◀ Threat assessment
ZC-H-012

- Threat value
- 133
- Class
- Undertow Enforcer
- Classification
- Boss
- Weapon
- DC-15A
- Calls in
- Fire Blaster Rifle
Numbers by difficulty and threat
Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.
Durability
Armor1 and up
Story4
Normal6
Hard8
Expert and Absolute10
Health1 and up
Story120
Normal200
Hard300
Expert and Absolute400
Weapon
Ranged damage1 and up
Story9
Normal10
Hard22
Expert and Absolute32
Max skill bonus1 and up
Story0
Normal
Hard0
Expert and Absolute0
Range1 and up
Story0 m
Normal
Hard0 m
Expert and Absolute0 m
Ordnance
Grenade damage1 and up
Story9
Normal10
Hard22
Expert and Absolute32
Same on every setting
- Defense
- 0
- Accuracy
- 0
- Action points
- 3
- Advantage
- 0
- Attack
- 0
- Hit chance cap
- 85%
- Advantage cap
- 0
- Movement action points
- 0
- Movement per action point
- 5 m
- Critical chance
- 0%
- Critical damage
- 0
- Overwatch arc
- 15
- Overwatch range
- 16 m
- Absolute range, max
- 20 m
- Absolute range, min
- 0 m
- Optimal range, max
- 10 m
- Optimal range, min
- 0 m
- Reaction chance to hit
- 100%
- Reaction damage
- 1
- Grenade blast radius
- 2 m
- Grenade throw distance
- 15 m
Shots to kill
On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.
Weapon1 and up
ScattergunScattergun · 36 damage7
Anakin's LightsaberLightsaber · 28 damage10
Custom RSKF-44RSKF44 · 16 damage20
Ion BlasterIon Blaster · 16 damage20
Restored RSKF-44RSKF44 · 14 damage25
773 FirepuncherSniper Rifle · 12 damage34
DC-17m Weapon SystemRepeater · 12 damage34
E-5SSniper Rifle · 12 damage34
FlamethrowerFlamethrower · 12 damage34
Holdout PistolLight Blaster Pistol · 12 damage34
IQA-11Sniper Rifle · 12 damage34
Remachined RSKF-44RSKF44 · 12 damage34
Valken-38XSniper Rifle · 12 damage34
DC-15ARifle · 10 damage50
EE-3Rifle · 10 damage50
Relby-V10Rifle · 10 damage50
VT-51Rifle · 10 damage50
Westar-M5Rifle · 10 damage50
Worn RSKF-44RSKF44 · 10 damage50
DC-15LERepeater · 8 damage100
M-32Repeater · 8 damage100
T-21Repeater · 8 damage100
TMG-4Repeater · 8 damage100
AZ-7Light Blaster Pistol · 6 damage200
DC-17Light Blaster Pistol · 6 damage200
DH-16Heavy Blaster Pistol · 6 damage200
G40-5Heavy Blaster Pistol · 6 damage200
Hawks CustomLight Blaster Pistol · 6 damage200
LightsaberLightsaber · 6 damage200
Model 434Heavy Blaster Pistol · 6 damage200
RG-4DLight Blaster Pistol · 6 damage200
Snubble SpecialHoldout Pistol · 4 damage200
Abilities
What this unit's class grants it beyond firing its weapon.
Deploys in
Squad compositions that include this unit, and how many of it they field.
Traitor Trick 1x
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