. A longarm is a Slow weapon, 2 AP a shot, but its critical damage is double a rifle's and Overwatch fires one shot per AP invested, so she sets up, zeroes in, and covers the lane. The RSKF-44 in a utility slot is the sidearm for when two points is too many.

    A turn

    Zero In, Overwatch the approach with what is left, and let Final Shot clean up after the others.

    Luco runs the same tree with Combat Gas in place of Final Shot: 3 Advantage for stacks that each add +5% to hit and +1 damage to his next attack.

    The focus, in order
    LineRankFocusAt this rank
    Precision ShotSharpshooter1 / 60Fires a calculated blaster shot that Always hits.6 Advantage, 1 per turn
    Zero InSharpshooter3 / 65Set up a position for accurate shooting and gain 5 Stacks of Lethal, increasing Chance-To-Hit by +25% and Critical Chance by +15%.1 AP
    Pick Them OffSharpshooter2 / 52Increases Overwatch Chance-To-Hit by +10% and Overwatch Damage by +3.
    AmbushScout1 / 50Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn
    Combat ReconScout1 / 50Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn
    Tactical TimingScout2 / 44Provides a 40% chance to gain +1 Advantage when this Operator defeats an enemy with a Ranged or Melee Attack.
    Final ShotFinal Shot3 / 411Once per turn, Jae immediately fires her blaster and eliminates any enemy left with 8 Health or less after an allied Operator's attack.
    Armory
    Dual Coil Condenser BarrelIncreases Critical Hit Damage by +3 when firing this blaster.
    High-Energy Capacitor CellIncreases Blaster Damage by +2 when attacking with this blaster during the first turn of each combat.
    Elite Targeting Scope ScopeReduces the Chance-To-Hit penalty provided by an enemy's Cover by 20%.
    Lightweight Stabilizer StockProvides a 15% chance to gain Evasion when firing this blaster if this Operator does not already have this effect.
    Custom RSKF-44 utility, 1 APFire a very powerful, but short range armor-piercing pistol shot.
    Stabilizing Underlay utilityGrants Daze Immunity and Stun Immunity while worn.
    Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.
    Damage

    Luco, the marksman

    Combat Gas is Luco's talent and the reason he is built differently to Jae on the same tree. At rank three it is eight stacks of Sharpened Senses, each +5% chance-to-hit and +1 damage, and since 1.2 all of them land on his next ranged or melee attack that turn: +40% and +8 on one longarm shot, for 3 Advantage, with the old once-per-combat limit gone. Rank three is 7 focus of the 24 and rank four is 16, two thirds of the budget for two more stacks, so three is the stop.

    Zero In at rank three is +25% chance-to-hit and +15% critical chance until he moves, and it stacks with the gas. Pick Them Off at rank three puts +15% and +4 damage on every Overwatch shot, which is where a longarm's spare point goes on the turns it does not reposition. Precision Shot stays at rank one: it fires once a turn for six Advantage, so the focus does more on the two lines that improve every shot.

    Scout second because the squad shares one Advantage pool and Precision Shot costs six of it. Tactical Timing at rank two returns a point on 40% of kills, which is the difference between one ultimate a fight and two. Ambush and Combat Recon stay at rank one; they are there to feed the pool, not to do damage a sniper is already doing better.

    A turn

    Gas and Zero In before the shot that has to land, then fire and hold. On the turns he does not move, one shot and Overwatch with the point left over.

    Jae runs the same three lines with Final Shot in place of Combat Gas: hers kills off other people's damage, his makes his own shots land.

    The focus, in order
    LineRankFocusAt this rank
    Precision ShotSharpshooter1 / 60Fires a calculated blaster shot that Always hits.6 Advantage, 1 per turn
    Zero InSharpshooter3 / 65Set up a position for accurate shooting and gain 5 Stacks of Lethal, increasing Chance-To-Hit by +25% and Critical Chance by +15%.1 AP
    Pick Them OffSharpshooter3 / 56Increases Overwatch Chance-To-Hit by +15% and Overwatch Damage by +4.
    AmbushScout1 / 50Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.All remaining Advantage, 1 per turn
    Combat ReconScout1 / 50Assess threats in the target area, granting Advantage for each enemy in the assessment area.1 AP, 1 per turn
    Tactical TimingScout2 / 44Provides a 40% chance to gain +1 Advantage when this Operator defeats an enemy with a Ranged or Melee Attack.
    Combat GasCombat Gas3 / 47Gain 8 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by +5% and Attack Damage by +1 on the next Ranged Attack or Melee Attack this turn.3 Advantage
    Armory
    Dual Coil Condenser BarrelIncreases Critical Hit Damage by +3 when firing this blaster.
    High-Energy Capacitor CellIncreases Blaster Damage by +2 when attacking with this blaster during the first turn of each combat.
    Sniper's Scope ScopeIncreases Critical Chance by +9% when attacking with this blaster.
    Advanced Balancing Stabilizer StockIncreases Defense by +2 after attacking with this blaster. This bonus expires at the end of the turn and has a maximum.
    Targeting Visor utilityIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.
    Stabilizing Underlay utilityGrants Daze Immunity and Stun Immunity while worn.
    Custom RSKF-44 utility, 1 APFire a very powerful, but short range armor-piercing pistol shot.