◀ Threat assessment
ZC-H-003

- Threat value
- 200
- Faction
- Coil
- Classification
- Elite Ranged
- Weapon
- Arm Cannons
Numbers by difficulty and threat
Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.
Durability
Armor1 to 34 to 67 to 89 and up
Story0004
Normal0000
Hard0000
Expert and Absolute0000
Shields1 to 34 to 67 to 89 and up
Story606060120
Normal90909090
Hard120120120120
Expert and Absolute120120120120
Health1 to 34 to 67 to 89 and up
Story486484104
Normal486484104
Hard48607898
Expert and Absolute48607898
Weapon
Critical damage1 to 34 to 67 to 89 and up
Story0000
Normal4000
Hard0000
Expert and Absolute0000
Ranged damage1 to 34 to 67 to 89 and up
Story8101214
Normal14202428
Hard16222632
Expert and Absolute28384853
Max skill bonus1 to 34 to 67 to 89 and up
Story000
Normal000
Hard000
Expert and Absolute000
Range1 to 34 to 67 to 89 and up
Story0 m0 m0 m
Normal0 m0 m0 m
Hard0 m0 m0 m0 m
Expert and Absolute0 m0 m0 m0 m
Same on every setting
- Defense
- 0
- Accuracy
- 0
- Action points
- 3
- Advantage
- 0
- Attack
- 0
- Current Shields
- 0
- Hit chance cap
- 85%
- Advantage cap
- 0
- Movement action points
- 0
- Movement per action point
- 12 m
- Critical chance
- 0%
- Overwatch arc
- 20
- Overwatch range
- 16 m
- Absolute range, max
- 20 m
- Absolute range, min
- 0 m
- Optimal range, max
- 8 m
- Optimal range, min
- 0 m
- Reaction chance to hit
- 50%
- Reaction damage
- 1
Shots to kill
On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.
Weapon1 to 34 to 67 to 89 and up
Abilities
What this unit's class grants it beyond firing its weapon.
Deploys in
Squad compositions that include this unit, and how many of it they field.
Coil T7 Large Droideka B2 Enforcer B1Regular, Tank, Ranged
Coil T7 Large Droideka B2 Striker ScourgeRegular, Tank, Ranged, Melee
Coil T7 Large Droideka Marauder Enforcer B1Regular, Ranged, Tank
Coil T7 Large Droideka Marauder Enforcer ScourgeRegular, Melee, Ranged, Tank
Coil T7 Large Droideka Marauder Striker B1Regular, Melee, Tank, Ranged
Coil T7 Large Droideka Sniper Enforcer B1Regular, Sniper, Tank, Ranged
Coil T7 Large Droideka Sniper Enforcer ScourgeRegular, Melee, Ranged, Sniper, Tank
Coil T7 Large Droideka Sniper Striker ScourgeRegular, Melee, Ranged, Tank, Sniper
Coil T7 Medium Droideka B1Regular, Tank, Ranged
Coil T7 Medium Droideka EnforcerRegular, Ranged, Tank
Coil T7 Medium Droideka StrikerRegular, Melee, Ranged, Tank
Coil T8 Large Droideka Guardian Striker ScourgeRegular, Ranged, Melee, Tank
Coil B1 3x Droideka 1x
Coil Droideka 1x
Coil T5 Small Droideka B1Ranged, Tank
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