Zero CompanyDatabank
◀ Threat assessment
ZC-H-031Imperial TK Heavy
Hostile profile

Imperial TK Heavy

Threat value
100
Faction
Imperial
Classification
Ranged
Role
Fodder

Numbers by difficulty and threat

Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.

Durability
Armor12 to 34 to 67 to 89 and up
Story11234
Normal11234
Hard33577
Expert and Absolute33577
Health12 to 34 to 67 to 89 and up
Story2828385062
Normal2828385062
Hard3636445874
Expert and Absolute3636445874
Weapon
Ranged damage12 to 34 to 67 to 89 and up
Story105789
Normal1010141618
Hard1012162022
Expert and Absolute1016222832
Max skill bonus12 to 34 to 67 to 89 and up
Story0000
Normal000
Hard0000
Expert and Absolute0000
Range12 to 34 to 67 to 89 and up
Story0 m0 m0 m0 m
Normal0 m0 m0 m
Hard0 m0 m0 m0 m
Expert and Absolute0 m0 m0 m0 m
Ordnance
Grenade damage12 to 34 to 67 to 89 and up
Story105689
Normal1010141618
Hard1012161922
Expert and Absolute1016222732
Same on every setting
Defense
0
Accuracy
0
Action points
3
Advantage
0
Attack
0
Hit chance cap
85%
Advantage cap
0
Movement action points
0
Movement per action point
5 m
Critical chance
0%
Critical damage
0
Overwatch arc
15
Overwatch range
16 m
Absolute range, max
20 m
Absolute range, min
0 m
Optimal range, max
10 m
Optimal range, min
0 m
Reaction chance to hit
100%
Reaction damage
1
Grenade blast radius
2 m
Grenade throw distance
15 m

Shots to kill

On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.

Weapon12 to 34 to 67 to 89 and up
ScattergunScattergun · 36 damage11222
Anakin's LightsaberLightsaber · 28 damage22223
Custom RSKF-44RSKF44 · 16 damage22346
Ion BlasterIon Blaster · 16 damage22346
Restored RSKF-44RSKF44 · 14 damage33457
773 FirepuncherSniper Rifle · 12 damage33468
DC-17m Weapon SystemRepeater · 12 damage33468
E-5SSniper Rifle · 12 damage33468
FlamethrowerFlamethrower · 12 damage33468
Holdout PistolLight Blaster Pistol · 12 damage33468
IQA-11Sniper Rifle · 12 damage33468
Remachined RSKF-44RSKF44 · 12 damage33468
Valken-38XSniper Rifle · 12 damage33468
DC-15ARifle · 10 damage445811
EE-3Rifle · 10 damage445811
Relby-V10Rifle · 10 damage445811
VT-51Rifle · 10 damage445811
Westar-M5Rifle · 10 damage445811
Worn RSKF-44RSKF44 · 10 damage445811
DC-15LERepeater · 8 damage4471016
M-32Repeater · 8 damage4471016
T-21Repeater · 8 damage4471016
TMG-4Repeater · 8 damage4471016
AZ-7Light Blaster Pistol · 6 damage66101731
DC-17Light Blaster Pistol · 6 damage66101731
DH-16Heavy Blaster Pistol · 6 damage66101731
G40-5Heavy Blaster Pistol · 6 damage66101731
Hawks CustomLight Blaster Pistol · 6 damage66101731
LightsaberLightsaber · 6 damage66101731
Model 434Heavy Blaster Pistol · 6 damage66101731
RG-4DLight Blaster Pistol · 6 damage66101731
Snubble SpecialHoldout Pistol · 4 damage1010195062
Abilities

What this unit's class grants it beyond firing its weapon.

Deploys in

Squad compositions that include this unit, and how many of it they field.

Imperial TK Trooper 2x Heavy 1x×?
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