◀ Threat assessment
ZC-H-028

- Threat value
- 133
- Faction
- Coil
- Class
- Undertow Guardian
- Classification
- Support
- Behaviour
- Behavior Enemy C
- Calls in
- Standard Shot
Numbers by difficulty and threat
Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.
Durability
Health1 to 34 to 67 to 89 and up
Story38526882
Normal38526882
Hard48607898
Expert and Absolute48607898
Weapon
Critical damage1 to 34 to 67 to 89 and up
Story0000
Normal4000
Hard0000
Expert and Absolute0000
Ranged damage1 to 34 to 67 to 89 and up
Story4678
Normal8101214
Hard10141618
Expert and Absolute14202428
Same on every setting
- Armor
- 0
- Defense
- 0
- Accuracy
- 0
- Action points
- 3
- Advantage
- 0
- Attack
- 0
- Hit chance cap
- 85%
- Advantage cap
- 0
- Movement action points
- 0
- Movement per action point
- 5 m
- Critical chance
- 0%
- Max skill bonus
- 0
- Overwatch arc
- 25
- Overwatch range
- 20 m
- Range
- 20 m
- Absolute range, max
- 20 m
- Absolute range, min
- 0 m
- Optimal range, max
- 10 m
- Optimal range, min
- 0 m
- Reaction chance to hit
- 95%
- Reaction damage
- 0.5
Shots to kill
On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.
Weapon1 to 34 to 67 to 89 and up
Abilities
What this unit's class grants it beyond firing its weapon.
Deploys in
Squad compositions that include this unit, and how many of it they field.
Coil Guardian Enforcer StrikerRegular
Coil Guardian Enforcer Trooper 1x1x2Regular
Coil Guardian Trooper 1x1Regular
Coil Lothal008 First TeamRegular
Coil Tel Rea010 Evac Team
Coil T9 Large Magnaguard Guardian Enforcer ScourgeRegular, Melee, Tank, Ranged
Coil T9 Large Magnaguard Guardian Enforcer StrikerRegular, Melee, Tank, Ranged
Coil T9 Large Seer Guardian Enforcer ScourgeRegular, Tank, Melee, Ranged
Coil T9 Large Seer Guardian Enforcer Striker ScourgeRegular, Melee, Ranged, Tank
Coil T9 Large Seer Guardian Striker ScourgeRegular, Melee, Ranged, Tank
Coil T8 Large Droideka Guardian Striker ScourgeRegular, Ranged, Melee, Tank
Coil T8 Large Guardian B2 Striker ScourgeRegular, Melee, Ranged, Tank
Coil T8 Large Guardian Brute Striker ScourgeRegular, Ranged, Tank, Melee
Coil T8 Large Guardian Sniper Striker ScourgeRegular, Ranged, Sniper, Tank, Melee
Coil T8 Medium Guardian EnforcerRegular, Ranged, Tank
Coil T8 Medium Guardian Enforcer B1Regular, Ranged, Tank
Coil T8 Medium Guardian Enforcer ScourgeRegular, Tank, Ranged, Melee
Coil T8 Medium Guardian ScourgeRegular, Melee, Tank, Ranged
Coil T8 Medium Guardian StrikerRegular, Ranged, Melee, Tank
Coil Enforcer Guardian x2 x1
Coil Guardian 1x
Coil Guardian Crisis A x1 EliteGuardian A
Coil Guardian Crisis B x1 EliteGuardian B
Coil T6 Small Guardian StrikerRegular, Melee, Tank, Ranged
HM Cly 020 Initial
03 050 Coil InitialRegular
04 030 Enc2 Coil 4x CRegular
04 030 Enc3 Coil 2x ARegular
04 030 Enc3 Coil 4x ARegular
Comments