◀ Threat assessment
ZC-H-006

- Threat value
- 133
- Classification
- Ranged
- Weapon
- Relby-V10 Blaster Rifle
- Also carries
- Timed Mine
Numbers by difficulty and threat
Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.
Durability
Armor1 to 34 to 67 to 89 and up
Story2344
Normal2344
Hard2346
Expert and Absolute2346
Defense1 to 34 to 67 to 89 and up
Story2000
Normal2000
Hard0000
Expert and Absolute0000
Health1 to 34 to 67 to 89 and up
Story28385062
Normal28385062
Hard36445874
Expert and Absolute36445874
Weapon
Critical damage1 to 34 to 67 to 89 and up
Story0000
Normal4000
Hard0000
Expert and Absolute0000
Ranged damage1 to 34 to 67 to 89 and up
Story5789
Normal10141618
Hard12162022
Expert and Absolute16222832
Ordnance
Grenade damage1 to 34 to 67 to 89 and up
Story8101214
Normal14202428
Hard16202732
Expert and Absolute28284753
Same on every setting
- Accuracy
- 0
- Action points
- 3
- Advantage
- 0
- Attack
- 0
- Hit chance cap
- 85%
- Advantage cap
- 0
- Movement action points
- 0
- Movement per action point
- 5 m
- Critical chance
- 0%
- Max skill bonus
- 0
- Overwatch arc
- 8
- Overwatch range
- 16 m
- Range
- 0 m
- Absolute range, max
- 15 m
- Absolute range, min
- 0 m
- Optimal range, max
- 6 m
- Optimal range, min
- 0 m
- Reaction chance to hit
- 65%
- Reaction damage
- 0.5
- Grenade blast radius
- 5 m
- Grenade throw distance
- 15 m
Shots to kill
On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.
Weapon1 to 34 to 67 to 89 and up
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