
The choice
What the operation puts to you, what each answer pays, and how it turned out. An option with two outcomes is one that can go wrong.
We only have time to sabotage one Coil training program. Which ability poses the greater threat to our operators in the field?
ADestroy Shocking Strike
Requires the Striker A crisis in play.
We successfully sabotaged Shocking Strike.
BDestroy Fleet Footed
Requires the Striker B crisis in play.
We successfully sabotaged Fleet Footed.
CDestroy Adaptive Response
Requires the Enforcer A crisis in play.
We successfully sabotaged Adaptive Response.
DDestroy Deadly Reflexes
Requires the Enforcer B crisis in play.
We successfully sabotaged Deadly Reflexes.
EDestroy Aggressive Response
Requires the Brute A crisis in play.
Our saboteur ensured we won't be seeing any Brutes with Aggressive Response.
FDestroy Dull Senses
Requires the Brute B crisis in play.
Our saboteur ensured we won't be seeing any Brutes with Dull Senses .
GDestroy Resonant Healing
Requires the Captain A crisis in play.
Our saboteur ensured we won't be seeing any Captains with Resonant Healing.
HDestroy Cleansing Heal
Requires the Captain B crisis in play.
Our saboteur ensured we won't be seeing any Captains with Cleansing Heal.
On completion
n/a