◀ Threat assessment
ZC-H-023

- Threat value
- 133
- Faction
- Coil
- Class
- Coil Fathom
- Classification
- Boss
- Boss
- Yes
- Weapon
- Striker Vibroblade
- Calls in
- Fire Blaster Rifle
Numbers by difficulty and threat
Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.
Durability
Armor1 and up
Story6
Normal8
Hard11
Expert and Absolute14
Health1 and up
Story280
Normal350
Hard450
Expert and Absolute700
Weapon
Melee damage1 and up
Story16
Normal28
Hard36
Expert and Absolute44
Ranged damage1 and up
Story16
Normal28
Hard32
Expert and Absolute40
Same on every setting
- Defense
- 0
- Accuracy
- 0
- Action points
- 3
- Advantage
- 0
- Attack
- 0
- Hit chance cap
- 85%
- Advantage cap
- 0
- Movement action points
- 0
- Movement per action point
- 11 m
- Critical chance
- 0%
- Critical damage
- 0
- Max skill bonus
- 0
- Overwatch arc
- 25
- Overwatch range
- 20 m
- Range
- 20 m
- Absolute range, max
- 20 m
- Absolute range, min
- 0 m
- Optimal range, max
- 10 m
- Optimal range, min
- 0 m
- Reaction chance to hit
- 95%
- Reaction damage
- 0.5
Shots to kill
On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.
Weapon1 and up
ScattergunScattergun · 36 damage13
Anakin's LightsaberLightsaber · 28 damage18
Custom RSKF-44RSKF44 · 16 damage44
Ion BlasterIon Blaster · 16 damage44
Restored RSKF-44RSKF44 · 14 damage59
773 FirepuncherSniper Rifle · 12 damage88
DC-17m Weapon SystemRepeater · 12 damage88
E-5SSniper Rifle · 12 damage88
FlamethrowerFlamethrower · 12 damage88
Holdout PistolLight Blaster Pistol · 12 damage88
IQA-11Sniper Rifle · 12 damage88
Remachined RSKF-44RSKF44 · 12 damage88
Valken-38XSniper Rifle · 12 damage88
DC-15ARifle · 10 damage175
EE-3Rifle · 10 damage175
Relby-V10Rifle · 10 damage175
VT-51Rifle · 10 damage175
Westar-M5Rifle · 10 damage175
Worn RSKF-44RSKF44 · 10 damage175
DC-15LERepeater · 8 damage350
M-32Repeater · 8 damage350
T-21Repeater · 8 damage350
TMG-4Repeater · 8 damage350
AZ-7Light Blaster Pistol · 6 damage350
DC-17Light Blaster Pistol · 6 damage350
DH-16Heavy Blaster Pistol · 6 damage350
G40-5Heavy Blaster Pistol · 6 damage350
Hawks CustomLight Blaster Pistol · 6 damage350
LightsaberLightsaber · 6 damage350
Model 434Heavy Blaster Pistol · 6 damage350
RG-4DLight Blaster Pistol · 6 damage350
Snubble SpecialHoldout Pistol · 4 damage350
Abilities
What this unit's class grants it beyond firing its weapon.
Deploys in
Squad compositions that include this unit, and how many of it they field.
Coil Boss Fathom 1x
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