◀ Threat assessment
ZC-H-051

- Threat value
- 33
- Faction
- Coil
- Classification
- Ranged
- Role
- Fodder
- Weapon
- E-5 Blaster Rifle
Numbers by difficulty and threat
Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.
Durability
Armor12 to 34 to 67 to 89 and up
Story00011
Normal00011
Hard00011
Expert and Absolute00011
Health12 to 34 to 67 to 89 and up
Story44578
Normal44578
Hard556810
Expert and Absolute556810
Weapon
Critical damage12 to 34 to 67 to 89 and up
Story40000
Normal44000
Hard40000
Expert and Absolute40000
Ranged damage12 to 34 to 67 to 89 and up
Story63566
Normal6681012
Hard68101214
Expert and Absolute612162022
Same on every setting
- Defense
- 0
- Accuracy
- 3
- Action points
- 3
- Advantage
- 0
- Attack
- 3
- Hit chance cap
- 85%
- Advantage cap
- 1
- Movement action points
- 0
- Movement per action point
- 5 m
- Assist damage
- 0.5
- Critical chance
- 0%
- Max skill bonus
- 0
- Overwatch arc
- 20
- Overwatch range
- 16 m
- Range
- 0 m
- Absolute range, max
- 20 m
- Absolute range, min
- 0 m
- Optimal range, max
- 10 m
- Optimal range, min
- 0 m
- Reaction chance to hit
- 65%
- Reaction damage
- 0.5
Shots to kill
On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.
Weapon12 to 34 to 67 to 89 and up
Deploys in
Squad compositions that include this unit, and how many of it they field.
Coil T4 Fodder B1Regular, Fodder, Ranged
Coil T4 Fodder B1 EnforcerRegular, Fodder, Ranged
Coil T4 Fodder B1 StrkerRegular, Fodder, Ranged, Melee
Coil T4 Large B2 Marauder Enforcer B1Regular, Tank, Ranged
Coil T4 Large B2 Marauder Striker B1Regular, Melee, Ranged, Tank
Coil T4 Medium B2 Enforcer B1Regular, Tank, Ranged
Coil T4 Medium Marauder Striker B1Regular, Melee, Ranged
Coil T4 Small Brute B1Regular, Ranged, Tank
Coil Lothal008 Infinite TeamRegular, Fodder
Coil Tel Rea010 Second Team
Coil T9 Medium Seer B1Regular, Ranged
Coil T7 Large Captain B2 Enforcer B1Regular, Ranged, Melee, Tank
Coil T7 Large Captain Marauder Enforcer B1Regular, Ranged
Coil T7 Large Droideka B2 Enforcer B1Regular, Tank, Ranged
Coil T7 Large Droideka Marauder Enforcer B1Regular, Ranged, Tank
Coil T7 Large Droideka Marauder Striker B1Regular, Melee, Tank, Ranged
Coil T7 Large Droideka Sniper Enforcer B1Regular, Sniper, Tank, Ranged
Coil T7 Medium Droideka B1Regular, Tank, Ranged
Coil T7 Small Magnaguard B1Melee, Ranged
Coil T8 Medium Guardian Enforcer B1Regular, Ranged, Tank
Coil B1 3xFodder, Ranged
Coil B1 3x BX Sniper 1xSniper
Coil B1 3x Droideka 1x
Coil B1 x2 Enforcer x1 Striker x2Regular
Coil B1 x3 Enforcer x1Regular
Coil B1 x3 Enforcer x2Regular
Coil B1 x3 Striker x3Regular
Coil Boss Visser Goons
Coil Scourge 4x Enforcer 1 B1 2xFodder
Coil T6 Fodder B1 ScourgeFodder, Melee, Ranged
Coil T6 Large B2 Brute Enforcer B1Regular, Sniper, Tank, Ranged
Coil T6 Large B2 Sniper Enforcer B1Regular, Ranged, Tank, Sniper
Coil T6 Large Marauder Brute Enforcer B1Regular
Coil T6 Large Marauder Brute Striker B1Regular, Melee, Ranged, Tank
Coil T6 Medium Brute B1Regular, Tank, Ranged
Coil T5 Large Sniper Enforcer B1Regular, Ranged, Sniper
Coil T5 Medium Sniper Enforcer B1Regular, Sniper, Ranged
Coil T5 Small Droideka B1Ranged, Tank
Separatist B1 Crisis A x1 EliteB1 A
Separatist B1 Crisis B x1 EliteB1 B
HM Jae 010 Reinforce2
04 030 Enc2 Coil 5x ARegular
04 030 Enc3 Coil 2x ARegular
02 050 B1 6Regular
02 050 Coil 3x Coil B1 4xRegular
04 010 Reinforce 1Regular
04 010 Reinforce 3Regular
04 010 Reinforce 4Regular
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