◀ Threat assessment
ZC-H-020

- Threat value
- 133
- Faction
- Coil
- Classification
- Ranged
- Weapon
- Wrist Blaster
Numbers by difficulty and threat
Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.
Durability
Armor1 to 34 to 67 to 89 and up
Story2456
Normal2456
Hard3568
Expert and Absolute3568
Health1 to 34 to 67 to 89 and up
Story38526882
Normal38526882
Hard48607898
Expert and Absolute48607898
Weapon
Critical damage1 to 34 to 67 to 89 and up
Story0000
Normal4000
Hard0000
Expert and Absolute0000
Ranged damage1 to 34 to 67 to 89 and up
Story6689
Normal10141618
Hard12162022
Expert and Absolute16222832
Ordnance
Grenade damage1 to 34 to 67 to 89 and up
Story6689
Normal10141618
Hard12161922
Expert and Absolute16222732
Same on every setting
- Defense
- 2
- Accuracy
- 0
- Action points
- 3
- Advantage
- 0
- Attack
- 0
- Hit chance cap
- 85%
- Advantage cap
- 0
- Movement action points
- 0
- Movement per action point
- 5 m
- Critical chance
- 0%
- Max skill bonus
- 0
- Overwatch arc
- 20
- Overwatch range
- 20 m
- Range
- 0 m
- Absolute range, max
- 25 m
- Absolute range, min
- 0 m
- Optimal range, max
- 10 m
- Optimal range, min
- 0 m
- Reaction chance to hit
- 95%
- Reaction Chance To Hit_0
- 0.95
- Reaction damage
- 0.5
- Grenade blast radius
- 2 m
- Grenade throw distance
- 15 m
Shots to kill
On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.
Weapon1 to 34 to 67 to 89 and up
Abilities
What this unit's class grants it beyond firing its weapon.
Deploys in
Squad compositions that include this unit, and how many of it they field.
Coil T4 Large B2 Marauder Enforcer B1Regular, Tank, Ranged
Coil T4 Large B2 Marauder Striker B1Regular, Melee, Ranged, Tank
Coil T4 Medium B2 Enforcer B1Regular, Tank, Ranged
Coil T4 Medium B2 StrikerRegular, Ranged, Tank
Coil Tel Rea010 Second Team
Coil T9 Small B2 EnforcerRegular, Ranged, Tank
Coil T7 Large Captain B2 Enforcer B1Regular, Ranged, Melee, Tank
Coil T7 Large Droideka B2 Enforcer B1Regular, Tank, Ranged
Coil T7 Large Droideka B2 Striker ScourgeRegular, Tank, Ranged, Melee
Coil T8 Large Guardian B2 Striker ScourgeRegular, Melee, Ranged, Tank
Coil B2 1x
Coil B2 2x Marauder 1x
Coil Boss Visser Goons
Coil T6 Large B2 Sniper Enforcer B1Regular, Ranged, Tank, Sniper
Coil T6 Medium B2 Striker ScourgeRegular, Melee, Tank, Ranged
Separatist B2 Crisis A x1 EliteB2 A
Separatist B2 Crisis B x1 EliteB2 B
HM Jae 010 Reinforce2
04 030 Enc3 Coil 2x ARegular
04 010 Reinforce 3Regular
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