Zero CompanyDatabank
◀ Threat assessment
ZC-H-029Coil Seer
Hostile profile

Coil Seer

Threat value
133
Faction
Coil
Class
Undertow Enforcer
Classification
Ranged
Calls in
Standard Shot

Numbers by difficulty and threat

Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.

Durability
Armor1 to 34 to 67 to 89 and up
Story0123
Normal0123
Hard0123
Expert and Absolute0123
Health1 to 34 to 67 to 89 and up
Story38526882
Normal38526882
Hard48607898
Expert and Absolute48607898
Weapon
Critical damage1 to 34 to 67 to 89 and up
Story0000
Normal4000
Hard0000
Expert and Absolute0000
Ranged damage1 to 34 to 67 to 89 and up
Story681012
Normal12162022
Hard14202428
Expert and Absolute19263236
Same on every setting
Defense
0
Accuracy
0
Action points
3
Advantage
0
Attack
0
Hit chance cap
85%
Advantage cap
0
Movement action points
0
Movement per action point
8 m
Critical chance
0%
Max skill bonus
0
Overwatch arc
25
Overwatch range
20 m
Range
20 m
Absolute range, max
20 m
Absolute range, min
0 m
Optimal range, max
10 m
Optimal range, min
0 m
Reaction chance to hit
95%
Reaction damage
0.5

Shots to kill

On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.

Weapon1 to 34 to 67 to 89 and up
ScattergunScattergun · 36 damage2223
Anakin's LightsaberLightsaber · 28 damage2234
Custom RSKF-44RSKF44 · 16 damage3457
Ion BlasterIon Blaster · 16 damage3457
Restored RSKF-44RSKF44 · 14 damage3468
773 FirepuncherSniper Rifle · 12 damage45710
DC-17m Weapon SystemRepeater · 12 damage45710
E-5SSniper Rifle · 12 damage45710
FlamethrowerFlamethrower · 12 damage45710
Holdout PistolLight Blaster Pistol · 12 damage45710
IQA-11Sniper Rifle · 12 damage45710
Remachined RSKF-44RSKF44 · 12 damage45710
Valken-38XSniper Rifle · 12 damage45710
DC-15ARifle · 10 damage46912
EE-3Rifle · 10 damage46912
Relby-V10Rifle · 10 damage46912
VT-51Rifle · 10 damage46912
Westar-M5Rifle · 10 damage46912
Worn RSKF-44RSKF44 · 10 damage46912
DC-15LERepeater · 8 damage581217
M-32Repeater · 8 damage581217
T-21Repeater · 8 damage581217
TMG-4Repeater · 8 damage581217
AZ-7Light Blaster Pistol · 6 damage7111728
DC-17Light Blaster Pistol · 6 damage7111728
DH-16Heavy Blaster Pistol · 6 damage7111728
G40-5Heavy Blaster Pistol · 6 damage7111728
Hawks CustomLight Blaster Pistol · 6 damage7111728
LightsaberLightsaber · 6 damage7111728
Model 434Heavy Blaster Pistol · 6 damage7111728
RG-4DLight Blaster Pistol · 6 damage7111728
Snubble SpecialHoldout Pistol · 4 damage10183482
Abilities

What this unit's class grants it beyond firing its weapon.

Deploys in

Squad compositions that include this unit, and how many of it they field.

Coil T9 Large Seer Captain Enforcer ScourgeRegular, Ranged, Melee×1 · Large
Coil T9 Large Seer Captain Striker ScourgeRegular, Ranged, Melee×1 · Large
Coil T9 Large Seer Guardian Enforcer ScourgeRegular, Tank, Melee, Ranged×1 · Large
Coil T9 Large Seer Guardian Enforcer Striker ScourgeRegular, Melee, Ranged, Tank×1 · Large
Coil T9 Large Seer Guardian Striker ScourgeRegular, Melee, Ranged, Tank×1 · Large
Coil T9 Large Seer Marauder Striker ScourgeRegular, Ranged, Melee×1 · Large
Coil T9 Large Seer Sniper Striker ScourgeRegular, Ranged, Sniper, Melee×1 · Large
Coil T9 Medium Seer B1Regular, Ranged×1 · Medium
Coil T9 Medium Seer EnforcerRegular, Ranged×1 · Medium
Coil T9 Medium Seer ScourgeRegular, Melee, Ranged×1 · Medium
Coil T7 Small Seer ScourgeRegular, Ranged, Melee×1 · Small
Coil Boss Visser Goons×1
Coil Seer 1xFodder×1
Coil Seer Striker 1x1×1
Coil Seer Crisis A x1 EliteSeer A×1
Coil Seer Crisis B x1 EliteSeer B×1
HM Cly 020 Initial×1
04 010 Reinforce 2Regular×1
04 010 Reinforce 4Regular×1
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