Tiers
The same weapon at each upgrade step. Every tier shares this model and this wording; only the numbers move.
Stats
Bars are scaled against the highest value any weapon in the game reaches for that stat, so a full bar means best in class.
- Normal
- 1,000
- Hard
- 750
- Expert
- 500
Fixed on every weapon: reaction damage 1, reaction chance to hit 100%, assist damage 1, melee damage 10, melee critical chance 5%, melee critical damage 6.
Rate of fire
The volley profile behind the animation: how fast rounds leave the barrel, how many volleys a shot can run to, and the share of rounds the game deliberately throws wide on a hit so a burst still looks like a burst.
- Rounds per minute
- 700
- Max volleys
- -1
- Cosmetic miss rate
- 33%
- Burst patterns
- 7 rounds, 6 rounds, 7 rounds
- Rounds per minute
- 700
- Max volleys
- 3
- Cosmetic miss rate
- 33%
- Burst patterns
- 3 rounds, 3 rounds
- Rounds per minute
- 443
- Max volleys
- -1
- Cosmetic miss rate
- 33%
- Rounds per minute
- 700
- Max volleys
- -1
- Cosmetic miss rate
- 33%
- Burst patterns
- 6 rounds
Mods, as they look on this weapon
A weapon part is a mod's appearance: fit an Amplifier and the barrel becomes the Amplifier barrel. Each slot's four alternatives are its four mod families, rendered on this weapon; the default is the weapon as issued. Every slot and what else takes it.
