◀ Threat assessment
ZC-H-016

- Threat value
- 133
- Faction
- Imperial
- Classification
- Ranged
- Weapon
- IQA-11
Numbers by difficulty and threat
Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.
Durability
Armor1 to 34 to 67 to 89 and up
Story1234
Normal1234
Hard3577
Expert and Absolute3577
Health1 to 34 to 67 to 89 and up
Story28385062
Normal28385062
Hard36445874
Expert and Absolute36445874
Weapon
Critical damage1 to 34 to 67 to 89 and up
Story0000
Normal4000
Hard0000
Expert and Absolute0000
Ranged damage1 to 34 to 67 to 89 and up
Story5789
Normal10141618
Hard12162022
Expert and Absolute16222832
Same on every setting
- Defense
- 0
- Accuracy
- 0
- Action points
- 3
- Advantage
- 0
- Attack
- 0
- Hit chance cap
- 85%
- Advantage cap
- 0
- Movement action points
- 0
- Movement per action point
- 5 m
- Critical chance
- 0%
- Max skill bonus
- 0
- Overwatch arc
- 4
- Overwatch range
- 30 m
- Range
- 0 m
- Absolute range, max
- 40 m
- Absolute range, min
- 0 m
- Optimal range, max
- 30 m
- Optimal range, min
- 0 m
- Reaction chance to hit
- 65%
- Reaction damage
- 1
Shots to kill
On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.
Weapon1 to 34 to 67 to 89 and up
Abilities
What this unit's class grants it beyond firing its weapon.
Deploys in
Squad compositions that include this unit, and how many of it they field.
Imperial Stillwatch Assault Squad 5xRegular
Comments