Zero CompanyDatabank
◀ Threat assessment
ZC-H-027Coil Captain
Hostile profile

Coil Captain

Threat value
133
Faction
Coil
Class
Coil Captain
Classification
Support
Also carries
Medkit
Calls in
Standard Shot

Numbers by difficulty and threat

Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.

Durability
Armor1 to 34 to 67 to 89 and up
Story1234
Normal1234
Hard2345
Expert and Absolute2345
Health1 to 34 to 67 to 89 and up
Story28385062
Normal28385062
Hard36445874
Expert and Absolute36445874
Weapon
Ranged damage1 to 34 to 67 to 89 and up
Story4678
Normal8101214
Hard10141618
Expert and Absolute14202428
Same on every setting
Defense
0
Accuracy
0
Action points
3
Advantage
0
Attack
0
Hit chance cap
85%
Advantage cap
0
Movement action points
0
Movement per action point
5 m
Critical chance
0%
Critical damage
4
Max skill bonus
0
Overwatch arc
25
Overwatch range
20 m
Range
20 m
Absolute range, max
20 m
Absolute range, min
0 m
Optimal range, max
10 m
Optimal range, min
0 m
Reaction chance to hit
95%
Reaction damage
0.5

Shots to kill

On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.

Weapon1 to 34 to 67 to 89 and up
ScattergunScattergun · 36 damage1222
Anakin's LightsaberLightsaber · 28 damage2223
Custom RSKF-44RSKF44 · 16 damage2346
Ion BlasterIon Blaster · 16 damage2346
Restored RSKF-44RSKF44 · 14 damage3457
773 FirepuncherSniper Rifle · 12 damage3468
DC-17m Weapon SystemRepeater · 12 damage3468
E-5SSniper Rifle · 12 damage3468
FlamethrowerFlamethrower · 12 damage3468
Holdout PistolLight Blaster Pistol · 12 damage3468
IQA-11Sniper Rifle · 12 damage3468
Remachined RSKF-44RSKF44 · 12 damage3468
Valken-38XSniper Rifle · 12 damage3468
DC-15ARifle · 10 damage45811
EE-3Rifle · 10 damage45811
Relby-V10Rifle · 10 damage45811
VT-51Rifle · 10 damage45811
Westar-M5Rifle · 10 damage45811
Worn RSKF-44RSKF44 · 10 damage45811
DC-15LERepeater · 8 damage471016
M-32Repeater · 8 damage471016
T-21Repeater · 8 damage471016
TMG-4Repeater · 8 damage471016
AZ-7Light Blaster Pistol · 6 damage6101731
DC-17Light Blaster Pistol · 6 damage6101731
DH-16Heavy Blaster Pistol · 6 damage6101731
G40-5Heavy Blaster Pistol · 6 damage6101731
Hawks CustomLight Blaster Pistol · 6 damage6101731
LightsaberLightsaber · 6 damage6101731
Model 434Heavy Blaster Pistol · 6 damage6101731
RG-4DLight Blaster Pistol · 6 damage6101731
Snubble SpecialHoldout Pistol · 4 damage10195062
Abilities

What this unit's class grants it beyond firing its weapon.

Deploys in

Squad compositions that include this unit, and how many of it they field.

Coil Captain Enforcer 2xRegular×1
Coil T9 Large Seer Captain Enforcer ScourgeRegular, Ranged, Melee×1 · Large
Coil T9 Large Seer Captain Striker ScourgeRegular, Ranged, Melee×1 · Large
Coil T7 Large Captain B2 Enforcer B1Regular, Ranged, Melee, Tank×1 · Large
Coil T7 Large Captain Marauder Enforcer B1Regular, Ranged×1 · Large
Coil T7 Large Captain Sniper Enforcer ScourgeRegular, Melee, Sniper, Ranged×1 · Large
Coil T7 Medium Captain EnforcerRegular, Ranged×1 · Medium
Coil T7 Medium Captain ScourgeRegular, Melee, Ranged×1 · Medium
Coil T7 Medium Captain StrikerRegular, Ranged, Melee×1 · Medium
Coil T7 Medium Captain Striker ScourgeMelee, Ranged×1 · Medium
Coil T8 Medium Captain StrikerRegular, Melee, Ranged×1 · Medium
Coil Captain Crisis A x1 EliteCaptain A×1
Coil Captain Crisis B x1 EliteCaptain B×1
Coil T5 Small Captain StrikerRanged, Melee×1 · Small
04 030 Enc2 Coil 4x BRegular×1
02 050 Coil 6xRegular×1
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