Zero CompanyDatabank
Operations log / operation
Opportunity

Circuit Psychology

A jittery Skakoan client has urgent information to transport off-planet.

Which option to pick

"Land at the closest spaceport and have the client meet the team there" is a dead end. The rest are yours to weigh.

What the operation puts to you, what each answer pays, and how it turned out. An option with two outcomes is one that can go wrong.

The Skakoan client has requested a discreet handoff point on a remote canyon rim, far from the prying eyes of Purkoll. As our team enters the planet's atmosphere, our ship is rocked by severe turbulence. At this rate, they might not make it to the canyon in one piece. What should we do?

ABrave the plasma-choked skies and land at the canyon. Better to risk our team's lives than the client's.

Requires 1 operator assigned.

Carries a high chance of injuring whoever you send.

Outcome 150%

The intel transfer went off without a hitch, much to our nervous client's relief. However, on the way out, our ship punched through a pocket of boiling plasma supercells. Arcs lashed across the hull, shearing through our energy shields and frying our systems. Our team barely limped back into port, with the assigned operator a little worse for wear.

RISK:ALWAYS
Outcome 250%

The intel transfer went off without a hitch, much to our nervous client's relief. However, on the way out, our ship punched through a pocket of boiling plasma supercells. Arcs lashed across the hull, shearing through our energy shields and frying our systems. Our team barely limped back into port, with the assigned operator sputtering and sparking, suffering some unexpected side effects.

On the next missionNext Mission First Move SpeedPrimary magnitude 1
On the next missionPenalty From OperationPrimary magnitude 5

BLand in the wilderness and trek to the canyon. Slow but safer.

Requires 1 operator assigned.

Carries a medium chance of injuring whoever you send.

Outcome 150%

The intel transfer went off without a hitch, much to our nervous client's relief. However, on the trek back to our shuttle, a group of Keeradaks took interest in the assigned operator. They snatched the astromech up in their talons and played with him mercilessly before losing interest, allowing the poor droid to sneak away.

Rolls for injuriesAlways risk
Outcome 250%

The intel transfer went off without a hitch, much to our nervous client's relief. However, our respirators proved no match for Skako Minor's harsh environment. The assigned operator got a good lungful of corrosive particles on the long trek back to our ship.

On the next missionNext Mission All Crit DmgPrimary magnitude 2
On the next missionPenalty From OperationPrimary magnitude 5

CLand at the closest spaceport and have the client meet the team there. If the client doesn't like it, he can find another team.

The intel transfer went off without a hitch, but our client threw a fit over our transgression. They likely won't be contacting us again.

Requires 1 operator assigned.

500 Credits
Whatever you pick
InfluenceSmall influence+3
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