Zero CompanyDatabank
◀ Threat assessment
ZC-H-004Coil Magnaguard
Hostile profile

Coil Magnaguard

Threat value
200
Faction
Coil
Classification
Elite Melee, health x1.5 on spawn

Numbers by difficulty and threat

Rows are the difficulty setting, columns the threat level of the mission. At threat 1 every setting uses the same base table; the gap opens from threat 2. Elite and boss classifications multiply health on top of these.

Durability
Health1 to 34 to 67 to 89 and up
Story38526882
Normal38526882
Hard48607898
Expert and Absolute48607898
Weapon
Melee critical chance1 to 34 to 67 to 89 and up
Story
Normal10%10%10%
Hard
Expert and Absolute
Melee critical damage1 to 34 to 67 to 89 and up
Story
Normal12121212
Hard
Expert and Absolute
Melee damage1 to 34 to 67 to 89 and up
Story681012
Normal12162022
Hard14202428
Expert and Absolute18263236
Melee range1 to 34 to 67 to 89 and up
Story
Normal0.1 m0.1 m0.1 m0.1 m
Hard
Expert and Absolute
Same on every setting
Armor
0
Defense
0
Accuracy
6
Action points
1
Advantage
0
Attack
12
Hit chance cap
85%
Advantage cap
1
Movement action points
1
Movement per action point
9 m

Shots to kill

On Normal, per threat band: the unit's health (elite and boss multipliers included) over each weapon's top-tier base damage less the unit's defense and armor, rounded up. Critical hits, cover, defense penetration and abilities all move it; this is the floor a plain shot works from.

Weapon1 to 34 to 67 to 89 and up
ScattergunScattergun · 36 damage2334
Anakin's LightsaberLightsaber · 28 damage3345
Custom RSKF-44RSKF44 · 16 damage4578
Ion BlasterIon Blaster · 16 damage4578
Restored RSKF-44RSKF44 · 14 damage5689
773 FirepuncherSniper Rifle · 12 damage57911
DC-17m Weapon SystemRepeater · 12 damage57911
E-5SSniper Rifle · 12 damage57911
FlamethrowerFlamethrower · 12 damage57911
Holdout PistolLight Blaster Pistol · 12 damage57911
IQA-11Sniper Rifle · 12 damage57911
Remachined RSKF-44RSKF44 · 12 damage57911
Valken-38XSniper Rifle · 12 damage57911
DC-15ARifle · 10 damage681113
EE-3Rifle · 10 damage681113
Relby-V10Rifle · 10 damage681113
VT-51Rifle · 10 damage681113
Westar-M5Rifle · 10 damage681113
Worn RSKF-44RSKF44 · 10 damage681113
DC-15LERepeater · 8 damage8101316
M-32Repeater · 8 damage8101316
T-21Repeater · 8 damage8101316
TMG-4Repeater · 8 damage8101316
AZ-7Light Blaster Pistol · 6 damage10131721
DC-17Light Blaster Pistol · 6 damage10131721
DH-16Heavy Blaster Pistol · 6 damage10131721
G40-5Heavy Blaster Pistol · 6 damage10131721
Hawks CustomLight Blaster Pistol · 6 damage10131721
LightsaberLightsaber · 6 damage10131721
Model 434Heavy Blaster Pistol · 6 damage10131721
RG-4DLight Blaster Pistol · 6 damage10131721
Snubble SpecialHoldout Pistol · 4 damage15202631
Abilities

What this unit's class grants it beyond firing its weapon.

Deploys in

Squad compositions that include this unit, and how many of it they field.

Coil T9 Large Magnaguard Guardian Enforcer ScourgeRegular, Melee, Tank, Ranged×? · Large
Coil T9 Large Magnaguard Guardian Enforcer StrikerRegular, Melee, Tank, Ranged×? · Large
Coil T9 Large Magnaguard Marauder Enforcer ScourgeRegular, Melee, Ranged×? · Large
Coil T9 Large Magnaguard Marauder Striker ScourgeRegular, Melee, Ranged×? · Large
Coil T9 Large Magnaguard Sniper Enforcer ScourgeRegular, Melee, Ranged, Sniper×? · Large
Coil T9 Medium Magnaguard EnforcerRegular, Melee, Ranged×? · Medium
Coil T9 Medium Magnaguard ScourgeMelee×? · Medium
Coil T9 Medium Magnaguard StrikerMelee×? · Medium
Coil T7 Small Magnaguard B1Melee, Ranged×? · Small
Coil Boss Typhon 1x×?
04 030 Enc2 Coil 5x ARegular×?
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