Zero CompanyDatabank
Operations log / operation
Opportunity

Limb for Luck

An old scavenger friend is proposing a "work trip" to the Junk World, Lotho Minor. This might be a good time for a quick salvage run, assuming we have time and luck on our side.

Which option to pick

Take "Find the source of the signal, no matter what it takes". The game marks it the best outcome there is.

What the operation puts to you, what each answer pays, and how it turned out. An option with two outcomes is one that can go wrong.

Down on the Junk World's surface, the air hangs thick and toxic. Our scavenging companion has locked on to a unique but faint signal and is determined to investigate. Problem is, the signal is emanating from a narrow, seemingly bottomless chasm. She proposes that she and one of our team scout ahead in search of the signal. Who should we send, and how far are we willing to descend?

AStick to scavenging on the surface. If we wanted to gamble, we'd be at a Sabacc table.

Our scavenger friend scoffed and peeled off in search of another team willing to descend deeper. Our team scavenged shallowly, but was still able to recover some choice salvage that will sell for a cool credit.

500 Credits

BDescend 50 meters, but no further. If we can't find the signal that far down, we'll call it quits.

Requires 1 operator assigned, no droids.

Outcome 133.33%

The signal's source remained elusive at this depth. Worse, a sudden scrapfall tore a large hole in the assigned operator's respirator. The team managed to seal the hole before they asphyxiated, but our hunt ended here. Our team hauled up what few trinkets they managed to pick up along the way.

RISK:HIGH
Rolls on a tableRandom Weapon Mod
Outcome 266.67%

The signal's source remained elusive at this depth. Our scavenger friend wanted to press on, but our team stuck to the plan and gave the order to turn back. The team hauled up what few trinkets they managed to pick up along the way.

Rolls on a tableRandom Weapon Mod

CFind the source of the signal, no matter what it takes.

Requires 1 operator assigned, no droids.

2,500 Credits
Outcome 150%

As our team descended deep into the chasm, their chemlights choked on a dense soup of toxic fumes and dust, making navigation difficult. Worse, a sudden scrapfall tore a large hole in the assigned operator's respirator. The team managed to seal the hole before they asphyxiated, but our hunt ended here. Our team hauled up what few trinkets they managed to pick up along the way.

RISK:HIGH
Rolls on a tableRandom Weapon Mod
Outcome 250%

As our team descended deep into the chasm, our chemlights choked on a dense soup of toxic fumes and dust, making navigation difficult. However, after some careful digging, they managed to uncover a true treasure: a droid arm! And not just any droid arm, our scavenger friend noted with excitement, but Old Republic assassin-grade tech. The question is, what to do with it?

Whatever you pick
InfluenceSmall influence+3
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