◀ Threat assessment
ZC-H-050

- Threat value
- 33
- Faction
- Separatist
- Class
- Battledroid B1
- Classification
- Ranged
- Role
- Fodder
- Weapon
- E-5 Blaster Rifle
- Calls in
- Standard Shot
Numbers by difficulty and threat
Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.
Durability
Armor12 to 34 to 67 to 89 and up
Story00011
Normal00011
Hard00011
Expert and Absolute00011
Health12 to 34 to 67 to 89 and up
Story44578
Normal44578
Hard456810
Expert and Absolute456810
Weapon
Critical damage12 to 34 to 67 to 89 and up
Story40000
Normal44000
Hard40000
Expert and Absolute40000
Ranged damage12 to 34 to 67 to 89 and up
Story63566
Normal6681012
Hard68101214
Expert and Absolute612162022
Same on every setting
- Defense
- 0
- Accuracy
- 3
- Action points
- 3
- Advantage
- 0
- Attack
- 3
- Hit chance cap
- 85%
- Advantage cap
- 1
- Movement action points
- 0
- Movement per action point
- 5 m
- Assist damage
- 0.5
- Critical chance
- 0%
- Max skill bonus
- 0
- Overwatch arc
- 20
- Overwatch range
- 16 m
- Range
- 0 m
- Absolute range, max
- 20 m
- Absolute range, min
- 0 m
- Optimal range, max
- 10 m
- Optimal range, min
- 0 m
- Reaction chance to hit
- 65%
- Reaction damage
- 0.5
Shots to kill
On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.
Weapon12 to 34 to 67 to 89 and up
Deploys in
Squad compositions that include this unit, and how many of it they field.
Default Spawn GroupBoss, Crisis Elite, Elite, Fodder, Melee, Ranged, Regular, Sniper, Tank
B1 B2 BX Marauder 3x1x1Regular
BX Marauder B1 1x3
BX Marauder B1 2x6
BX Sniper 2x B2 2x B1 4x
Separatist T2 Small BX Marauder B1Ranged
Separatist T1 Fodder B1Fodder, Ranged
Separatist T1 Fodder B1 B2Fodder, Ranged, Tank
Separatist T1 Large B1 B2Ranged, Tank
Separatist T1 Medium B1Ranged
Separatist T1 Medium B1 B2Ranged, Tank
Separatist T1 Small B1Ranged
Separatist T1 Small B2 B1Tank, Ranged
Separatist T4 Fodder B1 BX MarauderFodder, Ranged
Separatist T4 Large B1 B2 BX Marauder 1Ranged, Tank
Separatist T4 Large B1 BX MarauderRanged
Separatist T4 Medium B1 BX MarauderRanged
Separatist T3 Small BX Sniper B1Sniper, Ranged
Separatist T9 Large B1 B2 MagnaguardMelee, Tank, Ranged
Separatist T9 Large B1 BX Marauder MagnaguardMelee, Ranged
Separatist T9 Large B1 BX Marauder Magnaguard 2Melee, Ranged
Separatist T9 Large B1 BX Sniper MagnaguardMelee, Sniper, Ranged
Separatist T9 Large B1 Droideka MagnaguardMelee, Ranged, Tank
Separatist T9 Medium B1 MagnaguardMelee, Ranged
Separatist T7 Large B1 B2 DroidekaRanged, Tank
Separatist T7 Large B1 BX Marauder DroidekaRanged, Tank
Separatist T7 Large B1 BX Sniper DroidekaRanged, Tank, Sniper
Separatist T7 Medium B1 DroidekaRanged, Tank
Separatist T7 Small Magnaguard B1Ranged, Tank
B1 3xFodder
B1 4xFodder
B1 6x
Separatist T5 Fodder B1 BX SniperFodder, Ranged, Sniper
Separatist T5 Large B1 B2 BX Sniper 1Ranged, Sniper, Tank
Separatist T5 Large B1 BX SniperRanged, Sniper
Separatist T5 Medium B1 BX SniperSniper, Ranged
Separatist T5 Small Droideka B1Ranged, Tank
Geryon
HM Trick010 Fodder
HM Trick010 Initial1
HM Trick010 Initial2
HM Trick010 Reinforce1
HM Trick010 Reinforce2
03 050 B Xs B1s
03 050 Un Split Spawn Group
05 030 BX x2
05 030 Droideka B1sRegular
SK Kaller 030 Mission Start Elevated
SK Kaller 030 Mission Start Ground 1
SK Kaller 030 Mission Start Ground 2
SK Kaller 030 Mission Start Group Reinforcement 1
SK Kaller 030 Mission Start Group Reinforcement 2
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