Zero CompanyDatabank
Operations log / operation
Crisis

Dark Knowledge

The intercepted transmission leads us to another secret Coil training camp, this one practicing indoctrination techniques we've seen at other facilities.

The choice

What the operation puts to you, what each answer pays, and how it turned out. An option with two outcomes is one that can go wrong.

We only have time to sabotage one Coil training program. Which ability poses the greater threat to our operators in the field?

ADestroy Shocking Strike

Requires the Striker A crisis in play.

We successfully sabotaged Shocking Strike.

Inflicts a crisis effectCrisis Pool6

BDestroy Fleet Footed

Requires the Striker B crisis in play.

We successfully sabotaged Fleet Footed.

Inflicts a crisis effectCrisis Pool6

CDestroy Adaptive Response

Requires the Enforcer A crisis in play.

We successfully sabotaged Adaptive Response.

Inflicts a crisis effectCrisis Pool6

DDestroy Deadly Reflexes

Requires the Enforcer B crisis in play.

We successfully sabotaged Deadly Reflexes.

Inflicts a crisis effectCrisis Pool6

EDestroy Aggressive Response

Requires the Brute A crisis in play.

Our saboteur ensured we won't be seeing any Brutes with Aggressive Response.

Inflicts a crisis effectCrisis Pool6

FDestroy Dull Senses

Requires the Brute B crisis in play.

Our saboteur ensured we won't be seeing any Brutes with Dull Senses .

Inflicts a crisis effectCrisis Pool6

GDestroy Resonant Healing

Requires the Captain A crisis in play.

Our saboteur ensured we won't be seeing any Captains with Resonant Healing.

Inflicts a crisis effectCrisis Pool6

HDestroy Cleansing Heal

Requires the Captain B crisis in play.

Our saboteur ensured we won't be seeing any Captains with Cleansing Heal.

Inflicts a crisis effectCrisis Pool6
Whatever you pick
Destroy Coil Upgrade

On completion

n/a

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